So, now that we've had an entire expansion's worth of Tri-Class cards, and with Brode having said they would be interested in revisiting the idea if it panned out..... did it pan out? What do you guys think?
I have to say I vote solidly for Option #2; I like the idea, but I think the execution was flawed.
I think the main problem was the mechanics involved rather than the fact that we had Tri-Class cards. The Jade mechanic wasn't really a good one for engaging deck building or gameplay (let's be frank here), and the Highlander archetype was so focused on playing Reno/Kazakus that everyone got sick of seeing Brann Bronzebeard + Kazakus, not so much the Highlander decks themselves (Though IMHO, Highlander probably shouldn't be directly supported since most of the fun is the deckbuilding). Handbuff would have been cool if Pirates hadn't rendered it obsolete.
I think if they revisited the idea with the philosophy of NOT making the big game breaker cards the Tri-class ones, but rather the supporting cards (I could see Hot Spring Guardian definitely fitting as a Priest card, and maybe a Paladin one as well). This would allow them to say "Ok, this card fits in three classes, and rather than print it only for one or printing it three times, here we go this once".
I just feel like they jumped into a pool of ice water instead of just testing the water bit by bit instead :P
I also would be interested in seeing some tri-class cards with the classes mechanics built in (Shaman with Choose One, Druid with Combo, Rogue with Overload), because that could be hella interesting to see. Not huge, but a tiny bit of bleed.
Anyway, discuss and vote please. Are you sick of them? Should it go the way of Joust?
I like the idea, but it felt like instead of forcing archetypes on one class, you forced them on three, and whichever of the three classes did it best, it made the other two completely irrelevant. You saw zero handbuff classes besides low tier Paladin (because Hunter was garbage and Warrior was broken with Pirates). Kazakus was basically only viable in in Warlock, because of their hero power and strong removal. Jade happened to see play in both Shaman and Druid, but only in Shaman because it already had really strong cards, and only in Druid because of Jade Idol. If not for Jade Idol, I don't think you'd see Jade Druid at all. You saw zero Jade Rogue; just basically Miracle Rogue with a couple new tools.
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I like the idea, but it felt like instead of forcing archetypes on one class, you forced them on three, and whichever of the three classes did it best, it made the other two completely irrelevant. You saw zero handbuff classes besides low tier Paladin (because Hunter was garbage and Warrior was broken with Pirates). Kazakus was basically only viable in in Warlock, because of their hero power and strong removal. Jade happened to see play in both Shaman and Druid, but only in Shaman because it already had really strong cards, and only in Druid because of Jade Idol. If not for Jade Idol, I don't think you'd see Jade Druid at all. You saw zero Jade Rogue; just basically Miracle Rogue with a couple new tools.
Oooh, good point. Because of what's printed, instead of not seeing one class (as was the case with Shaman/Priest for the longest time) suddenly you stop seeing most of the classes because they're trying to do exactly the same thing and only one does it the best.
So, now that we've had an entire expansion's worth of Tri-Class cards, and with Brode having said they would be interested in revisiting the idea if it panned out..... did it pan out? What do you guys think?
I have to say I vote solidly for Option #2; I like the idea, but I think the execution was flawed.
I think the main problem was the mechanics involved rather than the fact that we had Tri-Class cards. The Jade mechanic wasn't really a good one for engaging deck building or gameplay (let's be frank here), and the Highlander archetype was so focused on playing Reno/Kazakus that everyone got sick of seeing Brann Bronzebeard + Kazakus, not so much the Highlander decks themselves (Though IMHO, Highlander probably shouldn't be directly supported since most of the fun is the deckbuilding). Handbuff would have been cool if Pirates hadn't rendered it obsolete.
I think if they revisited the idea with the philosophy of NOT making the big game breaker cards the Tri-class ones, but rather the supporting cards (I could see Hot Spring Guardian definitely fitting as a Priest card, and maybe a Paladin one as well). This would allow them to say "Ok, this card fits in three classes, and rather than print it only for one or printing it three times, here we go this once".
I just feel like they jumped into a pool of ice water instead of just testing the water bit by bit instead :P
I also would be interested in seeing some tri-class cards with the classes mechanics built in (Shaman with Choose One, Druid with Combo, Rogue with Overload), because that could be hella interesting to see. Not huge, but a tiny bit of bleed.
Anyway, discuss and vote please. Are you sick of them? Should it go the way of Joust?
I like the idea, but it felt like instead of forcing archetypes on one class, you forced them on three, and whichever of the three classes did it best, it made the other two completely irrelevant. You saw zero handbuff classes besides low tier Paladin (because Hunter was garbage and Warrior was broken with Pirates). Kazakus was basically only viable in in Warlock, because of their hero power and strong removal. Jade happened to see play in both Shaman and Druid, but only in Shaman because it already had really strong cards, and only in Druid because of Jade Idol. If not for Jade Idol, I don't think you'd see Jade Druid at all. You saw zero Jade Rogue; just basically Miracle Rogue with a couple new tools.
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Not a huge fan. I didnt feel it was very interesting as a mechanic. If take a poor mechanic like joust over it.
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