This is gonna be a really hard to card to play. I already see myself constantly debating what turn to use it on. I also like how it fills gaps in your mulligan. If you end up with a ton of high cost cards, you can play this when there's nothing else so you don't fall too far behind on the board.
I think having a minion always on curve is amazing.
Epic cards are always heavy RNG based. If you use this on turn 5 and get a 3/3 healbot it's absolute trash or use this on turn 10 and get a 6/6 C'thun. You need some luck for it to be amazing and snipe a OP card. This will be better in Arena then constructed where it won't see any play it doesn't make sense to run this when you can put the real thing in your deck. Arena is a different story because of the legendary swing factor.
But in large this card is below average to average in most cases.
As an earier poster said, one of the biggest drawbacks of Priest is that their hand often ends up being super reactive and they can't take the initiative on board. This card will make sure that you can always get a big minion when you need one.
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Discuss!
I didn't have a signature so Flux added one for me.
Looks cool! Might see play, since there are many turns when priest just passes because their hand is dead. Wonder what will be cut
Sounds nice, but it should cost 1 or 2mana itself.
This card, this card is what I've always loved and hoped for. Randuin, here I come.
ALWAYS ON CURVE. :3
LOVE it! Such a cool effect!
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YES! This is a cool card, and is only nerfed by an increase of Battlecry minions. Finally a flex card for Priest!
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Wot? Such mega RnG bs. Why blizzard? y u do dis? :/
I absolutely love this card, so much fun to play with - a bit sad that it's epic and not rare for arena players. But a really fun card!
I'm not impressed. It's good with only 6+ drops, so it is another control tool. Although i would try it (mostly, in Randuin).
The most flexible card in the game
This is basically a shitty Unstable Portal that doesn't give the discount.
I like it.
I think having a minion always on curve is amazing.
This is gonna be a really hard to card to play. I already see myself constantly debating what turn to use it on. I also like how it fills gaps in your mulligan. If you end up with a ton of high cost cards, you can play this when there's nothing else so you don't fall too far behind on the board.
>Triggering secrets after Mysterious Challenger
As it's a summon effect, it is immediately worse than unstable, because you don't get to take advantage of battlecry effects. Goofy, but not good.
This will absolutely see play. It guarantees an early curve drop if needed. Or turns into a huge late game threat. I'd likely run two.
As an earier poster said, one of the biggest drawbacks of Priest is that their hand often ends up being super reactive and they can't take the initiative on board. This card will make sure that you can always get a big minion when you need one.