I think I see WHY they chose to allocate his stats the way they did. Kidnapper is a minion + sap. Sap costs 2 mana. 2 mana is the equivalent of 4 stat points. So they took a 6/6 for 6 mana and then subtracted 4 stat points away, resulting in a 5/3 for 6. But at 6 mana, playing something that can be killed by a 2 mana 3/2 is definitely NOT value...even if you DID potentially gain a tempo advantage via the sap component.
Would he be more valuable if his stats were flipped? ie. 3/5 for 6. Meh, probably still too weak. I think he'd need to be at LEAST a 4/5 or a 5/4 to even be considered, and even then he doesn't trade especially well to fit into a 6 slot.
What would you suggest the change be?
Rollback Post to RevisionRollBack
"We aren't the BEST Hearthstone players...but we DEFINITELY aren't the worst" - Day9tv
Imo Kidnapper needs a buff,the mana cost/stats ratio is disgustingly bad.
Agreed.
I think I see WHY they chose to allocate his stats the way they did. Kidnapper is a minion + sap. Sap costs 2 mana. 2 mana is the equivalent of 4 stat points. So they took a 6/6 for 6 mana and then subtracted 4 stat points away, resulting in a 5/3 for 6. But at 6 mana, playing something that can be killed by a 2 mana 3/2 is definitely NOT value...even if you DID potentially gain a tempo advantage via the sap component.
Would he be more valuable if his stats were flipped? ie. 3/5 for 6. Meh, probably still too weak. I think he'd need to be at LEAST a 4/5 or a 5/4 to even be considered, and even then he doesn't trade especially well to fit into a 6 slot.
What would you suggest the change be?
"We aren't the BEST Hearthstone players...but we DEFINITELY aren't the worst" - Day9tv
Either
A) Reduce his mana cost to 5 OR
B) Make him a 3/3 charge with the sap effect.
Would combo well with cold blood and get rid of a taunt at the same time... maybe idea B would be too OP actually,
Increase the cost, but allow the rogue to take the card into their own hand. It is a Kidnapper, after all.
Lorewalker cho should have stealth.
Huggies should be 4/6 or 3/6.
Every Paladin Card
What if Magma Rager had this card text added:
Death Rattle: Deal 1 damage to a random enemy character.
Would make the card a bit better me thinks.
It would be cool if Silence was less crap. I wanna use it, but...it sucks.
GLORIOUS PRIEST MASTER RACE
Nozdormu is really pretty crappy for 9 mana, any change to make him better would be welcomed.
Nozdormu is completely OP against people playing on the Ipad, since doing anything on the Ipad takes ALOT longer than PC.