So I know we are all gung-ho on tomorrow's expansion release, but I needed to ask why I'm not seeing comments on how stupid OP Vilespine Slayer is. I've only started seeing it in Rogue decks recently (probably because everyone was trying to make Quest THE Rogue deck) but seriously how was this card not an auto include in any Rogue deck from the start?
Compare it to another 5-mana card: Stampeding Kodo - Granted Kodo is a neutral card, but still, for the same mana, you get a creature on the board with one less health, and can kill ANYTHING. How that's not considered the ultimate power creep broken is beyond me.
Am I missing something? How do you strategize around this, knowing that, come 5 mana, a Rogue can kill anything you have on board? And they can do this a minimum of two times during the game. More if they bounce the card.
Maybe this should have gone in the salt thread, and if so I apologize.... but I legit want to see people's opinions on this card. I did a search but didn't find any rants, lol.
You strategize by whacking their face, since they have no heal and usually don't run any taunts. Besides, that's only two removals while you have 20-25 minions in your deck + the body is weak and needs to be comboed.
You mean it is in general way more unfair conpared to cards like Syphon Soul, Entomb, Shadow Word:Death, Equality + Pyro, Execute, Hex, Polymorph, Naturalize, Assassinate, Deadly Shot, ...
These are obviously good cards, but not broken in any way...
So I know we are all gung-ho on tomorrow's expansion release, but I needed to ask why I'm not seeing comments on how stupid OP Vilespine Slayer is. I've only started seeing it in Rogue decks recently (probably because everyone was trying to make Quest THE Rogue deck) but seriously how was this card not an auto include in any Rogue deck from the start?
Compare it to another 5-mana card: Stampeding Kodo - Granted Kodo is a neutral card, but still, for the same mana, you get a creature on the board with one less health, and can kill ANYTHING. How that's not considered the ultimate power creep broken is beyond me.
Am I missing something? How do you strategize around this, knowing that, come 5 mana, a Rogue can kill anything you have on board? And they can do this a minimum of two times during the game. More if they bounce the card.
Maybe this should have gone in the salt thread, and if so I apologize.... but I legit want to see people's opinions on this card. I did a search but didn't find any rants, lol.
As you noted, Vile Spine is a class card which tend to have more power than neutral and it loses a stat from Kodo, so this isn't the best comparison. Also, one very important factor you left out was that Vile Spine requires combo so you can't just drop it on turn 5 without using additional cards (backstab/coin/etc), so it really isn't a destruction effect "for the same mana." If you consider the added restriction of combo, the weaker stats, and the power boost for being a class card it should be more powerful than Kodo straight up. (compare SI:7 Agent with other three drops that come with targeted damage effects that don't add the combo restriction like Disciple of C'Thun or Ironforge Rifleman). That's not power creep, its balance. This is especially true for a class like Rogue where part of it's class identity is strong single target removal.
Yes its a powerful card and can lead to some serious swings, but this is where you need to bring your game knowledge into any match and not invest too heavily on a single minion when playing against Rogue and instead try to take advantage of their lack of board clears.
yeah, rogue has 1.5 board clears, the one is fan of knives which only does anything versus aggro, and the .5 is vanish which only see play in mill decks which have never been great. That is what makes it fine for rogue to have super powerful removal cards. You did not see this much before because miracle rogue was not popular, and people weren't trying to make jade rogue work as much as they are now. it is not good enough to need a nerf, but I do run it in my wild pirate burgle aggro rogue. it is the top of my curve and allows me to transition to midrange if my aggro did not work out and I got the right burgle cards.
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Just fill your deck with one drops, that is creative deck design, right?
Im way more disappointed there isn't some cooky animation to go along with the Vilespine effect. Like some chomping sound or something. Instead we get the same old Assassinate animation. MEH. MEH. MEH.
Because nobody plays Rogue. The only rogue deck is Miracle and not even half of miracle players are even using this minion.
I run Vilespine Slayer in my Aggro rogue and it's extremely powerful, but as the meta shifted away from Control priest, control mage and taunt warrior to stupid aggro decks like token shaman and token druid, Vilespine Slayer suddenly wasn't as effective and became a dead cards most of the times, yes you can kill any big minion they have, but what's it good for, if their biggest minion is a 0/3 totem? Not to mention you are usually dead by turn 5 anyway.
And since Rogue didn't recieve any healing in KFT, Control rogue still won't be a thing and Vilespine Slayer will still be a useless card for a useless class.
Im way more disappointed there isn't some cooky animation to go along with the Vilespine effect. Like some chomping sound or something. Instead we get the same old Assassinate animation. MEH. MEH. MEH.
Wasted opportunity. </3
Super Mario death sound when he hits a Piranha Plant.
It was made to make rogue the best at something other than card draw (before Gadgetzan, I think, the devs said rogue were meant to be good at single target removal and I laughed because that only actually applied if the single target had low health).
A more justified reason: I think it is to make up for the fact that rogue has been selected to suck at [easy] board clears, so if any slowish rogue deck is ever going to exist it needs to be very good at the other type of board control, i.e. single target removal.
so you want to tell us that you lost with, let me guess jade druid, a few games in a row against rouge with vilespin and now youre wining in here, whilst saying its for 5 mana killing everything which is wrong because you have to run 0 Mana Cards wich are often, if you just want to kill a single minion on turn 5 completely useless.
WRONG. But hey, thanks for trying to guess my life. Try taking a writing class; you might have more success.
