I was looking at the hero stats over on HSReplay and saw Ragnaros in Tier 4 with an average placement of 4.73 for top 50% of players and 4.67 for all players. It also has a pick rate of 40% which is pretty high so there are a lot of matches being played with it. I don't do their paid thing so I can't see what it is at higher ratings.
My rating fluctuates between 6500-7000 and I have an incredibly high win rate with Ragnaros getting 1st or 2nd in I'd say 80% of my games with him. There is the occasional 3rd or 4th and the incredibly rare (one in 10 games probably) bottom 4.
So, I don't really get why the stats show his overall placement so low and a tier 4 hero. Do people struggle playing this hero? I would think that with the high pick rate people would have figured him out. Is it because they choose him in bad lobbies? For me, Demons or Mechs are a must and Pirates are a nice to have. Do people put too much value of end on turn cards versus stat buffs to quality left and right minions?
I saw Kripp play him recently and clearly did not know hot to play him and lucked out on a Lightfang that saved him. If people play like that then I can see the win rate reflecting that. However, it's not the most complicated hero and I run basically the same strategy every time. Barring some really bad luck the hero power is active by the 9-10 gold turn and I'm off to the races.
When I see Ragnaros I don't even look at what tribes are in the lobby. It's such a fun hero to play I insta pick it. (Unless either of the buddy steal hero's are optional too. ;-))
When I see Ragnaros I don't even look at what tribes are in the lobby. It's such a fun hero to play I insta pick it. (Unless either of the buddy steal hero's are optional too. ;-))
I mean, I'm in agreement with you. Even in cases where Demons and Mechs are banned I will still almost always choose him. I just notice that I never lose if Demons or Mechs are in the lobby. I think one of the only cases I wouldn't choose him is if Demons, Mechs, and Beasts were banned because the chance of killing 25 minions in a reasonable time is reduced heavily.
How's your win rate with him though? That's what I'm curious about since mine is so high, but the average is quite low.
Obviously, if you get lucky and your hero power is ready earlier than later will make a lot of difference on your outcome. I had game where opponent left early without any minion on board. I had to face that opponent 2 out of my 4 first match-up... No need to say my hero power took a lot of time to ready-up.
Siding that...
I'm a freak of society. Which mean, I always try to do menagery unless the hero have a very strong bound to a particular type.
So, with Ragnaros, menagery just feel right. Say, you have a Cave Hydra or Foe Reaper 4000 as your leftmost minion and a Yo-Ho-Ogre as your rightmost minion they get very destructive early.
Yo-Ho-Ogre being a tier 2 minion, you can get early. Cave Hydra or Foe Reaper 4000 being mid/late can be replaced for a Crackling Cyclone until you get a cleave minion.
Adding a Lightfang Enforcer or Charlga in that mix help a lot. And maybe Goldgrubber if you manage to get a few golden minion... but with menagery... Having the right minion is more important it than having golden minion.
Yea but what's your win rate like? Does it match up with the HSReplay statistics to some degree? At what MMR do you play? That's what I want to know.
Frankly, I play more menagerie than I should but I never use the minions you mention when playing Ragnaros. Why? They are all too slow and get smoked in a divine shield/poisonous meta. Yo-Ho-Ogre is merely a early game survival tool for me. Once the hero power is active he's not getting any buffs so I can buff better minions. Cave Hydra starts as a 2-4 with no extra benefit and takes too many turns to get going. Foe Reaper is tier 6 which is entirely optional for Ragnaros as it's not a hero you power level with. I can't assume it doesn't work for you since you haven't told me your win rate, but to me it seems less optimal.
As I mentioned, I get top 1-2 at least 80% of the time so I feel like I'm doing something right. But I don't know what it necessarily is. Is it the early game? Is it the leveling curve? Is it the minion choice? To me high quality minions are the Trickster demon on tier 1, the 2-1 divine shield dog on tier 1, Micro-mummy, Crackling Cyclone, Divine shield refresh mech dude. All of which can be made better without depending on Lightfang or Chargla. They just work well in this meta.
