Book of Heroes Chapter 05 will be available on Feb 02nd, revealing its fifth chapter about Anduin. If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below. Otherwise, Run away!!
Disclaimers:
The following information has been extracted from an online JSON file. Data may be updated by Blizzard before the adventure releases.
The picture links are automatically created based on art.hearthstonejson URL format and they may be missing if they have not been extracted.
Some cards may not be new, but even the old ones have been named after the adventure (Story_05_*)
Hero & Hero Powers
Extract Adventure: Story_05 - from patch: 71603
List:
HERO: Anduin (PRIEST) - PV:30 - null HERO: Anduin (PRIEST) - PV:30 - null HERO POWER: Light Thinking (PRIEST) - Cost:1 - Hero Power Discover a card from your deck. Reduce its cost by 1. HERO: Anduin (PRIEST) - PV:30 - null HERO: Anduin (PRIEST) - PV:30 - null HERO POWER: Harmonic Mallet (PRIEST) - Cost:0 - [x]Hero Power Turn the Divine Bell Dormant this turn. Deal 4 damage randomly split among all enemies. HERO: Anduin (PRIEST) - PV:30 - null HERO POWER: Equip Shalamayne (PRIEST) - Cost:3 - Hero Power Equip Shalamayne. HERO: Anduin (PRIEST) - PV:30 - null HERO POWER: Infiltrator's Spyglass (NEUTRAL) - Cost:1 - Hero Power Look at the top 3 cards of your opponent's deck. Choose one to put on top and increase its cost by (1). HERO: Anduin (NEUTRAL) - PV:30 - null HERO POWER: Uncertain Destiny (NEUTRAL) - Cost:1 - Hero Power Discover a spell from any class. HERO: Anduin (NEUTRAL) - PV:30 - null HERO POWER: Uncertain Destiny Rank 2 (NEUTRAL) - Cost:2 - Hero Power Discover two spells from any class. HERO: Garrosh Hellscream (WARRIOR) - PV:50 - The Warchief of the Horde tangles with powers beyond his imagining! This could get ugly. HERO POWER: Equip Gorehowl (WARRIOR) - Cost:5 - Hero Power Equip Gorehowl. HERO: Jaina Proudmoore (MAGE) - PV:30 - The archmage gave you the power to visit her in Theramore whenever you want! Like right now. HERO POWER: Polymorphonics (MAGE) - Cost:2 - Hero Power Transform an enemy minion into a 1/1 creature. HERO: Moira Thaurissan (PRIEST) - PV:30 - Help Moira and Varian resolve their differences peacefully before war breaks out! HERO POWER: Royal Entourage (PRIEST) - Cost:3 - Hero Power Summon a 3/3 Arena Patron. HERO: Monkey King (ROGUE) - PV:40 - Myth holds that this enigmatic figure knew the location of the Harmonic Mallet before he was imprisoned. HERO POWER: Flying Monkey Kick (ROGUE) - Cost:2 - Hero Power Deal $1-$3 damage to three random enemy minions. HERO: General Nazgrim (WARRIOR) - PV:50 - Your diplomatic mission to Pandaria was going well—until you were captured by the Horde general. HERO POWER: No Escape! (WARRIOR) - Cost:2 - Hero Power A random friendly minion attacks a random enemy minion. HERO: Varok Saurfang (WARRIOR) - PV:40 - null HERO POWER: Bold Determination (WARRIOR) - Cost:0 - Hero Power Give your lowest Health minion +1/+2. HERO: Sylvanas Windrunner (HUNTER) - PV:100 - The latest Warchief has committed a shocking atrocity against the night elves. HERO POWER: Equip Windrunner's Bow (HUNTER) - Cost:4 - Hero Power Equip Windrunner's Bow. HERO: King Varian (WARRIOR) - PV:30 - Like every father, Varian only wants what's best for his child. Even if he has no idea what that is... HERO POWER: Scold (WARRIOR) - Cost:2 - Hero Power Return a random enemy minion to your opponent's hand. HERO: Prophet Velen (PRIEST) - PV:30 - The ancient leader of the draenei knows much about the Light, but not human nature... HERO POWER: Blessed Cycle (PRIEST) - Cost:2 - Hero Power Deal 2 damage to all enemy minions. If any die, draw a card.
