After playing it once at 2 health buff and finishing last I had him, queen Wagshit and Millhouse and decided to try it at high 8ks (subpar top 1000 Global atm) - worst choice in my over 400 games...
Hero power is completely useless as you have no control on where the buff is going, which is quite significant. If you can target the buff I can see him quite viable with Demons, Menagerie, Murlocs and etc., since you can buff your Juggler, Warleader, Cobalt, Mama Bear and etc., but with the random buff and your board constantly changing you have rare minions that retain the buff...
Honest opinion is that IF you can make the hero Top 4 you need a medal. I failed hard last time and now failed again finishing 5th with the extreme luck from T3 to 4. :)
I've won with Pyramad at relatively high ranks. He's very fun to play, I'll give him that, but his hero ability needs to land on units you are going to use the entire game. This contradicts the early game where you want to be merc'ing up whatever is best and be selling them off later.
If youre feeling especially lucky you can pick him and go murlocs or demons for example, but no he just is not a smart pick at all.
I would have picked Queen Wagtoggle 100% of the time here, she is low tier for sure but still better than Pyramad and Millhouse, Hydra and Battlemaster are easy pick and can go in any composition you play.
Every hero can go top 4, even top 1 though, you need to be very lucky and your opponent hitting nothing, it's 5 times harder than just playing Tirion or Edwin though.
Always found him solid in murloc builds. Usually the strat is finding something solid to buff in turn one or two and going from there. Obviously not the top, but not bottom tier.
I had a murloc deck with pyramad get 1st this afternoon, the first time in ages I've even picked pyramad, but the other two choices were two of the worst heroes, so I figured I'd give him a try. He's really strong in the early game, because you almost can't lose the first few matches, and murlocs suffer a lot from low hp. I got to top 3 on the back of the hero power and then managed to roll a brann/megasaur at that point and crapped on a stacked Tirion board three times in a row to win and leave him in 2nd. Admittedly, the megasaur was extremely lucky, but even if I hadn't had it, I'd have gotten 2nd with pyramad that game. If you plan when you buy and sell and play things, you can increase your odds of the hero power going where you want it, and in murlocs, once you start giving them poison with toxfin, it almost doesn't even matter which murloc it is at that point, it has infinite attack and you're just buffing their weakest point which is their health.
I'm certainly not saying pyramad is top tier or anything, but he's way better than patches, ragnaros, and millhouse, and arguably a few others as well. I picked him over Bartendotron and Elise, which I consider worse than Pyramad, but I realize not everyone would agree on those two.
Lately it doesn't matter which hero I pick since im gonna get smashed anyway. I have tanked 1k rating in a day after and while I could have played better in some of the matches there has also been some horrible RNG involved in many of the matches.
Just to be clear - the composition you end up getting matters so, so much more than the hero you have. Of course, some heroes make things easier (I mean, Tirion is straightforward as anything), but it's much rarer to see a good hero win with a bad comp (do you ever see this?) than a bad hero win with a good comp (this isn't too uncommon).
I mean, Youtube Kripp only shows games 'worth' showing I guess, but in one of his more recent vids he went Patchwerk and won with something like 17 or 27 health yet - his hero power did literally nothing, yet he won. So clearly it's more about comp if a no-hero run can win.
That's not to say hero choice is irrelevant, and yeah, Pyramad is probably somewhere in the middle or middle-bottom given that the health buff isn't targetted, but at least it's not *useless*.
Pyramad ranks pretty high on my list. What seperates pyramad from other heroes for me is that you get top 4 with murlocs pretty consistently whereas with other classes you either get 1st or last if you go murlocs.
to reply to the patchwork comparison. 10 extra health is still worth it. If you powerlevel to 4 with that hero you often have 35-40 health left. Totally worth not having a hero power the rest of the game.
After playing it once at 2 health buff and finishing last I had him, queen Wagshit and Millhouse and decided to try it at high 8ks (subpar top 1000 Global atm) - worst choice in my over 400 games...
