Mulligan for turn 1 Zombie Chow. Deathlord stops a lot of damage. Be greedy. Take risks. When you have a big enough board, just start going face, his deck is absolutely insane and you can't keep up with it.
I found Deathlord to just suck as it often gives him a free 6/6+ minion that I can't deal with anyway.
Doomsayer and Explosive sheep are the big crucial key component of any anti Blackhand deck. Both suck up two of his hero powers, as he will indeed hero power before trading into the sheep.
So using those cards you can stall the early game and draw into giants and then keep his board perpetually frozen. He will aggressively attack your face so dropping to 0 for moltens is not hard.
Also watch out because Captain Cheese does run direct damage. Dragon's breath deals 4 to your face and his fire elemental guy can deal 3, so never drop below 5 if you don't have an ice block up.
Yeah, but doesn't it feel good to take down Heroic Blackhand?
It was actually easier for me than Drakkisath, but also much more satisfying because it felt like strategy and piloting, not luck, that earned me the win.
(I used a custom Hunter for Blackhand. Pretty much everything they have, from Explosive Trap to UtH/Timber Wolf can be used for taking out 2-health minions).
I used a Grim Patron warrior for both Rend and Omokk (also for Garr last week, but I may have changed the deck some since then, I'm not sure. I have a vague recollection of using Axe Flinger vs Garr, anyway, and I don't *think* it was just for the class challenge). Omokk wasn't too difficult, but Rend took some doing, to say the least.
Drakkisath was the worst though, maybe tougher even than Kel'Thuzad and Patchwerk in Naxx. I used a paladin deck with a bunch of big creatures for him. Ravenholt Assassin turn 1 was hilarious, as he'd use his Drakkisath's Command if he had it to kill his own creature since he couldn't target Ravenholt. as often as I managed to have that start, it still felt like it took me more tries than any adventure boss.
-pants-
Quite a wing, this one. Blackhand and Drakkisath were the biggest *female dogs*, but I've managed to sneak a win on each one of them.
This is the deck I used:
Strategy:
Mulligan for turn 1 Zombie Chow. Deathlord stops a lot of damage. Be greedy. Take risks. When you have a big enough board, just start going face, his deck is absolutely insane and you can't keep up with it.
Reno Druid Rank 5 72% wr // Cards: Fix Shaman and Hunter
I used freeze mage
http://www.hearthpwn.com/decks/230823-heroic-gith-freeze-mage
I found Deathlord to just suck as it often gives him a free 6/6+ minion that I can't deal with anyway.
Doomsayer and Explosive sheep are the big crucial key component of any anti Blackhand deck. Both suck up two of his hero powers, as he will indeed hero power before trading into the sheep.
So using those cards you can stall the early game and draw into giants and then keep his board perpetually frozen. He will aggressively attack your face so dropping to 0 for moltens is not hard.
Also watch out because Captain Cheese does run direct damage. Dragon's breath deals 4 to your face and his fire elemental guy can deal 3, so never drop below 5 if you don't have an ice block up.
Yep.
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rend down in abour 4-5 tries with my standard ranked play freeze mage.
didnt bother fixing the deck up, just used the foolproof strat of "get Gruul from Unstable Portal and let him get to 15/11
Yeah, but doesn't it feel good to take down Heroic Blackhand?
It was actually easier for me than Drakkisath, but also much more satisfying because it felt like strategy and piloting, not luck, that earned me the win.
(I used a custom Hunter for Blackhand. Pretty much everything they have, from Explosive Trap to UtH/Timber Wolf can be used for taking out 2-health minions).
I used a standard handlock to beat this boss
Been struggling a lot with a variant of freeze mage, face hunter and taunt RAMP druid.
One shot with pretty standard mid-range shaman w/ 2 X Reincarnate, 2 X Ancestral Spirit + the good deathrattle minions and one Bloodlust.
I used a Grim Patron warrior for both Rend and Omokk (also for Garr last week, but I may have changed the deck some since then, I'm not sure. I have a vague recollection of using Axe Flinger vs Garr, anyway, and I don't *think* it was just for the class challenge). Omokk wasn't too difficult, but Rend took some doing, to say the least.
Drakkisath was the worst though, maybe tougher even than Kel'Thuzad and Patchwerk in Naxx. I used a paladin deck with a bunch of big creatures for him. Ravenholt Assassin turn 1 was hilarious, as he'd use his Drakkisath's Command if he had it to kill his own creature since he couldn't target Ravenholt. as often as I managed to have that start, it still felt like it took me more tries than any adventure boss.
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
This one seems just as effective