Its been auto include since day one in miracle rogue. Where have you been?
Yes but miracle rogue was nowhere to be found thanks to Quest. Now that Quest has been nerfed, I'm seeing a lot more miracle rogue.
Anyhow, yes, it's a great card, it's no surprise. My comment was more about the power creep. Someone else mentioned how it's not more unfair than cards like Assassinate or Hex (among their examples)... hello Assassinate costs the same, and you don't get a 3/4 body with it. The combo is ridiculously easy to pull off, so it's not like that's a significant drawback. Hex costs 2 less, and leaves you a taunt body on the board at least.
I'm not complaining about removal. I'm not complaining because one of my minions got killed by this thing. I'm saying it seems way more powerful than many other cards printed that do a similar effect. But whatev, I'll drop it and move on.
Definitely one of the best cards in the game. Probably powerful on the level of Drakonid Operative, but just not currently supported by a T2 or better deck. Amazing arena card, though.
It's one of those cards blizzard printed because the balance between classes got way out of line. I'm always amazed by the dumb responses to this sort of post, which is obviously correct. The first three responses to this thread are a joke, but upvoted anyway. The only reason this card is not oppressive is that it's in a class that desperate needed something to help it keep up - with it's near negligible board clear power. As usual "wahhh wahh we can't cope with negativity"...the card is absolutely bonkers. Just agree with the guy, point out that rogue itself desperately needed the tool, and move on.
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So I know we are all gung-ho on tomorrow's expansion release, but I needed to ask why I'm not seeing comments on how stupid OP Vilespine Slayer is. I've only started seeing it in Rogue decks recently (probably because everyone was trying to make Quest THE Rogue deck) but seriously how was this card not an auto include in any Rogue deck from the start?
Compare it to another 5-mana card: Stampeding Kodo - Granted Kodo is a neutral card, but still, for the same mana, you get a creature on the board with one less health, and can kill ANYTHING. How that's not considered the ultimate power creep broken is beyond me.
Am I missing something? How do you strategize around this, knowing that, come 5 mana, a Rogue can kill anything you have on board? And they can do this a minimum of two times during the game. More if they bounce the card.
Maybe this should have gone in the salt thread, and if so I apologize.... but I legit want to see people's opinions on this card. I did a search but didn't find any rants, lol.
You strategize by whacking their face, since they have no heal and usually don't run any taunts. Besides, that's only two removals while you have 20-25 minions in your deck + the body is weak and needs to be comboed.
You mean it is in general way more unfair conpared to cards like Syphon Soul, Entomb, Shadow Word:Death, Equality + Pyro, Execute, Hex, Polymorph, Naturalize, Assassinate, Deadly Shot, ...
These are obviously good cards, but not broken in any way...
Dont understand this thread.
Occasionally gives helpful advice.
Boooooo
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Nerf counterplay
yeah, rogue has 1.5 board clears, the one is fan of knives which only does anything versus aggro, and the .5 is vanish which only see play in mill decks which have never been great. That is what makes it fine for rogue to have super powerful removal cards. You did not see this much before because miracle rogue was not popular, and people weren't trying to make jade rogue work as much as they are now. it is not good enough to need a nerf, but I do run it in my wild pirate burgle aggro rogue. it is the top of my curve and allows me to transition to midrange if my aggro did not work out and I got the right burgle cards.
Just fill your deck with one drops, that is creative deck design, right?
Im way more disappointed there isn't some cooky animation to go along with the Vilespine effect. Like some chomping sound or something. Instead we get the same old Assassinate animation. MEH. MEH. MEH.
Wasted opportunity. </3
Because nobody plays Rogue. The only rogue deck is Miracle and not even half of miracle players are even using this minion.
I run Vilespine Slayer in my Aggro rogue and it's extremely powerful, but as the meta shifted away from Control priest, control mage and taunt warrior to stupid aggro decks like token shaman and token druid, Vilespine Slayer suddenly wasn't as effective and became a dead cards most of the times, yes you can kill any big minion they have, but what's it good for, if their biggest minion is a 0/3 totem?
Not to mention you are usually dead by turn 5 anyway.
And since Rogue didn't recieve any healing in KFT, Control rogue still won't be a thing and Vilespine Slayer will still be a useless card for a useless class.
Its been auto include since day one in miracle rogue. Where have you been?
It was made to make rogue the best at something other than card draw (before Gadgetzan, I think, the devs said rogue were meant to be good at single target removal and I laughed because that only actually applied if the single target had low health).
A more justified reason: I think it is to make up for the fact that rogue has been selected to suck at [easy] board clears, so if any slowish rogue deck is ever going to exist it needs to be very good at the other type of board control, i.e. single target removal.
More echoing. No AoE, "best" single target.
Dibbity don't touch that!
Definitely one of the best cards in the game. Probably powerful on the level of Drakonid Operative, but just not currently supported by a T2 or better deck. Amazing arena card, though.
It's one of those cards blizzard printed because the balance between classes got way out of line. I'm always amazed by the dumb responses to this sort of post, which is obviously correct. The first three responses to this thread are a joke, but upvoted anyway. The only reason this card is not oppressive is that it's in a class that desperate needed something to help it keep up - with it's near negligible board clear power. As usual "wahhh wahh we can't cope with negativity"...the card is absolutely bonkers. Just agree with the guy, point out that rogue itself desperately needed the tool, and move on.