[KnC] Taunt warrior
- Last updated Dec 15, 2017 (Kobolds Patch)
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Wild
- 15 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Warrior
- Crafting Cost: 8200
- Dust Needed: Loading Collection
- Created: 12/5/2017 (Marin's Treasure)
- Atramentar
- Registered User
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- 12
- 32
- 103
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Battle Tag:
Superyogur#2122
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Region:
EU
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Total Deck Rating
242
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Update:
-2x Reckless Flurry, +2x Brawl.
Brawl is still pretty good and you get to keep the armor. Not a huge difference though, you can run it as it was before or even have one copy of each
Gameplan
Control the board (against aggro)/draw cards (against control) and play taunts. Once you complete the quest, keep the board clear and hit their face for 8 ever turn. Armor and remaining taunts should keep you alive.
I actually love this deck! People are so put off by it, plus always fun to play control. Anyway, cheers for the deck!
Thanks, but it's terribly outdated I'm afraid. I made it at the very beginning of the expansion and tried to add some of the new cards, which aren't optimal.
I have tried to make up to date quest warrior lists lately (with n'zoth, without n'zoth, with milling abilities, without...) but none were satisfying enough. Hopefully Witchwood helps.
Edit: the main problem about quest warrior is the current meta:
Against tempo mage and aggro paladin you don't need the quest to win, surviving wins you the game. As a matter of fact, keeping the quest in your starting hand against them is incorrect.
Against warlock is awful because endless voidlords and voidwalkers will be tanking the hits
Against priest is fantastic.
Against the rest of the classes is good too, but they are close to non-existent in the current meta.
So yeah, right now, not worth it overall in my opinion.