Hey everyone, I haven't played much since the start of the expansion since the packs I pre ordered and bought with gold (~90 packs in total) didn't really give me too much in the way of playable legendary/epic cards. So I've let the Meta settle a little before looking into what I want to create. Out of these cards which do you think would be safe crafts and could be around for awhile.
Warrior and rogue quests.
Sunkeeper Tarim
2x Living Mana
2x Gentle Megasaur
with these crafts I'd have full access to quest taunt warrior, caverns below rogue, the new paladin deck archetypes and the token Druid archetype.
Just curious to what all you think about these cards as safe crafts or these decks staying around in the meta, thank you everyone!
Tarim is definitely a safe craft and really good value wise, if you plan to play murlocadin megasaur is strong for that as well. I haven't seen too much of token druid so it wouldn't be my vote but if that's something you're interested in playing I'd say go for it. The warrior quest is definitely worth crafting it's a lot of fun and can only imagine what kind of mechanics will come into play for next expansion. Rogue quest is rogue quest if you want 1 mana 5/5s on turn 3 I'd say go for it lol personally I'm not a fan of the rogue quest so I just don' play it.
Thanks for all the great responses, yeah token Druid was at the bottom of my list but I was still interested in it, but unfortunately living mana is the only card I'm missing and it's such a key card in the deck for refilling your board immediately after a clear.
I will forsure be crafting the sunkeeper tarim and I guess the megasaurs, as they are so strong in the new paladin murloc decks.
The warrior quest looks fun as well cause it's a new outlook on "control" decks
Now onto the last card, quest rogue. It just looks like fun to mess with now and then not really something I'd try to grind to legend next month once I finally started crafting decks again. Just a little something to change up the game a bit that's still competitive.
Yea the new pally decks are kinda of expensive but they stack up nicely against the quest rogues and warriors. Rag light lord is a must in this deck to me.
Yea the new pally decks are kinda of expensive but they stack up nicely against the quest rogues and warriors. Rag light lord is a must in this deck to me.
Yeah the pally decks are getting expensive lately with all 4 of the class legendaries being so great. If I get addicted to playing paladin finally I'll just go ahead and craft ragnaros lightlord as well. Control decks are the most fun to play imo.
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Hey everyone, I haven't played much since the start of the expansion since the packs I pre ordered and bought with gold (~90 packs in total) didn't really give me too much in the way of playable legendary/epic cards. So I've let the Meta settle a little before looking into what I want to create. Out of these cards which do you think would be safe crafts and could be around for awhile.
Warrior and rogue quests.
Sunkeeper Tarim
2x Living Mana
2x Gentle Megasaur
with these crafts I'd have full access to quest taunt warrior, caverns below rogue, the new paladin deck archetypes and the token Druid archetype.
Just curious to what all you think about these cards as safe crafts or these decks staying around in the meta, thank you everyone!
Quest rogue is pretty op.
And sunkeeper is super fun In pally
Tarim is definitely a safe craft and really good value wise, if you plan to play murlocadin megasaur is strong for that as well. I haven't seen too much of token druid so it wouldn't be my vote but if that's something you're interested in playing I'd say go for it. The warrior quest is definitely worth crafting it's a lot of fun and can only imagine what kind of mechanics will come into play for next expansion. Rogue quest is rogue quest if you want 1 mana 5/5s on turn 3 I'd say go for it lol personally I'm not a fan of the rogue quest so I just don' play it.
I like all those crafts. Token Druid is starting to Rise and quest warrior,Rogue and control pally is really good.
Thanks for all the great responses, yeah token Druid was at the bottom of my list but I was still interested in it, but unfortunately living mana is the only card I'm missing and it's such a key card in the deck for refilling your board immediately after a clear.
I will forsure be crafting the sunkeeper tarim and I guess the megasaurs, as they are so strong in the new paladin murloc decks.
The warrior quest looks fun as well cause it's a new outlook on "control" decks
Now onto the last card, quest rogue. It just looks like fun to mess with now and then not really something I'd try to grind to legend next month once I finally started crafting decks again. Just a little something to change up the game a bit that's still competitive.
Midrange Hunter is a great deck, and it doesn't really need any legendary cards.
Token Druid, Midrage/murloc paladin and Taunt warrior
I don't like playing quest rogue, as I don't think it to be an interesting deck
Yea the new pally decks are kinda of expensive but they stack up nicely against the quest rogues and warriors. Rag light lord is a must in this deck to me.