(Legend) Luzkan Aggro [Stream 20:00 18/02/18]
- Last updated Feb 18, 2018 (Patches Nerf)
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Wild
- 14 Minions
- 15 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Mage
- Crafting Cost: 4800
- Dust Needed: Loading Collection
- Created: 12/7/2017 (Kobolds Patch)
- Luzak30
- Registered User
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- 6
- 25
- 33
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Battle Tag:
Luzkan#2480
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Region:
EU
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Total Deck Rating
1237
Hello, Luzkan here once again!
Not so unknown but in reality - unknown. Designer of JOKE Shaman that shifted wild meta, creator-precursor of competitive Hunter deck in Gadgetzan meta and big fan of cookies with pieces of chocolate.
Final Result (Kubold):
(195 wins | 109 loses)64% winratioLegend (rank: 313)
Results (Nerf Patch):
(61 wins | 23 loses)
73% winratio
Rank 3
Next stream: 18/02/2018 (20:00-21:00)
UTC +1 (EU TIME) / CET
https://www.twitch.tv/luzakk30
http://facebook.com/page/TheLuzkan/
With Medivh, The Guardian (old Tempo Version of the deck, start of the expansion):
I present you Luzkan Aggro Secret Weapon Mage!
Have fun with this deck when everyone will just pull out crappy decks like we always do at the start of new season. I'll try to polish this deck as soon as meta settles but at this moment it's a rush climb to legend.
If you are guys interested in watching a stream with strategy and explanation behind plays then visit my stream. Answering to all questions! :)
It's up everyday from 19;00 to about 22:00.
https://www.twitch.tv/luzakk30
1. Mulligan:
The Meta actually isn't random anymore. Now mulligan is key to success. Here is the general good-to-go mulligan phase, but for all the details that from time to time give you an additional win - check out my stream! :)
Against Anything:
(Mana Wyrm / Arcanologist / Frostbolt / Primordial Glyph)
You can never go wrong with those. But not only that.
➼ Keep Kabal Lackey if you have ➼ Useful Secret at T1
➼ Keep Kirin Tor Mage if you have ➼ Useful Secret at T3
➼ Keep Kirin Tor Mage if you have ➼ Useful Secret & Coin
➼ Keep Kirin Tor Mage if you have ➼ Arcanologist
➼ Keep Kabal Crystal Runner if you have ➼ A nice (1, 2, 3: Secret Curve)
➼ Keep Aluneth if you are ➼ not against aggro deck/class.
2. Why this deck rekts things:
It's pretty much self-explanatory.
- Mage got ultra strong tempo card which is Explosive Runes
- Mage got ultra strong card draw with Aluneth.
- People are trying random things.
- People actually got burned to face and no deck run water bucket to stop it.
- Praise the burn spells! :)
3. Matchups (of updated version) of the deck:
Just in case you are wondering.
- Recruit Druid - slightly unfavorable
- Combo Druid - didn't see in the Rank 5 - Rank 1
- Aggro Druid - even
- Jade Druid - slighty favorable
- Dragozakus Priest - highly favorable
- Razakus Priest - favorable
- Dragon Priest - highly favorable
- Tempo Priest - favorable
- Big Priest - no Barnes means win
- Midrange Hunter - dunno
- Secret Hunter - slightly favorable
- Spell Hunter - slightly unfavorable
- Control Warlock - very favorable
- Aggro Warlock - favorable
- OTK Warlock - unfavorable
- Pirate Warrior - even
- Big Warrior - unfavorable
- Dude Paladin - highroller wins
- Aggro Paladin - unfavorable
- Weapon Rogue - very favorable
- Tempo Rogue - even
- Quest Rogue - very favorable
- Old Version Tempo Mage - favorable
- Big Spell Mage - highly favorable
- Exodia Mage - win everytime
- Token Shaman - favorable
4. How did the old tempo version looked like:
I switched from Tempo to Aggro at 11/12/2017. By that time my winratio again went up. I highly suggest the new Aggro version the higher in ranks you are. To play the old tempo just switch these cards back:
- -1 Kabal Lackey
- -1 Ice Block
- -1 Pyroblast
- -2 [card]Sorcerer's Apprentice[/card]
- +2 Firelands Portal
- +1 Spellbender
- +1 Ethereal Arcanist
- +1 Medivh, the Guardian
5. Summary:
This is a live guide/deck/thread. As long as I have time for it, i'll keep this updated.
Feel free to check my stream at 19:00 almost everyday, playing and explaining deck in-depth.
You can check my other decks:
Big Revive Hunter | Overload Combo Shaman
If you have any questions - just ask in the comments. Cheers!
In this spoiler is just old text about Tempo version of my deck. It's still working so if you want to have a read, here it is! :)
1. Testing at this moment:
The fallowing is old and outdated.
Because of the amount of secrets I think about Ehereal Arcanist as a great minion companied with Counterspell and Spellbender but is it better than Bittertide Hydra?
[ Ethereal Arcanist | Bittertide Hydra ]
Using the suggestion from user "targeting" i swaped Bittertide Hydra for Medivh, The Guardian. Didn't impact the winratio right now - I mean - winstreak is still going, altough felt much better in Priest matchup where I can stop drawing from the legendary weapon and get huge value out of Firelands Portals. Slot 5 is anyway almost busy due to 3+2 mana cards in the deck (including reduced price of Kabal).
