(Legend) Luzkan Aggro [Stream 20:00 18/02/18]
- Last updated Feb 18, 2018 (Patches Nerf)
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Wild
- 14 Minions
- 15 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Mage
- Crafting Cost: 4800
- Dust Needed: Loading Collection
- Created: 12/7/2017 (Kobolds Patch)

- Luzak30
- Registered User
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- 6
- 25
- 33
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Battle Tag:
Luzkan#2480
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Region:
EU
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Total Deck Rating
1237
Hello, Luzkan here once again!
Not so unknown but in reality - unknown. Designer of JOKE Shaman that shifted wild meta, creator-precursor of competitive Hunter deck in Gadgetzan meta and big fan of cookies with pieces of chocolate.
Final Result (Kubold):
(195 wins | 109 loses)64% winratioLegend (rank: 313)
Results (Nerf Patch):
(61 wins | 23 loses)
73% winratio
Rank 3
Next stream: 18/02/2018 (20:00-21:00)
UTC +1 (EU TIME) / CET
https://www.twitch.tv/luzakk30
http://facebook.com/page/TheLuzkan/
With Medivh, The Guardian (old Tempo Version of the deck, start of the expansion):
I present you Luzkan Aggro Secret Weapon Mage!
Have fun with this deck when everyone will just pull out crappy decks like we always do at the start of new season. I'll try to polish this deck as soon as meta settles but at this moment it's a rush climb to legend.
If you are guys interested in watching a stream with strategy and explanation behind plays then visit my stream. Answering to all questions! :)
It's up everyday from 19;00 to about 22:00.
https://www.twitch.tv/luzakk30
1. Mulligan:
The Meta actually isn't random anymore. Now mulligan is key to success. Here is the general good-to-go mulligan phase, but for all the details that from time to time give you an additional win - check out my stream! :)
Against Anything:
(Mana Wyrm / Arcanologist / Frostbolt / Primordial Glyph)
You can never go wrong with those. But not only that.
➼ Keep Kabal Lackey if you have ➼ Useful Secret at T1
➼ Keep Kirin Tor Mage if you have ➼ Useful Secret at T3
➼ Keep Kirin Tor Mage if you have ➼ Useful Secret & Coin
➼ Keep Kirin Tor Mage if you have ➼ Arcanologist
➼ Keep Kabal Crystal Runner if you have ➼ A nice (1, 2, 3: Secret Curve)
➼ Keep Aluneth if you are ➼ not against aggro deck/class.
2. Why this deck rekts things:
It's pretty much self-explanatory.
- Mage got ultra strong tempo card which is Explosive Runes
- Mage got ultra strong card draw with Aluneth.
- People are trying random things.
- People actually got burned to face and no deck run water bucket to stop it.
- Praise the burn spells! :)
3. Matchups (of updated version) of the deck:
Just in case you are wondering.
- Recruit Druid - slightly unfavorable
- Combo Druid - didn't see in the Rank 5 - Rank 1
- Aggro Druid - even
- Jade Druid - slighty favorable
- Dragozakus Priest - highly favorable
- Razakus Priest - favorable
- Dragon Priest - highly favorable
- Tempo Priest - favorable
- Big Priest - no Barnes means win
- Midrange Hunter - dunno
- Secret Hunter - slightly favorable
- Spell Hunter - slightly unfavorable
- Control Warlock - very favorable
- Aggro Warlock - favorable
- OTK Warlock - unfavorable
- Pirate Warrior - even
- Big Warrior - unfavorable
- Dude Paladin - highroller wins
- Aggro Paladin - unfavorable
- Weapon Rogue - very favorable
- Tempo Rogue - even
- Quest Rogue - very favorable
- Old Version Tempo Mage - favorable
- Big Spell Mage - highly favorable
- Exodia Mage - win everytime
- Token Shaman - favorable
4. How did the old tempo version looked like:
I switched from Tempo to Aggro at 11/12/2017. By that time my winratio again went up. I highly suggest the new Aggro version the higher in ranks you are. To play the old tempo just switch these cards back:
- -1 Kabal Lackey
- -1 Ice Block
- -1 Pyroblast
- -2 [card]Sorcerer's Apprentice[/card]
- +2 Firelands Portal
- +1 Spellbender
- +1 Ethereal Arcanist
- +1 Medivh, the Guardian
5. Summary:
This is a live guide/deck/thread. As long as I have time for it, i'll keep this updated.