Can someone also tell me if there is a better site to discuss this? I've found this forum to be not a place where people want to actually discuss anything nuanced in this mode. For goodness sake even the mercenaries section has their stuff together more than this section.
I was a bigger fan of rag before some changes, like moving that reborn taunt to tier 2 made people less likely to stay at tier 1. He's still ok, but not nearly as consistent. Honestly, I went from picking him almost all the time to rarely ever picking him.
I'm currently rank 10400ish
Having said that, keep picking him if you are doing well. My personal favorite is Mutanus, last four runs were first places, find him incredibly consistent and really fun to play.
I was a bigger fan of rag before some changes, like moving that reborn taunt to tier 2 made people less likely to stay at tier 1. He's still ok, but not nearly as consistent. Honestly, I went from picking him almost all the time to rarely ever picking him.
I'm currently rank 10400ish
Having said that, keep picking him if you are doing well. My personal favorite is Mutanus, last four runs were first places, find him incredibly consistent and really fun to play.
So do you think at higher ranks like yours his winrate and consistency seems to diminish? Hence why the average placement is higher when doing all ranks vs top 50%.
Mutanus is one of those heroes I can seem to figure out enough to be consistent so good on you.
Rag is a great hero I also wouldn’t be talking bad on krip it’s clear he doesn’t play very seriously and he just plays for high rolls/fun builds
Yea sure, but is video was also complaining about being unlucky. Nothing unlucky about having no minions to kill other minions because gotta level. It's just common sense.
I'm just curious if others play Ragnoaros like that. If they do their win rate will certainly diminish accordingly and the data would make more sense to me.
Rag is my top win rate and 5th play rate hero. I love going menagerie builds with him, especially with quillboar when beasts aren’t in the lobby. Charlga giving everything +9/+9 each turn is great, especially if you can get Foe reaper, whirlwind, wildfire or just amalgams.
Rag is my top win rate and 5th play rate hero. I love going menagerie builds with him, especially with quillboar when beasts aren’t in the lobby. Charlga giving everything +9/+9 each turn is great, especially if you can get Foe reaper, whirlwind, wildfire or just amalgams.
Any idea why his overall placement is so low on HSReplay then? He's also my highest win rate hero and second most played right below Curator.
I was a bigger fan of rag before some changes, like moving that reborn taunt to tier 2 made people less likely to stay at tier 1. He's still ok, but not nearly as consistent. Honestly, I went from picking him almost all the time to rarely ever picking him.
I'm currently rank 10400ish
Having said that, keep picking him if you are doing well. My personal favorite is Mutanus, last four runs were first places, find him incredibly consistent and really fun to play.
So do you think at higher ranks like yours his winrate and consistency seems to diminish? Hence why the average placement is higher when doing all ranks vs top 50%.
Mutanus is one of those heroes I can seem to figure out enough to be consistent so good on you.
Well at higher ranks there's a lot more counter play, so intentionally not playing certain reborn/deathrattle minions the turn you buy them against rag is a thing. I know I've done it.
Frankly I don't take the rankings very seriously, as I think the rankings change drastically depending on the tribes available. Certain heroes that I think are op I wouldn't bother ever picking if certain tribes were missing. I find if you get that precise it does pay off, picking based on tier lists is a mistake, as the goal is to get to a op end build, and going into a match with it less likely to pay off can be enough to not pick a hero, assuming the other options aren't terrible. I'd imagine at lower ranks people are more likely not to really think out their hero selections(or their turns in general).
Honestly I don't see a lot of Rag players at my rank, they pop up, but other heroes definitely you see a lot more consistently.
I was a bigger fan of rag before some changes, like moving that reborn taunt to tier 2 made people less likely to stay at tier 1. He's still ok, but not nearly as consistent. Honestly, I went from picking him almost all the time to rarely ever picking him.
I'm currently rank 10400ish
Having said that, keep picking him if you are doing well. My personal favorite is Mutanus, last four runs were first places, find him incredibly consistent and really fun to play.
So do you think at higher ranks like yours his winrate and consistency seems to diminish? Hence why the average placement is higher when doing all ranks vs top 50%.