Miniatures:
Minions
List:
Alleria Windrunner: (1) - ATT:5/PV:6 - At the start of your turn, deal 2 damage to the enemy hero. Deathrattle: Go Dormant for 3 turns. Alleria Windrunner: (11) - ATT:0/PV:1 - Dormant Alliance Siege Tower: (3) - ATT:1/PV:4 - [x]At the start of your turn, deal 1-2 damage to a random enemy. Restore 1 Health to your hero. Ancient Brewmaster: (4) - ATT:5/PV:4 - Battlecry: Return a friendly minion from the battlefield to your hand. Blight Cauldron: (2) - ATT:0/PV:50 - [x]Can't attack. Taunt. At the start of your turn, give a friendly minion Poisonous. Deathrattle: Advance fight. Gelbin Mekkatorque: (1) - ATT:6/PV:5 - Spellburst: Summon an AWESOME invention. Deathrattle: Go Dormant for 4 turns. Gelbin Mekkatorque: (11) - ATT:0/PV:1 - Dormant Genn Greymane: (11) - ATT:0/PV:1 - Dormant Genn Greymane: (1) - ATT:6/PV:5 - Your Hero Power costs (2) less. Deathrattle: Go Dormant for 2 turns. High Priest Rohan: (6) - ATT:5/PV:7 - [x]At the end of your turn, summon two friendly minions that died this game. Horde Adventurer: (5) - ATT:2/PV:6 - Battlecry: Deliver the Scouting Reports to General Nazgrim. Horde War Machine: (2) - ATT:2/PV:20 - Taunt At the end of your turn, deal 1 damage to all enemy minions. Deathrattle: Advance fight. Jade Warlord: (1) - ATT:0/PV:10 - [x]At the end of your turn, gain +1 Attack. Deathrattle: Destroy all friendly minions and advance fight. Jaina Proudmoore: (11) - ATT:0/PV:1 - Dormant Jaina Proudmoore: (1) - ATT:5/PV:4 - At the end of your turn, Freeze a random enemy minion. Deathrattle: Go Dormant for 2 turns. Lor'themar Theron: (6) - ATT:5/PV:5 - [x]At the end of your turn, give another random friendly minion +1/+1. Deathrattle: Shuffle into your deck. Nathanos Blightcaller: (2) - ATT:4/PV:20 - Taunt At the end of your turn, deal $3 damage to two random enemy minions. Deathrattle: Advance fight. Repair Bot: (1) - ATT:0/PV:3 - At the end of your turn, restore #6 Health to a damaged friendly character. Sam the Wise: (1) - ATT:3/PV:15 - [x]At the start of your turn, restore 3 Health to himself. Deathrattle: Gift the Metal Brew and advance fight. Steward of Scrolls: (5) - ATT:4/PV:4 - Spell Damage +1 Battlecry: Discover a spell. Town Crier: (1) - ATT:1/PV:2 - Battlecry: Draw a Rush minion from your deck. Undercity Huckster: (2) - ATT:2/PV:2 - Deathrattle: Add a random card to your hand (from your opponent's class). Untamed Ambertail: (1) - ATT:6/PV:10 - [x]At the end of your turn, deal 3 damage randomly split among all enemies. Deathrattle: Destroy all friendly minions and advance fight. Varian Wrynn: (6) - ATT:7/PV:7 - Battlecry: Summon two SI:7 Agents. Deathrattle: Shuffle this into your deck. Windseeker Durja: (2) - ATT:3/PV:20 - Taunt. Windfury. Deathrattle: Advance fight. Youthful Brewmaster: (2) - ATT:3/PV:2 - Battlecry: Return a friendly minion from the battlefield to your hand.