Feel free to check my stream at 19:00 almost everyday, playing and explaining deck in-depth.
You can check my other decks:
Big Revive Hunter | Overload Combo Shaman
If you have any questions - just ask in the comments. Cheers!
In this spoiler is just old text about Tempo version of my deck. It's still working so if you want to have a read, here it is! :)
1. Testing at this moment:
The fallowing is old and outdated.
Because of the amount of secrets I think about Ehereal Arcanist as a great minion companied with Counterspell and Spellbender but is it better than Bittertide Hydra?
[ Ethereal Arcanist | Bittertide Hydra ]
Using the suggestion from user "targeting" i swaped Bittertide Hydra for Medivh, The Guardian. Didn't impact the winratio right now - I mean - winstreak is still going, altough felt much better in Priest matchup where I can stop drawing from the legendary weapon and get huge value out of Firelands Portals. Slot 5 is anyway almost busy due to 3+2 mana cards in the deck (including reduced price of Kabal).
[ Bittertide Hydra | Medivh, the Guardian ]
2. The Meta:
So we ran into some problems sadly. The deck was meta defining and as a result other decks pop-out as a counter to this deck. Deck has no longer any problems aside from Aggro Paladin. Rekts everything else.
There are two decks that ruins the free legend every time for players using this deck.
Spell Hunter (43% WR) and Aggro Paladins (46%) are very good against our Mage. That wouldn't be a problem right? Only two decks are prepared to destroy us. But... not really if these two decks are the most popular decks on the ladder.
It's like the paper/stone/scissors game. We are beating everyone. Aggro Paladin and Spell Hunter beats us. And everyone is beating Aggro Paladin and Spell Hunter (well, kind-of).
So what can we do about it?
Here comes the help with tech cards. But... it's not that easy actually. Spell Hunter is spell based while Aggro Paladin floods the board. Eater of Secrets works only against Hunter (and it's a weak tech choice, cause he will be playing secrets on turn 2 and i'm not sure if 1 eater of secrets will have any impact on the game). Gluttonous Ooze works against Eaglehorn Bow and in other matchups it can have an impact as well - like Pirate Warrior or Legendary Weap from Warlock etc. 3/3 body for 3 isn't as terrible as 2/4 for 4. So it's and improvement but is it enough? And it doesn't really help against Aggro Paladin. I was thinking about Frost Nova to stop the board from killing us while we are looking for the finishing burn cards. Maybe a second Ice Block? That's really hard to wrap my mind about what will be the best in that situation.
Overall if you just play the deck, you'll still win about 60% of time. It means that if you play, let's say, 1000 games, you probably will win 600 games and lose 400 of them. So if you are desperate enough, you can hit easy legend that way ^^. Looking for a discussion about the tech cards in the comments! :)
3. Overall winratio & Hunter problem:
Some stats and tips. Kinda old, but still okay.
Turns out this deck is insane - hitting global 60% winratio.
Deck is stomping on all clases except it's even (50% wr) against Paladin and bad against Hunter (43% wr). Hunter is a great counter due to playing no minions and making our deck really meh to play against that. I'll copy here my comment about that situation:
"Do not keep Frostbolt without Mana Wyrm / Arcanologist / Primordial Glyph. Generally you wan't minions and pressure. Don't keep Kirin/Kabal if your secret is Explosive Runes.
Hunter is the control, Mage is the aggro in this match up. Pressure him. Throw cards for tempo even if they don't bring you value with their battlecries unless it's highly not recommended by the situation on the table. Keep in mind that they have 6x removals that deal 3 damage (sadly that's the number of hp on most of our creeps). But so - 4 of their cards summon 3/3 wofles and our cards are great at dealing 3 dmg as well.
Most importantly: HUNTER'S CANT HEAL THEMSELVES.
While tempo-ing out also deal little bits of damage to their face and pay attention to the cards in your deck. What's the chance of drawing lethal in 1/2 turns? How to set up a burn plan? Etc."
I have tried playing this deck, with my only change replacing Medivh's Valet × 2 with Blizzard × 2, as I don't have the Karazhan card. I'm losing the majority of the time to an army of minions, most of which have taunt or other boosts applied. If I focus on the minions, they build more powerful ones before I can get their health down, if I don't I'm dying fast to aggro anyway.
