Hey, after seeing all the cards and thinking about Rogue possible decks (I just play rogue) I've seen pretty nice quest decks that carry elementals as the 4 minions generator.
While thinking about a list i would like to try out I asked myself the next question:
- How many minions/spells should your deck have in order to decide if it's more worth having gadgetzan auctioneer or sprint in the deck?
Miracle decks right now have around (+/-1) 15 minions/ 15 spells
Since conceal is moving to wild maybe it's another reason to move from the auctioneer draw engine?
I've messed around with Sprint, and you either need a very slow meta or the ability to combo it with Prep. Wasting turn 7 to just draw cards is extremely slow and the #1 reason Sprint sees very little play. Gadgetzan on the other hand combos with easily generated low costs spells AND puts a 4/4 on board. The other consideration is that Gadgetzan is often used for cycling towards some end goal, your finisher or combo. Using Gadgetzan vs Sprint, you should consider what your end goal is.
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Life before death. Strength before weakness. Journey before destination.
2 gadgetzans and 2 sprints is way too overkill. at the very least, get rid of the sprints for the new 3 mana "draw a card and a copy of that card" spell.
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Life before death. Strength before weakness. Journey before destination.
2 gadgetzans and 2 sprints is way too overkill. at the very least, get rid of the sprints for the new 3 mana "draw a card and a copy of that card" spell.
i didn't want to put both i meant 2 gadg. or 2 sprints
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Hey, after seeing all the cards and thinking about Rogue possible decks (I just play rogue) I've seen pretty nice quest decks that carry elementals as the 4 minions generator.
While thinking about a list i would like to try out I asked myself the next question:
- How many minions/spells should your deck have in order to decide if it's more worth having gadgetzan auctioneer or sprint in the deck?
Miracle decks right now have around (+/-1) 15 minions/ 15 spells
Since conceal is moving to wild maybe it's another reason to move from the auctioneer draw engine?
I've messed around with Sprint, and you either need a very slow meta or the ability to combo it with Prep. Wasting turn 7 to just draw cards is extremely slow and the #1 reason Sprint sees very little play. Gadgetzan on the other hand combos with easily generated low costs spells AND puts a 4/4 on board. The other consideration is that Gadgetzan is often used for cycling towards some end goal, your finisher or combo. Using Gadgetzan vs Sprint, you should consider what your end goal is.
Kaladin's RoS Set Review
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Why not have both? Playing Preparation then Sprint as Gadgetzan Auctioneer's already on board can swing a game around.
"What have you got there,
PinocchioMalygos?""What have you got there,
PinocchioMalygos?"in a list like this:
2 Gadgetzan, 2 sprint or 1 gadgetzan & 1 sprint?
Kaladin's RoS Set Review
Join me at Out of Cards!