Blizzard has clearly shown they have the ability to ban certain mechanics from appearing when a particular tribe is in the game by banning the Mirror Shield quest reward when Murlocs are in the game.
Can we please do the same for George? He essentially gets mirror shield every game (but better, because he doesn't even have to get lucky to have the shield land on a murloc), so it always comes down to George either dying early, or him just eradicating the lobby.
I'm not saying Murloc George is unbeatable. Token builds or builds with refreshing divine shields can obviously do it. Problem is that a full board of divine shield poisonous murlocs just locks out any approach that focuses on stats by default. It's just inherently so unfun when you see: Oh george is in this game and he has murlocs? Guess Elementals, Quillboar and Demons are off the table, let's hope i can get a Mech build going!
Lol the amount of circumstances that have to go right for this to happen is well within reasonable boundaries. Just because you get George with Murlocs does not mean you win. It doesn't even mean you get Murlocs lol. Good Freaking Lord, how often does this happen? For me, it's maybe one game in 25 that I face it or manage to get it. Screw off with this nonsense. The game needs that build or else it's just a midgame mess.
George The Fallen's hero power is not particularly special in this meta, since multiple quest rewards can do about the same.
The obvious one is the +4/+4 divine shield one.
The two non-obvious ones are helpful refreshes (which occasionally does a divine shield re-roll and I think they are buffed too) and the Yogg one which occasionally gives you the "give a minion divine shield" Darkmoon faire card.
And Vashj hero is basically a better George the Fallen, at 5 mana if can give a minion divine shield permanently with the naga once per turn, so same end result as George but she can also buff minions permanently too.
Isn't this more of a problem with murlocs being way too polarising? Lobbies without them in just feel way better because otherwise the endgame just revolves around poison amalgams with mantids, it's the same every time. I don't really see why murlocs need poison when they have insane stat scaling on top, and leeroy was made to counter massively overstatted minions (although tarecgosa needs to go).
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Blizzard has clearly shown they have the ability to ban certain mechanics from appearing when a particular tribe is in the game by banning the Mirror Shield quest reward when Murlocs are in the game.
Can we please do the same for George? He essentially gets mirror shield every game (but better, because he doesn't even have to get lucky to have the shield land on a murloc), so it always comes down to George either dying early, or him just eradicating the lobby.
I'm not saying Murloc George is unbeatable. Token builds or builds with refreshing divine shields can obviously do it. Problem is that a full board of divine shield poisonous murlocs just locks out any approach that focuses on stats by default. It's just inherently so unfun when you see: Oh george is in this game and he has murlocs? Guess Elementals, Quillboar and Demons are off the table, let's hope i can get a Mech build going!
While I agree he's strong in that specific build, I don't mind it. A tunnel blaster does the trick in most cases.
Poison is more of a problem if you look at it not shields.
Lol the amount of circumstances that have to go right for this to happen is well within reasonable boundaries. Just because you get George with Murlocs does not mean you win. It doesn't even mean you get Murlocs lol. Good Freaking Lord, how often does this happen? For me, it's maybe one game in 25 that I face it or manage to get it. Screw off with this nonsense. The game needs that build or else it's just a midgame mess.
George The Fallen's hero power is not particularly special in this meta, since multiple quest rewards can do about the same.
The obvious one is the +4/+4 divine shield one.
The two non-obvious ones are helpful refreshes (which occasionally does a divine shield re-roll and I think they are buffed too) and the Yogg one which occasionally gives you the "give a minion divine shield" Darkmoon faire card.
And Vashj hero is basically a better George the Fallen, at 5 mana if can give a minion divine shield permanently with the naga once per turn, so same end result as George but she can also buff minions permanently too.
I think toxic fin is way more problematic.
Dragons usally get shield and is not a big problem to play around tbh
Isn't this more of a problem with murlocs being way too polarising? Lobbies without them in just feel way better because otherwise the endgame just revolves around poison amalgams with mantids, it's the same every time. I don't really see why murlocs need poison when they have insane stat scaling on top, and leeroy was made to counter massively overstatted minions (although tarecgosa needs to go).