I am proposing the idea that the card Chittering Tunneler would be better as a Hunter card.
It's said that Warlock's health is generally more valuable to it than other classes because of its hero power, so why blizz keeps printing cards like Bloodbloom is almost beyond me except for the fact that warlocks are just like that as a class and have those mechanics (in other words, why is blizz printing cards that will never see play?). Honestly, besides that one rogue card that is like a mini edwin, i feel like chittering tunneler is one of the cards I've seen played the least, and that's not just because I rarely see warlocks.
It's because it's just a stupid card for the class. But in hunter, it is practically balanced. Getting it off a jeweled mccaw was interesting and gave me the idea. I really debated playing it and had to weigh the risks and rewards of playing it as I was up against another hunter, and I valued my health. I just feel like it's really balanced in hunter?
The only REAL problem is hunter doesn't typically have mechanics that takes its own health...
A huge problem with Warlock design philosophy is that Blizzard seems to focus entirely on making their cards thematic to the classic "Warlock" theme. That's exactly why we see cards like Chittering Tunneler, which is a card that any other class would likely have, only they would get it *without* the drawback, most likely. Warlock getting major drawbacks purely to match flavour is a problem they've always had.
Exactly! Your point on the focus on theme of what Warlock is, I think, what I was trying to say when I said "just like that as a class." Thanks, you said it way better than I could.
I am proposing the idea that the card Chittering Tunneler would be better as a Hunter card.
It's said that Warlock's health is generally more valuable to it than other classes because of its hero power, so why blizz keeps printing cards like Bloodbloom is almost beyond me except for the fact that warlocks are just like that as a class and have those mechanics (in other words, why is blizz printing cards that will never see play?). Honestly, besides that one rogue card that is like a mini edwin, i feel like chittering tunneler is one of the cards I've seen played the least, and that's not just because I rarely see warlocks.
It's because it's just a stupid card for the class. But in hunter, it is practically balanced. Getting it off a jeweled mccaw was interesting and gave me the idea. I really debated playing it and had to weigh the risks and rewards of playing it as I was up against another hunter, and I valued my health. I just feel like it's really balanced in hunter?
The only REAL problem is hunter doesn't typically have mechanics that takes its own health...
I dunno, just food for thought :D
A huge problem with Warlock design philosophy is that Blizzard seems to focus entirely on making their cards thematic to the classic "Warlock" theme. That's exactly why we see cards like Chittering Tunneler, which is a card that any other class would likely have, only they would get it *without* the drawback, most likely. Warlock getting major drawbacks purely to match flavour is a problem they've always had.
Exactly! Your point on the focus on theme of what Warlock is, I think, what I was trying to say when I said "just like that as a class." Thanks, you said it way better than I could.
Sorry you took this seriously. I never asserted I had proof (I literally use the word 'feel'), and it does not change that it does not see play.
I agree Bloodbloom sees a lot of play. I understand the huge impact it has especially if you can pair it with Violet Illusionist. Pretty dope, man.
Your first point doesn't actually add to why it exists/should exist in Warlock.
Thanks for your input.