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Mursie's NoQuest Exodia

  • Last updated Dec 8, 2017 (Kobolds Patch)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: TTK Mage
  • Crafting Cost: 6040
  • Dust Needed: Loading Collection
  • Created: 12/9/2017 (Kobolds Patch)
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  • Mursie
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    • 9
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  • Battle Tag:

    Mursie#1994

  • Region:

    US

  • Total Deck Rating

    8

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Ladies & Gentlemen, 

Arcane Artificer is absolutely bonkers.  I tried the exodia mage you see floating around these boards and it didn't have the staying power to outlast opponent assaults more times than not.  But with the inclusion of this new card, I feel like a control warrior.  Armor values upwards of the high 30's.  Just last game I primordial glyphed a molten reflection, laid Mr. Artificer down on turn 8, copied it, and then blizzard the board.  14 armor in one turn.  

The combo is straight forward: 

Use your stall tools to build armor and clear board.  Mulligan for combo pieces and draw into answers as you progress through the game.  With luck you're ready to win on turn 10.  But even if you don't have all the pieces by then, you'll have plenty of time and firepower to stall to later rounds

For those unclear of the combo, it realistically takes 2 or more turns to setup and 1 turn to execute.

Setup Turns:

  1. Use both simulacrum's to copy your sorcerer's apprentice twice.  You'll have 3 in your hand when done correctly.
  2. Use Leyline Manipulator to reduce the two copied simulacrum SA's to zero cost.

On the combo turn (requires 10 mana):

  1. Play Archmage Antonidas (7 mana)
  2. Play 2 zero cost Sorcerer's Apprentices (0 mana)
  3. Play 1 regular cost Sorcerer's Apprentice (2 mana)
  4. Play 1 Molten Reflection on a Sorcerer's Apprentice (1 mana)
  5. Play 0 mana fireballs to infinity and beyond!

Bonkers folks.  The deck is Bonkers!