Miniatures:
Spells
List:
Alliance Commander: (3) - Twinspell Summon two 2/2 Squires with Taunt and a 1/4 Alliance Siege Tower. Alliance Commander: (3) - Summon two 2/2 Squires with Taunt and a 1/4 Alliance Siege Tower. Bananas: (1) - You can now fight the Monkey King! Give a minion +1/+1. Faith's Defender: (1) - Give a friendly minion Taunt. Draw 2 cards. Faith's Defender: (1) - Twinspell Give a friendly minion Taunt. Draw 2 cards. Forbidden Words: (0) - [x]Spend all your Mana. Destroy a minion with that much Attack or less. Journey Below: (1) - Discover a Deathrattle card. Light Prophecy: (4) - Discover a 4-Cost minion. Summon it and give it +3 Health. Marked Shot: (4) - Deal $4 damage to a minion. Discover a spell. Mass Resurrection: (9) - Summon 3 friendly minions that died this game. Merciful Heart: (1) - Secret: When a friendly minion dies, return it to your hand. Metal Brew: (2) - Give a friendly minion Taunt. Draw a card. Solve the Riddles: (1) - [x]Quest: Defeat the Jade Warlord, Untamed Ambertail, and Sam the Wise.
Miniatures:
Weapons
List:
Fearbreaker: (4) - ATT:3/DUR:4 - After your hero attacks, give a minion in your hand +1/+1. Shalamayne: (4) - ATT:3/DUR:2 - After you attack, give +1/+1 to your legendary minions. Shalamayne: (4) - ATT:3/DUR:2 - After you attack, give +1/+1 to your minions with Rush. Training Sword: (3) - ATT:1/DUR:5 - After your hero attacks, gain +1 Attack. Windrunner's Bow: (6) - ATT:4/DUR:2 - After your hero attacks, summon three reinforcements.
Miniatures:
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Book of Heroes Chapter 05 will be available on Feb 02nd, revealing its fifth chapter about Anduin.
If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below.
Otherwise, Run away!!
Disclaimers:
Hero & Hero Powers
Extract Adventure: Story_05 - from patch: 71603
List:
HERO: Anduin (PRIEST) - PV:30 - nullHERO: Anduin (PRIEST) - PV:30 - null
HERO POWER: Light Thinking (PRIEST) - Cost:1 - Hero Power Discover a card from your deck. Reduce its cost by 1.
HERO: Anduin (PRIEST) - PV:30 - null
HERO: Anduin (PRIEST) - PV:30 - null
HERO POWER: Harmonic Mallet (PRIEST) - Cost:0 - [x]Hero Power Turn the Divine Bell Dormant this turn. Deal 4 damage randomly split among all enemies.
HERO: Anduin (PRIEST) - PV:30 - null
HERO POWER: Equip Shalamayne (PRIEST) - Cost:3 - Hero Power Equip Shalamayne.
HERO: Anduin (PRIEST) - PV:30 - null
HERO POWER: Infiltrator's Spyglass (NEUTRAL) - Cost:1 - Hero Power Look at the top 3 cards of your opponent's deck. Choose one to put on top and increase its cost by (1).
HERO: Anduin (NEUTRAL) - PV:30 - null
HERO POWER: Uncertain Destiny (NEUTRAL) - Cost:1 - Hero Power Discover a spell from any class.
HERO: Anduin (NEUTRAL) - PV:30 - null
HERO POWER: Uncertain Destiny Rank 2 (NEUTRAL) - Cost:2 - Hero Power Discover two spells from any class.
HERO: Garrosh Hellscream (WARRIOR) - PV:50 - The Warchief of the Horde tangles with powers beyond his imagining! This could get ugly.
HERO POWER: Equip Gorehowl (WARRIOR) - Cost:5 - Hero Power Equip Gorehowl.
