It's possible. However it is added to your hand if you're going second [b]when the game starts,[/b] so it might not interact with the quest in any way, If it does work, it just makes Open the Waygate even more powerful.
I believe so. When they did the video for the spoiler dump Frodan played against a mage with the quest and if I remember correctly after his opponent used the coin the quest went up by one number. Maybe go back and watch to see again, but I'm 99% certain it does.
I believe so. When they did the video for the spoiler dump Frodan played against a mage with the quest and if I remember correctly after his opponent used the coin the quest went up by one number. Maybe go back and watch to see again, but I'm 99% certain it does.
No, it went down differently in the stream. Frodan played the coin into Mana Bind. Then the opponent played the coin from that, incrementing the quest. I think the verdict is still out.
I believe so. When they did the video for the spoiler dump Frodan played against a mage with the quest and if I remember correctly after his opponent used the coin the quest went up by one number. Maybe go back and watch to see again, but I'm 99% certain it does.
No, it went down differently in the stream. Frodan played the coin into Mana Bind. Then the opponent played the coin from that, incrementing the quest. I think the verdict is still out.
Ohhhh ok. I remember the opponent using the coin, but I forgot it was from mana bind. I still think it would count though as it's technically never in your deck.
The Coin has always been beneficial for certain classes. Think of rogue where it helps to combo SI:7 and to draw with Gadgetzan. I think it's fine as it is since mages are already going to have to dilute their deck with spell-generators as relying on getting the coin is not a safe bet.
So it's clear that coins created by cards will count towards the new mage quest but if all things remain as is, the coin generated by going second will most likely also count and that isn't a great thing for the game.
To be clear, I love the concept of the coin and how it helps to (almost) remove the penalty for going second. Still, over time we have had to deal with certain interactions that we're unintended and pushed an even more significant advantage for certain decks. Rouge has always benefited from the combo advantage although this mechanic has always been a bit weak so it never really caused disruptions. Tempo mage and, in particular,Flamewaker, presented the first instance where this became a problem since the tempo and value gained from playing coin and a 1 Mana spell turn three was often something that you couldn't come back from with most decks. Again, this issue was small enough that it didn't completely disrupt the game but it lead to a lot of frustration due to how un-interactive it was coupled with the RNG factor making people feel cheated (even if the probability wasn't ever on your side). Now we have a very powerful quest that has a sufficiently high requirement in most cases but I think coin could top it to unbalanced. I don't know about you but I don't like the idea of going first becoming the "bad" outcome of the coin flip.
The best solution I can come up with is to keep all generated coins the same but change the coin flip coin to read "this card doesn't count as a spell". It would be a very minor change but it would balance out the intent and prevent certain decks from having an unfair advantage at the coin flip.
So it's clear that coins created by cards will count towards the new mage quest but if all things remain as is, the coin generated by going second will most likely also count and that isn't a great thing for the game.
To be clear, I love the concept of the coin and how it helps to (almost) remove the penalty for going second. Still, over time we have had to deal with certain interactions that we're unintended and pushed an even more significant advantage for certain decks. Rouge has always benefited from the combo advantage although this mechanic has always been a bit weak so it never really caused disruptions. Tempo mage and, in particular,Flamewaker, presented the first instance where this became a problem since the tempo and value gained from playing coin and a 1 Mana spell turn three was often something that you couldn't come back from with most decks. Again, this issue was small enough that it didn't completely disrupt the game but it lead to a lot of frustration due to how un-interactive it was coupled with the RNG factor making people feel cheated (even if the probability wasn't ever on your side). Now we have a very powerful quest that has a sufficiently high requirement in most cases but I think coin could top it to unbalanced. I don't know about you but I don't like the idea of going first becoming the "bad" outcome of the coin flip.
The best solution I can come up with is to keep all generated coins the same but change the coin flip coin to read "this card doesn't count as a spell". It would be a very minor change but it would balance out the intent and prevent certain decks from having an unfair advantage at the coin flip.
Have argued for this change ( + Not counting as a played card at all ) several times ( Before quests were even a thing, rogue already nearly halved its winrate by going first because no coin to trigger combo ), have always been met with "Hur dur, retard is asking for a coin nerf, hur dur, so stupid, going first is already an advantage", even when asking for buffs to counterbalance the loss of spell and combo synergy.
Bottom line, don't bother, balance and design policies cannot exist in Hearthstone.
Does The Coin count towards the mage quest?
It's possible. However it is added to your hand if you're going second [b]when the game starts,[/b] so it might not interact with the quest in any way, If it does work, it just makes Open the Waygate even more powerful.
It does. Same for coins from the Burgly Bully
FOR THE HORDE!
Just Saw Kripp mention this, if it does that seems a taaaad broken, considering no other quest can use the coin as a free activator.
I believe so. When they did the video for the spoiler dump Frodan played against a mage with the quest and if I remember correctly after his opponent used the coin the quest went up by one number. Maybe go back and watch to see again, but I'm 99% certain it does.
I think it will count as one spell, yes. But I also wish it doesn't .. I'm already scared of Mages ...
"What have you got there,
PinocchioMalygos?"that would increase second to go winrate too much
but acc to card text it should count
Technically it does not start in your deck
should only count for collectible cards, just saying...
If it does they will surely fix it so it dosn't because a lot of people will complain about it.
Mike Donais confirmed this on reddit several days ago
https://www.reddit.com/r/CompetitiveHS/comments/62m5st/spoilers_journey_to_ungoro_full_revealed_set/dfogem8/
The Coin has always been beneficial for certain classes. Think of rogue where it helps to combo SI:7 and to draw with Gadgetzan. I think it's fine as it is since mages are already going to have to dilute their deck with spell-generators as relying on getting the coin is not a safe bet.
So it's clear that coins created by cards will count towards the new mage quest but if all things remain as is, the coin generated by going second will most likely also count and that isn't a great thing for the game.
To be clear, I love the concept of the coin and how it helps to (almost) remove the penalty for going second. Still, over time we have had to deal with certain interactions that we're unintended and pushed an even more significant advantage for certain decks. Rouge has always benefited from the combo advantage although this mechanic has always been a bit weak so it never really caused disruptions. Tempo mage and, in particular,Flamewaker, presented the first instance where this became a problem since the tempo and value gained from playing coin and a 1 Mana spell turn three was often something that you couldn't come back from with most decks. Again, this issue was small enough that it didn't completely disrupt the game but it lead to a lot of frustration due to how un-interactive it was coupled with the RNG factor making people feel cheated (even if the probability wasn't ever on your side). Now we have a very powerful quest that has a sufficiently high requirement in most cases but I think coin could top it to unbalanced. I don't know about you but I don't like the idea of going first becoming the "bad" outcome of the coin flip.
The best solution I can come up with is to keep all generated coins the same but change the coin flip coin to read "this card doesn't count as a spell". It would be a very minor change but it would balance out the intent and prevent certain decks from having an unfair advantage at the coin flip.
Merged your thread with an existing one on this very topic.
http://www.hearthpwn.com/search?search=coin mage quest