Mutanus is one of those heroes I can seem to figure out enough to be consistent so good on you.
Well at higher ranks there's a lot more counter play, so intentionally not playing certain reborn/deathrattle minions the turn you buy them against rag is a thing. I know I've done it.
Frankly I don't take the rankings very seriously, as I think the rankings change drastically depending on the tribes available. Certain heroes that I think are op I wouldn't bother ever picking if certain tribes were missing. I find if you get that precise it does pay off, picking based on tier lists is a mistake, as the goal is to get to a op end build, and going into a match with it less likely to pay off can be enough to not pick a hero, assuming the other options aren't terrible. I'd imagine at lower ranks people are more likely not to really think out their hero selections(or their turns in general).
Honestly I don't see a lot of Rag players at my rank, they pop up, but other heroes definitely you see a lot more consistently.
That is probably a big contributing factor. I know for sure that I'm not paying attention that much when I play. I usually am watching something else and not paying attention to my opponents all that much. I've always treated Hearthstone as a casual background task. That's why I like Ragnaros so much too. It's a lot of afk playing lol.
I would also think that at higher ranks the higher skill cap heroes are being played more as well. Let's face it, Ragnaros is not one of those and could easily be beaten by a much better board enabled by those higher skill cap heroes. You just don't get a board full of poisonous divine shield Amalgodons as Ragnaros.
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I was looking at the hero stats over on HSReplay and saw Ragnaros in Tier 4 with an average placement of 4.73 for top 50% of players and 4.67 for all players. It also has a pick rate of 40% which is pretty high so there are a lot of matches being played with it. I don't do their paid thing so I can't see what it is at higher ratings.
My rating fluctuates between 6500-7000 and I have an incredibly high win rate with Ragnaros getting 1st or 2nd in I'd say 80% of my games with him. There is the occasional 3rd or 4th and the incredibly rare (one in 10 games probably) bottom 4.
So, I don't really get why the stats show his overall placement so low and a tier 4 hero. Do people struggle playing this hero? I would think that with the high pick rate people would have figured him out. Is it because they choose him in bad lobbies? For me, Demons or Mechs are a must and Pirates are a nice to have. Do people put too much value of end on turn cards versus stat buffs to quality left and right minions?
I saw Kripp play him recently and clearly did not know hot to play him and lucked out on a Lightfang that saved him. If people play like that then I can see the win rate reflecting that. However, it's not the most complicated hero and I run basically the same strategy every time. Barring some really bad luck the hero power is active by the 9-10 gold turn and I'm off to the races.
When I see Ragnaros I don't even look at what tribes are in the lobby. It's such a fun hero to play I insta pick it. (Unless either of the buddy steal hero's are optional too. ;-))
I mean, I'm in agreement with you. Even in cases where Demons and Mechs are banned I will still almost always choose him. I just notice that I never lose if Demons or Mechs are in the lobby. I think one of the only cases I wouldn't choose him is if Demons, Mechs, and Beasts were banned because the chance of killing 25 minions in a reasonable time is reduced heavily.
How's your win rate with him though? That's what I'm curious about since mine is so high, but the average is quite low.
Obviously, if you get lucky and your hero power is ready earlier than later will make a lot of difference on your outcome. I had game where opponent left early without any minion on board. I had to face that opponent 2 out of my 4 first match-up... No need to say my hero power took a lot of time to ready-up.
Siding that...
I'm a freak of society. Which mean, I always try to do menagery unless the hero have a very strong bound to a particular type.
So, with Ragnaros, menagery just feel right. Say, you have a Cave Hydra or Foe Reaper 4000 as your leftmost minion and a Yo-Ho-Ogre as your rightmost minion they get very destructive early.
Yo-Ho-Ogre being a tier 2 minion, you can get early. Cave Hydra or Foe Reaper 4000 being mid/late can be replaced for a Crackling Cyclone until you get a cleave minion.
Adding a Lightfang Enforcer or Charlga in that mix help a lot. And maybe Goldgrubber if you manage to get a few golden minion... but with menagery... Having the right minion is more important it than having golden minion.
