So, all too often I have a decent deck, then, lategame, my taunts go quickly as usual, then, instead of the middle of the board, my opp's stuff hits my right hand side, ploughing through a 2/2 hyena and golden pack leader, mama bear, 1/5 junkbots (less of an issue with mechs because they have taunts that synergize and magnetic), or my golden throw-6-damage-around-when-demons-die fellows, all while my stuff rams into the opp's middle stuff, and then I take 20ish damage, and I'm dead or nearly dead. I've gone from first to fourth to knocked out in 7th place like this (with this being at 10 coins, so lategame) across two combats with bad RNG. Obviously, taunts help; unfortunately, they're basically all mechs with a few demons (mainly the 2/4 that dominates earlygames, then gets outscaled without buffs). Demons mainly have this issue on offence, with games decided by what your big/big wrath weaver swings at, if it's the junkbot or the junkbot fodder, though the damage on death guy impacts this on defence, too. Should I be hoping more for the taunt/DS magnetic and a bunch of amalgams when I'm going for non-mechs, along with hoping for more defenders of argus and selling? I know I'm relatively weak at buying for buffs and selling. Even with that, though, there seems to be a big point where it's 'Hope the swing goes to/away from the guy that does stuff on death...' that I'd like to minimize, particularly as that's where it feels like most games are decided (obviously not all, as I've had ridiculously easy clean sweeps where nothing could contest my lucky picks, but that's a fluke, and also happened at slightly lower MMR than currently [down to 4500ish now]).
Also of interest to me - though a different q entirely - is who you get paired against - why am I seeing the same opponents every other game (i.e. I'll hit jaraxxus, someone else, jaraxxus, possibly a different someone else, Jaraxxus etc.)? Why, when I'm in third out of three people left, am I getting every match against #1 or #2, and none against KT for 6ish matches in a row until RNG decides I lose one and get knocked out? Sometimes bottom plays top, sometimes it's opponents in the same region of the table, and I can't make sense of it. Maybe that's predetermined by MMR? Anyone seen any patterns or similar here?
[removes tinfoil hat for you] Have you heard what the R in RNG stands for?
Haha, I know it's random - at least for targetting! Just looking for ways to mitigate that randomness, honestly. As for the pairings, that's curiousity as to how it works, mainly :)
[removes tinfoil hat for you] Have you heard what the R in RNG stands for?
Haha, I know it's random - at least for targetting! Just looking for ways to mitigate that randomness, honestly. As for the pairings, that's curiousity as to how it works, mainly :)
Thats part of the game. There are things you can do against the rng and that is right positioning, switch comps if necessary, upgrade the tavern at the right moments and buying and selling buff minions. Only to name a few
So, all too often I have a decent deck, then, lategame, my taunts go quickly as usual, then, instead of the middle of the board, my opp's stuff hits my right hand side, ploughing through a 2/2 hyena and golden pack leader, mama bear, 1/5 junkbots (less of an issue with mechs because they have taunts that synergize and magnetic), or my golden throw-6-damage-around-when-demons-die fellows, all while my stuff rams into the opp's middle stuff, and then I take 20ish damage, and I'm dead or nearly dead. I've gone from first to fourth to knocked out in 7th place like this (with this being at 10 coins, so lategame) across two combats with bad RNG. Obviously, taunts help; unfortunately, they're basically all mechs with a few demons (mainly the 2/4 that dominates earlygames, then gets outscaled without buffs). Demons mainly have this issue on offence, with games decided by what your big/big wrath weaver swings at, if it's the junkbot or the junkbot fodder, though the damage on death guy impacts this on defence, too. Should I be hoping more for the taunt/DS magnetic and a bunch of amalgams when I'm going for non-mechs, along with hoping for more defenders of argus and selling? I know I'm relatively weak at buying for buffs and selling. Even with that, though, there seems to be a big point where it's 'Hope the swing goes to/away from the guy that does stuff on death...' that I'd like to minimize, particularly as that's where it feels like most games are decided (obviously not all, as I've had ridiculously easy clean sweeps where nothing could contest my lucky picks, but that's a fluke, and also happened at slightly lower MMR than currently [down to 4500ish now]).
Also of interest to me - though a different q entirely - is who you get paired against - why am I seeing the same opponents every other game (i.e. I'll hit jaraxxus, someone else, jaraxxus, possibly a different someone else, Jaraxxus etc.)? Why, when I'm in third out of three people left, am I getting every match against #1 or #2, and none against KT for 6ish matches in a row until RNG decides I lose one and get knocked out? Sometimes bottom plays top, sometimes it's opponents in the same region of the table, and I can't make sense of it. Maybe that's predetermined by MMR? Anyone seen any patterns or similar here?
[removes tinfoil hat for you]
Have you heard what the R in RNG stands for?
Haha, I know it's random - at least for targetting! Just looking for ways to mitigate that randomness, honestly. As for the pairings, that's curiousity as to how it works, mainly :)
Thats part of the game. There are things you can do against the rng and that is right positioning, switch comps if necessary, upgrade the tavern at the right moments and buying and selling buff minions. Only to name a few
I find that if you have a lot of tokens from Ratpack or Microbots - they are often hit before all your other stuff for some reason.