HERO: Jaina Proudmoore (MAGE) - PV:30 - The archmage gave you the power to visit her in Theramore whenever you want! Like right now.
HERO POWER: Polymorphonics (MAGE) - Cost:2 - Hero Power Transform an enemy minion into a 1/1 creature.
HERO: Moira Thaurissan (PRIEST) - PV:30 - Help Moira and Varian resolve their differences peacefully before war breaks out!
HERO POWER: Royal Entourage (PRIEST) - Cost:3 - Hero Power Summon a 3/3 Arena Patron.
HERO: Monkey King (ROGUE) - PV:40 - Myth holds that this enigmatic figure knew the location of the Harmonic Mallet before he was imprisoned.
HERO POWER: Flying Monkey Kick (ROGUE) - Cost:2 - Hero Power Deal $1-$3 damage to three random enemy minions.
HERO: General Nazgrim (WARRIOR) - PV:50 - Your diplomatic mission to Pandaria was going well—until you were captured by the Horde general.
HERO POWER: No Escape! (WARRIOR) - Cost:2 - Hero Power A random friendly minion attacks a random enemy minion.
HERO: Varok Saurfang (WARRIOR) - PV:40 - null
HERO POWER: Bold Determination (WARRIOR) - Cost:0 - Hero Power Give your lowest Health minion +1/+2.
HERO: Sylvanas Windrunner (HUNTER) - PV:100 - The latest Warchief has committed a shocking atrocity against the night elves.
HERO POWER: Equip Windrunner's Bow (HUNTER) - Cost:4 - Hero Power Equip Windrunner's Bow.
HERO: King Varian (WARRIOR) - PV:30 - Like every father, Varian only wants what's best for his child. Even if he has no idea what that is...
HERO POWER: Scold (WARRIOR) - Cost:2 - Hero Power Return a random enemy minion to your opponent's hand.
HERO: Prophet Velen (PRIEST) - PV:30 - The ancient leader of the draenei knows much about the Light, but not human nature...
HERO POWER: Blessed Cycle (PRIEST) - Cost:2 - Hero Power Deal 2 damage to all enemy minions. If any die, draw a card.
Miniatures:
Minions
List:
Alleria Windrunner: (1) - ATT:5/PV:6 - At the start of your turn, deal 2 damage to the enemy hero. Deathrattle: Go Dormant for 3 turns.
Alleria Windrunner: (11) - ATT:0/PV:1 - Dormant
Alliance Siege Tower: (3) - ATT:1/PV:4 - [x]At the start of your turn, deal 1-2 damage to a random enemy. Restore 1 Health to your hero.
Ancient Brewmaster: (4) - ATT:5/PV:4 - Battlecry: Return a friendly minion from the battlefield to your hand.
Blight Cauldron: (2) - ATT:0/PV:50 - [x]Can't attack. Taunt. At the start of your turn, give a friendly minion Poisonous. Deathrattle: Advance fight.
Gelbin Mekkatorque: (1) - ATT:6/PV:5 - Spellburst: Summon an AWESOME invention. Deathrattle: Go Dormant for 4 turns.
Gelbin Mekkatorque: (11) - ATT:0/PV:1 - Dormant
Genn Greymane: (11) - ATT:0/PV:1 - Dormant
Genn Greymane: (1) - ATT:6/PV:5 - Your Hero Power costs (2) less. Deathrattle: Go Dormant for 2 turns.
High Priest Rohan: (6) - ATT:5/PV:7 - [x]At the end of your turn, summon two friendly minions that died this game.
Horde Adventurer: (5) - ATT:2/PV:6 - Battlecry: Deliver the Scouting Reports to General Nazgrim.
Horde War Machine: (2) - ATT:2/PV:20 - Taunt At the end of your turn, deal 1 damage to all enemy minions. Deathrattle: Advance fight.