Yea but what's your win rate like? Does it match up with the HSReplay statistics to some degree? At what MMR do you play? That's what I want to know.
Frankly, I play more menagerie than I should but I never use the minions you mention when playing Ragnaros. Why? They are all too slow and get smoked in a divine shield/poisonous meta. Yo-Ho-Ogre is merely a early game survival tool for me. Once the hero power is active he's not getting any buffs so I can buff better minions. Cave Hydra starts as a 2-4 with no extra benefit and takes too many turns to get going. Foe Reaper is tier 6 which is entirely optional for Ragnaros as it's not a hero you power level with. I can't assume it doesn't work for you since you haven't told me your win rate, but to me it seems less optimal.
As I mentioned, I get top 1-2 at least 80% of the time so I feel like I'm doing something right. But I don't know what it necessarily is. Is it the early game? Is it the leveling curve? Is it the minion choice? To me high quality minions are the Trickster demon on tier 1, the 2-1 divine shield dog on tier 1, Micro-mummy, Crackling Cyclone, Divine shield refresh mech dude. All of which can be made better without depending on Lightfang or Chargla. They just work well in this meta.
Can someone also tell me if there is a better site to discuss this? I've found this forum to be not a place where people want to actually discuss anything nuanced in this mode. For goodness sake even the mercenaries section has their stuff together more than this section.
I was a bigger fan of rag before some changes, like moving that reborn taunt to tier 2 made people less likely to stay at tier 1. He's still ok, but not nearly as consistent. Honestly, I went from picking him almost all the time to rarely ever picking him.
I'm currently rank 10400ish
Having said that, keep picking him if you are doing well. My personal favorite is Mutanus, last four runs were first places, find him incredibly consistent and really fun to play.
Rag is a great hero I also wouldn’t be talking bad on krip it’s clear he doesn’t play very seriously and he just plays for high rolls/fun builds
So do you think at higher ranks like yours his winrate and consistency seems to diminish? Hence why the average placement is higher when doing all ranks vs top 50%.
Mutanus is one of those heroes I can seem to figure out enough to be consistent so good on you.
Yea sure, but is video was also complaining about being unlucky. Nothing unlucky about having no minions to kill other minions because gotta level. It's just common sense.
I'm just curious if others play Ragnoaros like that. If they do their win rate will certainly diminish accordingly and the data would make more sense to me.
Rag is my top win rate and 5th play rate hero. I love going menagerie builds with him, especially with quillboar when beasts aren’t in the lobby. Charlga giving everything +9/+9 each turn is great, especially if you can get Foe reaper, whirlwind, wildfire or just amalgams.
Any idea why his overall placement is so low on HSReplay then? He's also my highest win rate hero and second most played right below Curator.
Well at higher ranks there's a lot more counter play, so intentionally not playing certain reborn/deathrattle minions the turn you buy them against rag is a thing. I know I've done it.
Frankly I don't take the rankings very seriously, as I think the rankings change drastically depending on the tribes available. Certain heroes that I think are op I wouldn't bother ever picking if certain tribes were missing. I find if you get that precise it does pay off, picking based on tier lists is a mistake, as the goal is to get to a op end build, and going into a match with it less likely to pay off can be enough to not pick a hero, assuming the other options aren't terrible. I'd imagine at lower ranks people are more likely not to really think out their hero selections(or their turns in general).
Honestly I don't see a lot of Rag players at my rank, they pop up, but other heroes definitely you see a lot more consistently.
That is probably a big contributing factor. I know for sure that I'm not paying attention that much when I play. I usually am watching something else and not paying attention to my opponents all that much. I've always treated Hearthstone as a casual background task. That's why I like Ragnaros so much too. It's a lot of afk playing lol.
I would also think that at higher ranks the higher skill cap heroes are being played more as well. Let's face it, Ragnaros is not one of those and could easily be beaten by a much better board enabled by those higher skill cap heroes. You just don't get a board full of poisonous divine shield Amalgodons as Ragnaros.