[NEW] Aggro Paladin
- Last updated Apr 12, 2018 (Witchwood)
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Wild
- 23 Minions
- 4 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Paladin
- Crafting Cost: 5280
- Dust Needed: Loading Collection
- Created: 12/10/2017 (Kobolds Patch)
- CastorOrange
- Registered User
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- 9
- 21
- 36
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Battle Tag:
2485
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Region:
EU
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Total Deck Rating
5753
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Deck created by @londgrem_hs
Gamplay from kiwiinbacon :
Gamplay from Kadakk :
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+25 : Mulligan ✓✓✓
You want Argent Squire, Righteous Protector. If you have one or two of these cards and/or the Coin, keep Call to Arms which is really powerful and puts lots of pressure on board.
If you already have a really really good hand, you could keep Sunkeeper Tarim (Wtf keep a T6???). You gonna generate many tokens 1/1 and a Sunkeeper Tarim which come T5/T6 can solo win a game.
Against Aggro/Tempo, you need your weapons in order to take value trade and protect your minions. Furthermore, Unidentified Maul makes your board stronger, so you'll keep your advantage and snowball easily.
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+66 : Complete Guide ✓✓✓
This deck has a classic aggro playstyle. In early game, you want to take the board (2/3 of your cards cost 3 or less). So you need to take some value trades, preferably with your weapons then GO FACE !
The T4 is a very powerful turn, Call to Arms is really strong but take care of your order/positioning, you could summon Dire Wolf Alpha and Knife Juggler.
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+666 : JARAXXUS INVOCATION IS BEGINING !!!
♥ I hope you'll enjoy the gameplay! Gl&Hf ♥
Would be appreciated !
Complete guide in french / Guide complet en français: Pala Aggro
French guides / Guides en français : ici
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oh so this is the deck ! I raped this guy who is using this very deck with my dragon priest. Duskbreaker rekt him hard and i managed to get Val'anyr using Drakonid Operative . it was a fun game all and all
lol too bad aggro paladin has 2 call to arms and 2 divine favors and a ton of burst damage, aggro is favored still
I feel like Divine Favor doesn't do much most of the time, I'm winning with the deck, but was just wondering if anyone else found something better to replace Divine Favor with?
That Divine Favor is a comeback card when you empty your hand. You should really run two of those, as more often than not you'll have 1-2 cards left by turn 5-6, while your opponent has 4-5 cards. It's extremally useful and prevents you from running out of steam too fast.
The general weakness of aggro decks always was having a huge drop in power after emptying your hand. If you check some Pirate Warrior history (or Aggro Shaman, Aggro Druid, Discardlock etc.), then you'll realize those deck would lose after they have nothing to play, so their opponents had the opportunity to stabilize. Huge burst potential from spells was another story, but that's not the point. Using Divine Favor buys you 2-3 more turns to get the kill, especially if you get Sunkeeper Tarim or Call to Arms.
The only card that could substitute Divine Favor would be Solemn Vigil, but that card is not in standard anymore. Also, you can't really replacy it with other card draw, as other options are really slow.
You can try Cult Master, difference is, you use it preemptively when you have tokens on board, instead of when you fall behind.
If you top deck it after getting your board cleared it is useless though. Maybe try 1 Divine Favor and 1 Cult Master.
I am regularly being owned by Taunt Hadronox Druid and Rin/Voidlord Warlock. any way to beat them?
replace lost in the jungle with owls
Taunt-heavy decks usually hard counter typical aggro "weenie" decks. Either do as it was mentioned above and get Ironbeak Owl or Spellbreaker, or just swap decks if local meta is unfavorable. I have 2-4 decks (Tempo Rogue, Secret Mage, this, and used to play with Razakus Priest) to ladder with and switch accordingly.
valanyr is worth?
;]
This deck is really great. You might want to consider replacing Acherus Veteran with Small-Time Buccaneer, since it gets a buff when you have a weapon equipped and increases your chance to pull out Patches the Pirate. Also for anyone looking for a replacement for Val'anyr, I replaced it with Spikeridged Steed and it seems to work great! Thanks for sharing the deck :)
Good deck thx
Any replacement for Val'anyr
Vinecleaver works pretty well, good for tokens too.
Vinecleaver is so good. Made this deck with exactly this substitution, and this card has already won me the game a couple of times. Vinecleaver + Sunkeeper Tarim is too good.
Super aggressive haha! The Corridor Creeper is much better than I thought :O !
Replacement for Patches?
Leper Gnome?
Patches is nigh essential in this deck due to it's great synergy with corridor creeper, although I would just remove the pirate package and put in two drygulch jailors and an equality or dirty rat, based on your local meta.