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Whizbang's Workshop Set Cards List & Guide
Lightfang, Agamaggan, Charlga, Fel Bat, Goldgrubber, Amalgadon, Lucifron
Lightfang hits beast, quilboar, demon, pirate, and all for +12 with Lucifron
Agamaggan + Charlga + Lucifron means +9 for all every turn
Fel Bat buffs itself and Amalgadon by eating the entire tavern
Goldgrubber buffs itself by +84 with a full gold team and Lucifron
Amalgadon should have poison, divine shield, and windfury
Lightfang and Lucifron should be on either end so they dont fall behind too much on stats via rag hero power
quilboar, demon, pirate are the only required tribes even if beast is banned you can still get Agamaggan
strengths:
no APM requirements
holds its own pretty well against stats spam like ele's
weaknesses:
helpless to poison spam
will struggle against a comp with both high stats and divine shields
build requires alot of luck to get the crew together
additional notes:
if Mythrax ever gets his own tribe he would be a great replacement for Goldgrubber
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Lightfang, Agamaggan, Charlga, Fel Bat, Goldgrubber, Amalgadon, Lucifron
Lightfang hits beast, quilboar, demon, pirate, and all for +12 with Lucifron
Agamaggan + Charlga + Lucifron means +9 for all every turn
Fel Bat buffs itself and Amalgadon by eating the entire tavern
Goldgrubber buffs itself by +84 with a full gold team and Lucifron
Amalgadon should have poison, divine shield, and windfury
Lightfang and Lucifron should be on either end so they dont fall behind too much on stats via rag hero power
quilboar, demon, pirate are the only required tribes even if beast is banned you can still get Agamaggan
strengths:
no APM requirements
holds its own pretty well against stats spam like ele's
weaknesses:
helpless to poison spam
will struggle against a comp with both high stats and divine shields
build requires alot of luck to get the crew together
additional notes:
if Mythrax ever gets his own tribe he would be a great replacement for Goldgrubber