Jade Warlord: (1) - ATT:0/PV:10 - [x]At the end of your turn, gain +1 Attack. Deathrattle: Destroy all friendly minions and advance fight.
Jaina Proudmoore: (11) - ATT:0/PV:1 - Dormant
Jaina Proudmoore: (1) - ATT:5/PV:4 - At the end of your turn, Freeze a random enemy minion. Deathrattle: Go Dormant for 2 turns.
Lor'themar Theron: (6) - ATT:5/PV:5 - [x]At the end of your turn, give another random friendly minion +1/+1. Deathrattle: Shuffle into your deck.
Nathanos Blightcaller: (2) - ATT:4/PV:20 - Taunt At the end of your turn, deal $3 damage to two random enemy minions. Deathrattle: Advance fight.
Repair Bot: (1) - ATT:0/PV:3 - At the end of your turn, restore #6 Health to a damaged friendly character.
Sam the Wise: (1) - ATT:3/PV:15 - [x]At the start of your turn, restore 3 Health to himself. Deathrattle: Gift the Metal Brew and advance fight.
Steward of Scrolls: (5) - ATT:4/PV:4 - Spell Damage +1 Battlecry: Discover a spell.
Town Crier: (1) - ATT:1/PV:2 - Battlecry: Draw a Rush minion from your deck.
Undercity Huckster: (2) - ATT:2/PV:2 - Deathrattle: Add a random card to your hand (from your opponent's class).
Untamed Ambertail: (1) - ATT:6/PV:10 - [x]At the end of your turn, deal 3 damage randomly split among all enemies. Deathrattle: Destroy all friendly minions and advance fight.
Varian Wrynn: (6) - ATT:7/PV:7 - Battlecry: Summon two SI:7 Agents. Deathrattle: Shuffle this into your deck.
Windseeker Durja: (2) - ATT:3/PV:20 - Taunt. Windfury. Deathrattle: Advance fight.
Youthful Brewmaster: (2) - ATT:3/PV:2 - Battlecry: Return a friendly minion from the battlefield to your hand.
Miniatures:
Spells
List:
Alliance Commander: (3) - Twinspell Summon two 2/2 Squires with Taunt and a 1/4 Alliance Siege Tower.
Alliance Commander: (3) - Summon two 2/2 Squires with Taunt and a 1/4 Alliance Siege Tower.
Bananas: (1) - You can now fight the Monkey King! Give a minion +1/+1.
Faith's Defender: (1) - Give a friendly minion Taunt. Draw 2 cards.
Faith's Defender: (1) - Twinspell Give a friendly minion Taunt. Draw 2 cards.
Forbidden Words: (0) - [x]Spend all your Mana. Destroy a minion with that much Attack or less.
Journey Below: (1) - Discover a Deathrattle card.
Light Prophecy: (4) - Discover a 4-Cost minion. Summon it and give it +3 Health.
Marked Shot: (4) - Deal $4 damage to a minion. Discover a spell.
Mass Resurrection: (9) - Summon 3 friendly minions that died this game.
Merciful Heart: (1) - Secret: When a friendly minion dies, return it to your hand.
Metal Brew: (2) - Give a friendly minion Taunt. Draw a card.
Solve the Riddles: (1) - [x]Quest: Defeat the Jade Warlord, Untamed Ambertail, and Sam the Wise.
Miniatures:
Weapons
List:
Fearbreaker: (4) - ATT:3/DUR:4 - After your hero attacks, give a minion in your hand +1/+1.
Shalamayne: (4) - ATT:3/DUR:2 - After you attack, give +1/+1 to your legendary minions.
Shalamayne: (4) - ATT:3/DUR:2 - After you attack, give +1/+1 to your minions with Rush.
Training Sword: (3) - ATT:1/DUR:5 - After your hero attacks, gain +1 Attack.
Windrunner's Bow: (6) - ATT:4/DUR:2 - After your hero attacks, summon three reinforcements.
Miniatures:
Play as you are. Have Fun!