I'd also like to hear what you guys think of Spellbender. I choose this once through Glyph and it gave me a really powerful card, as the +4/+4 was applied to my minion instead of theirs.
Edit: Adding Ethereal Arcanist × 2 seems to be helping with the minion aggro. It works well with having Ice Block × 2, as it's a secret that lasts until the end. I've had the EA cards go up to 11/11.
I literally kill myself with fatigue every game am I a noob or what??
Stop hitting minions with your spells. Just go face.
This could be the most fun deck I have ever played. Comming from a noob lvl 14, but still. Awesome I love it!!! The only thing is that if you never pull Aluneth against control decks you are fucked. Regardless I enjoy this setup very much!
This deck sucks to almost all what we have in ranked >10 now, except warlocks
i've been playing this deck since the first version but after the nerf, things got sticky. really nice deck tbh but now i have priest matchups galore and they toy with my ass. stuck between ranks 15-10.
Against Aggro Paladin Primordial Glyph is the key and you need to actually use resources like Frost Bolt to clear things and keep board even or on your favor - otherwise the Glyph needs to help you in the situation.
Warlock is preety easy. Mulligan for early drops (Sorcers Apprentince is not a good one because it have only 2 health and Warlock 1 drops have 2 attack). Dont play Burning Secret against his 5 mana 2/2, go face with spells after turn 6 when the 3/9 taunt is on your way and ignore completly the board. You'll win most of the time.
double post, sorryJust recently crafted and started to play this deck, it's amazing! Of course need to adjust to it (I started playing relatively recently, so hanging out with rank 18-15 most of the time, but with this deck I hope to get to rank 10-12 at least).
One suggestion if I may ask - what do you guys think of replacing one Ice Block with Mirror Entity? Since it is aggro deck, having one extra free minion on the deck is good for trading taunts or adding push in the face.
Rly fun deck to play. Control warlock is tough matchup, too much heal and then taunts.
1st turn win: Kabal Lackey into Counterspell = gg any quest deck. Happens to me against qrogue.
I had to replace Aluneth, 1 Ice block and 1 Primordial glyph cuz I didn't have em. Replaced with Firelands, Ethereal Arcanist and Spellbender. 1st game @ rank 14 I f*cking six turned a face hunter. Not even a contest. Cool deck! I always want mage to be aggro and this tickles the spot.
hey, I'm using this and I really like it! I'm stuck at rank 5 though and I can't go on (managed to reach 4 and then went back)
Fast Keleseth rogues beat me most of the time if I don't get a really really nice first hand. It's really rare to win against late druids as well because of the armor they build. Some priests with lots of heal are so hard to deal with as well. Basically if you draw bad you've lost the game... I've got a win rate around 55%, it was more than 60% until I reached rung 5.
usually no issues with locks and hunters. It's ok with paladins as well, but if they start really fast they can beat you
Suggestions?
Hi Guys, I have just crafted this deck but was thinking to profit by the fact that i own some legendaries (besides Aluneth, of course) : Medivh, the Guardian, Archmage Antonidas, Frost Lich Jaina
So the question is: What should I take out from the current version to add any of these legendaries to make the deck stronger?
PS: For example adding Medivh to this deck will:
1) ...make a particular good synergy with Pyroblast (because equipping Ateish one round before Pyroblast will summon as a bonus a 10 cost minion)
2) ...if you have previously equipped Aluneth and it starts to burn you cards, then placing Medivh on the board will equip Ateish and get you rid of Aluneth (and hence stop burning more cards).
Cheers!
Hi dude,
putting Medivh, the Guardianin, reduces the tempo I guess.
You normally try to finish the games before you are even able to get the combo with Pyroblast.
You would need 11 turn to have a proper use of the minion which is summoned from Pyroblast.
The same for Frost Lich Jaina and Archmage Antonidas. It makes it more midgame or even control.
Cheers!
Hey guys, what do you think about replacing the Pyroblast with Yogg-Saron, Hope's End ?
Any ideas?
I have played this deck for a few days now and I can tell you that since it's a aggro deck you MUST finish your opponents at turn 10 at the latest. SO Pyroblast is more suited for it because it's focused to nuke your opponent (imagine that in turn 10 you have some minions on the board that could deal some damage, and then blast the Pyro..you can nuke the opponent pretty well) with Yogg you delay that moment. IMO
this deck has not AoE capabilities, how do you cope with a full board of minions?