I feel like the quest will become prevelant in time, but that time isn't now. It's not good right now, and it may never be, but if you want something good, go for it
imo if you do, you will regret it in the future it's not a worthless card, as you may think but let's start - because it's a legendary, you wont get it that easily from a pack next time you open one secondly - the reward will have better synergies in the future, even now you can make a decent mid-range deck, and i believe you will have fun playing it let's talk about some quest rewards for a bit for me the pala and especially the dudu quests aren't worth it - the dudu is very slow and it doesn't provide that much synergy (or at all), you just make the minions in your deck free, only Menagerie Warden can do something, but other than that no other interactions with the free minions (i will ignore Nourish, just drawing them is not so great) - now back to the warlock quest - yes, you will lose tempo by playing it and you will lose cards as well and at the end you will think that the reward is not worth it. But hear me on this one - you shouldn't make an aggro or a control deck with it. You understand, that this will only slow down aggro and the control deck will lose its resources. So you should make a new type of deck, a mid-range one, that benefits from the reward. A guy had an idea about a deck like this. Look, you have to use the advantage of getting free minions - cards like Councilman or Argus help you with that + you can add elementals, just to discard them. You may not be convinced, you may want to look for better options for the ladder, but I'm 100% sure, that the deck will find more and more tools with the upcoming expansions. Cards like the Cruel Dinomancer aren't good in a fast deck, but that doesn't mean that they are worthless. This particular card has a good effect and it is only possible, if you make a little bit slower deck - i believe playing him on turn 6,7 or 8 is not at the end of the game.
Disenchanting now is short-sighted. Ungoro just came out,l at the start of a new year. This card will be available for the next 2 years, and for the next batch of 5 or so expansions. The chances of Team 5 releasing new viable discard synergies are quite high.
TLDR, this quest might be great in the future. Keep it.
Read the title
No, maybe next expansion bring more discard support and become playable, only dust if you really need to craft something right now.
Do you want to disenchant Lakkari Sacrifice?
[ ] There is a card I really want to craft, but I don't have enough dust
[ ] Don't disenchant
That is your choice, not ours.
I feel like the quest will become prevelant in time, but that time isn't now. It's not good right now, and it may never be, but if you want something good, go for it
Oh also is south sea captain worth crafting for pirate warrior?
imo
if you do, you will regret it in the future
it's not a worthless card, as you may think
but let's start - because it's a legendary, you wont get it that easily from a pack next time you open one
secondly - the reward will have better synergies in the future, even now you can make a decent mid-range deck, and i believe you will have fun playing it
let's talk about some quest rewards for a bit
for me the pala and especially the dudu quests aren't worth it - the dudu is very slow and it doesn't provide that much synergy (or at all), you just make the minions in your deck free, only Menagerie Warden can do something, but other than that no other interactions with the free minions (i will ignore Nourish, just drawing them is not so great)
- now back to the warlock quest - yes, you will lose tempo by playing it and you will lose cards as well and at the end you will think that the reward is not worth it. But hear me on this one - you shouldn't make an aggro or a control deck with it. You understand, that this will only slow down aggro and the control deck will lose its resources. So you should make a new type of deck, a mid-range one, that benefits from the reward. A guy had an idea about a deck like this. Look, you have to use the advantage of getting free minions - cards like Councilman or Argus help you with that + you can add elementals, just to discard them.
You may not be convinced, you may want to look for better options for the ladder, but I'm 100% sure, that the deck will find more and more tools with the upcoming expansions. Cards like the Cruel Dinomancer aren't good in a fast deck, but that doesn't mean that they are worthless. This particular card has a good effect and it is only possible, if you make a little bit slower deck - i believe playing him on turn 6,7 or 8 is not at the end of the game.
yes southsea captain is a must in pw
Quests should be disenchanted only if you know for sure you don't like the class and will never try to ladder with it.
Otherwise it's just a matter of time before they become viable, if they aren't already.
it will never work you can disenchant it. People who say it might work in the future really don't understand discard mechanic.
Disenchanting now is short-sighted. Ungoro just came out,l at the start of a new year. This card will be available for the next 2 years, and for the next batch of 5 or so expansions. The chances of Team 5 releasing new viable discard synergies are quite high.
TLDR, this quest might be great in the future. Keep it.
"Everyone! Get in here!"
I really learned my lesson about disenchanting legendaries too early. I don't think you should yet.