[ Bittertide Hydra | Medivh, the Guardian ]
2. The Meta:
So we ran into some problems sadly. The deck was meta defining and as a result other decks pop-out as a counter to this deck. Deck has no longer any problems aside from Aggro Paladin. Rekts everything else.
There are two decks that ruins the free legend every time for players using this deck.
Spell Hunter (43% WR) and Aggro Paladins (46%) are very good against our Mage. That wouldn't be a problem right? Only two decks are prepared to destroy us. But... not really if these two decks are the most popular decks on the ladder.
It's like the paper/stone/scissors game. We are beating everyone. Aggro Paladin and Spell Hunter beats us. And everyone is beating Aggro Paladin and Spell Hunter (well, kind-of).
So what can we do about it?
Here comes the help with tech cards. But... it's not that easy actually. Spell Hunter is spell based while Aggro Paladin floods the board. Eater of Secrets works only against Hunter (and it's a weak tech choice, cause he will be playing secrets on turn 2 and i'm not sure if 1 eater of secrets will have any impact on the game). Gluttonous Ooze works against Eaglehorn Bow and in other matchups it can have an impact as well - like Pirate Warrior or Legendary Weap from Warlock etc. 3/3 body for 3 isn't as terrible as 2/4 for 4. So it's and improvement but is it enough? And it doesn't really help against Aggro Paladin. I was thinking about Frost Nova to stop the board from killing us while we are looking for the finishing burn cards. Maybe a second Ice Block? That's really hard to wrap my mind about what will be the best in that situation.
Overall if you just play the deck, you'll still win about 60% of time. It means that if you play, let's say, 1000 games, you probably will win 600 games and lose 400 of them. So if you are desperate enough, you can hit easy legend that way ^^. Looking for a discussion about the tech cards in the comments! :)
3. Overall winratio & Hunter problem:
Some stats and tips. Kinda old, but still okay.
Turns out this deck is insane - hitting global 60% winratio.
Deck is stomping on all clases except it's even (50% wr) against Paladin and bad against Hunter (43% wr). Hunter is a great counter due to playing no minions and making our deck really meh to play against that. I'll copy here my comment about that situation:
"Do not keep Frostbolt without Mana Wyrm / Arcanologist / Primordial Glyph. Generally you wan't minions and pressure. Don't keep Kirin/Kabal if your secret is Explosive Runes.
Hunter is the control, Mage is the aggro in this match up. Pressure him. Throw cards for tempo even if they don't bring you value with their battlecries unless it's highly not recommended by the situation on the table. Keep in mind that they have 6x removals that deal 3 damage (sadly that's the number of hp on most of our creeps). But so - 4 of their cards summon 3/3 wofles and our cards are great at dealing 3 dmg as well.
Most importantly: HUNTER'S CANT HEAL THEMSELVES.
While tempo-ing out also deal little bits of damage to their face and pay attention to the cards in your deck. What's the chance of drawing lethal in 1/2 turns? How to set up a burn plan? Etc."
Good deck. Playing it now.
You should call it “Secret Weapon”
I can rename it for sure! :)
Played many games without issue with turn 2.
Thinking about the scenario - it happens 50% of time (assuming we go first without a coin, because coin gives crazy startes).
It's exhausting my brain to search for situation when I had any problems. I'll pay closer attention to that turn but usually I always end up with Glyph / Arcanologist / Mana Wyrm / Frostbolt to keep myself busy trough the turns. I always throw out the secrets w/o Kabal/Kirin and throw out Kabal/Kirin without the secrets. Maybe that's a hard mulligan, but I think is just fine.
Please give me your feedback about Sorcers though! It's for sure good tempo card, but with 2hp I feel like this can die too easily, especially against 4 different Hunter spells and spell Hunter is really hyped right now.
That's kinda funny, just played against my own deck 20 minuts ago. Thanks for the apprecation! :)
Spell/secret-hunter is surprisingly strong, lol. Not really just a meme deck.
Decent deck this one, although I'm struggling a bit to clear the board if I'm not exceptionally lucky with my glyphs. 9-9 so far at rank 13.Can't rule out some missplays, I'm no great player by any means. But it's not as dominant as I first thought.
Thanks, realy strong)
I loved this deck man, the first times i didn't know how to play it properly but now it's awesome, thank you <3
nice, i snuck up to rank 5 while everyone else was doing meme decks :)
No problem! Hope you enjoy your quick climb with it! :)
why do you need Ice Block when your goal is to win as fast as possible?
Indeed in theory. In practice - Ice Block works great giving Medivh's Valet permament Battlecry. Same thing with Ethereal Arcanist. On top of that. Taking one more turn due to Ice Block poppin is almost like nothing but here we got Aluneth. Drawing extra 4 cards to finish with "burn" spells is INSANE.
might wanna put in Medivh for late game value.
Ok so 2 hours later and Ive made it to rank 9, replaced bittertide with medivh and my winrate went up SIGNIFICANTLY. Amazing deck right now.
I think Medivh is too much 'cloggy'. Dropping him on turn 7 kinda does nothing. just improves the turn after that. If you are on Aluneth you don't want to stop the draw either as this deck is designed to synergise with low-no cost things to keep the hand in the flow. But that's something worth considerating to put into the deck for sure! If my Hydra will betrey me, i'll try Medivh :)