Hero power is completely useless as you have no control on where the buff is going, which is quite significant. If you can target the buff I can see him quite viable with Demons, Menagerie, Murlocs and etc., since you can buff your Juggler, Warleader, Cobalt, Mama Bear and etc., but with the random buff and your board constantly changing you have rare minions that retain the buff...
Honest opinion is that IF you can make the hero Top 4 you need a medal. I failed hard last time and now failed again finishing 5th with the extreme luck from T3 to 4. :)
I've won with Pyramad at relatively high ranks. He's very fun to play, I'll give him that, but his hero ability needs to land on units you are going to use the entire game. This contradicts the early game where you want to be merc'ing up whatever is best and be selling them off later.
If youre feeling especially lucky you can pick him and go murlocs or demons for example, but no he just is not a smart pick at all.
I would have picked Queen Wagtoggle 100% of the time here, she is low tier for sure but still better than Pyramad and Millhouse, Hydra and Battlemaster are easy pick and can go in any composition you play.
Every hero can go top 4, even top 1 though, you need to be very lucky and your opponent hitting nothing, it's 5 times harder than just playing Tirion or Edwin though.
I think in time we will land on new Hero Power - 1 mana give a minion +2 hp
(Pyramad) 1 gold and gain +3 health, vs., 1 gold and gain +7/+7 (Tirion)
Thanks for the useless thread! :)
Always found him solid in murloc builds. Usually the strat is finding something solid to buff in turn one or two and going from there. Obviously not the top, but not bottom tier.
I really like to aim to get Micro Machine or Murloc Tidecaller early on with Pyramad. Makes early game a little easier
I had a murloc deck with pyramad get 1st this afternoon, the first time in ages I've even picked pyramad, but the other two choices were two of the worst heroes, so I figured I'd give him a try. He's really strong in the early game, because you almost can't lose the first few matches, and murlocs suffer a lot from low hp. I got to top 3 on the back of the hero power and then managed to roll a brann/megasaur at that point and crapped on a stacked Tirion board three times in a row to win and leave him in 2nd. Admittedly, the megasaur was extremely lucky, but even if I hadn't had it, I'd have gotten 2nd with pyramad that game. If you plan when you buy and sell and play things, you can increase your odds of the hero power going where you want it, and in murlocs, once you start giving them poison with toxfin, it almost doesn't even matter which murloc it is at that point, it has infinite attack and you're just buffing their weakest point which is their health.
I'm certainly not saying pyramad is top tier or anything, but he's way better than patches, ragnaros, and millhouse, and arguably a few others as well. I picked him over Bartendotron and Elise, which I consider worse than Pyramad, but I realize not everyone would agree on those two.
OP accept th f****ing RNG factor of the game, accept that you love it because of it
or play some chess....
Lately it doesn't matter which hero I pick since im gonna get smashed anyway. I have tanked 1k rating in a day after and while I could have played better in some of the matches there has also been some horrible RNG involved in many of the matches.
Just to be clear - the composition you end up getting matters so, so much more than the hero you have. Of course, some heroes make things easier (I mean, Tirion is straightforward as anything), but it's much rarer to see a good hero win with a bad comp (do you ever see this?) than a bad hero win with a good comp (this isn't too uncommon).
I mean, Youtube Kripp only shows games 'worth' showing I guess, but in one of his more recent vids he went Patchwerk and won with something like 17 or 27 health yet - his hero power did literally nothing, yet he won. So clearly it's more about comp if a no-hero run can win.
That's not to say hero choice is irrelevant, and yeah, Pyramad is probably somewhere in the middle or middle-bottom given that the health buff isn't targetted, but at least it's not *useless*.
played twice, always won the match. I think is not the best pick right now but is not that bad
Pyramad ranks pretty high on my list. What seperates pyramad from other heroes for me is that you get top 4 with murlocs pretty consistently whereas with other classes you either get 1st or last if you go murlocs.
to reply to the patchwork comparison. 10 extra health is still worth it. If you powerlevel to 4 with that hero you often have 35-40 health left. Totally worth not having a hero power the rest of the game.