Prepare to be boarded! Next Gen Pirates!
- Last updated Sep 9, 2014 (Naxx Launch)
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Wild
- 21 Minions
- 4 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5420
- Dust Needed: Loading Collection
- Created: 9/2/2014 (Naxx Launch)
- user-6960704
- Registered User
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- 14
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- 59
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
255
Avast matey!
I've been playing pirates for fun for a couple of months now, creating my own custom decks. And with the new naxx card's it's just got so much better!
If you have tried out post-beta pirate decks before, you will have been sadly disappointed with the results. While this deck probably won't roflstomp you to legendary, it does give most decks a run for their money, I have even won many times vs zoo with this version, which I never thought pirates could accomplish.
I am a rank 4 player 3 seasons in a row now. I only play this deck in casual and vs friends but in casual the win rate is over 80%.
It could be more powerful if you removed some of the pirate cards but that removes the point of the gimmick in my opinion, so every pirate card in the game remains there.
What I think has enhanced the pirate deck so much is the Sludge Belcher and Death's Bite. This is for 2 reasons. Firstly, the only problem with my old pirate deck was half the time you didn't have a weapon in your hand, so the pirates were useless. You also had hardly any ways of stopping your opponent rushing you down. Sludge belcher and Death's bite directly address this problem and the deck is now much more powerful.
Another problem used to be card draw. But with this is now somewhat reduced thanks to the 5 card draws in the deck, as well as an improved mana curve that lets you play more steadily.
The 2 new legendary additions for this deck; Sylvanas performs well for us here and Kel'Thuzad is check mate when it works.
Aggressively mulligan for weapons and try to get off combo's
When you get a weapon equipped you have to save the last charge until you have another weapon to play. Or you will not be able to make pirate combo's very often.
Save bloodsail corsair for weapons
Saving the parrot for when you know you'll equip a weapon soon can make for a smooth combo
Try to only use upgrade as an opening 1/3 weapon if you have pirates to play and no other weapon you can combo with upgrade. It can be a good idea to equip it early vs a paladin. You only need 1 charge left saved on this to make the pirates playable. This is all pretty yolo though as we always prefer a charge on Fiery Win Axe or Death's Bite.
Warsong commander + bloodsail raider with a weapon equipped for huge charge damage.
Turn 4 Weapon + dread corsair will win you games.
While Upgrade! does combo ridiculously well with the deck, it's actually just there to give you more of a chance of getting a weapon in your opening hand.
Think about when to trade and when to go face, when to race them down is a key part of winning
Ignore the guidelines, break some rules. Sometimes the correct play might be to do something different than suggested here, even if that wombo combo might be in play soon.
The following phrases will help you vs your friends. Not using them can be a huge miss-play.
"ARRRGHHHH" - this phrase shows general discontent. or it can also mean that someone is about to get wild- a.k.a. a battle cry.
"Ahoy, me hearties!" - Equivalent of "Hello, my friends!"
"Dogs ahoy!" - Equivalent of "Things to kill, straight ahead."
"Shiver me timbers!" - Like saying "Oh My!" like my legs are shaking
"Skuttle me Skippers" - Making a mistake and being judged for/by it.
"Avast ye varmint" - Stop right there young man because you're in big trouble.
"Weigh anchor!" - Let's go!
"Yarr." - I agree.
"Yarr!" - I see your point, and agree wholeheartedly.
"Yarr-ha-harr!" - You're right!
"Yarr?" - Excuse me, what did you say?
"Yarrgh" - I respectfully acknowledge that you are right and I am wrong
"Yaharr..." - a filler word.
"Blow me down!" - You don't say? How surprising.
"Savvy?" - Is that okay with you? Do you understand?
"Ahoy" - Call to attract attention, something akin to 'Hello, there!'
"Jack" - A flag or a sailor; showing how sailors would refer to their ship's colors as one of the crew. Hence Jack Tar for sailor and the Union Jack flag.
"Salmagundi" - A dish of chopped meat, eggs, anchovies, onions and anything else the cook can throw in; A piratical delicacy
"Weigh anchor! Hoist the mizzen!!!" - Basically adds on to Let's go!
"A merry yarn" - A good story
"Where be the treasure?" - Where is the treasure?
"Land Ahoy" - I see land
"Hoist the Colors!!" - Raise the flag
Good luck! Give it a try and see if you have as much fun with this deck as I do.
Death's Bite?
Wouldn't Arcanite reaper be better?
Pirates are squishy and you don't have any type of minion that gets boons from damage.
You're right about the whirlwind effect, but it's still useful when played mindfully. The reason I picked Death's Bite over Arcanite Reaper is getting that weapon on turn 5 is usually just too late.
Also, sorry about my late reply.
Warsong Commander should be dropped as the Bloodsail Raider no longer gets charge after being buffed with a weapon.
You are absolutely right. Sorry for the late reply.
I'm going to leave it as it is just because this is an old Naxx release deck and I like the date staying like that. I would prefer to post my most recent pirate deck instead, if I get round to it :)
Blow me down! I didn't even know that had happened. I just assumed everyone had moved on to other Warrior decks. That pretty much blocks Warrior from competing with Rogue for custody of Pirates in any semblance of competitive play. No offense to your deck; it's from a different era after all.
I love playing with pirates! I haven't played this deck, still working out my own version of the pirate deck, but I wanted to give props for a nice looking deck. I hadn't considered Upgrade! until I saw this deck, and love it. but yes, only one.
It has helped in early game before when I get no weapons, and I have had som crazy stack with Upgrade and Greenskin on a Gorehowl. 9/3 is a firightening weapon. I had equipped it on opponant's empty board, then dropped Greenskin and Upgrade! next turn. Faced him up hard.
I did remove the Bloodsail Corsair, and feel dirty. not a "real" pirate deck until those are included...biut wow, they so often were sooooo...uselessssss....!!!!
I like playing the deck, it's fun. Of course my draws were horrible. 16 cards in, no weapons pulled yet. Still managed to pull out a win though!
I've been playing this deck a little recently and I've been having a blast with it! I'm finding that some of my opponents don't really know how to counter some of the plays because pirates are so rarely used. It's great fun! I made a spotlight video to add to my ongoing series, I hope you like it!
That's awesome! Thanks for doing this!
You're very welcome!
Wanted to make a important note. when this guy says mulligan for fiery war axe. YOU BETTER FUCKIN DO IT OR YOU LOSE. no really you lose. try to conserve your weapons as much as possible you want to make sure you always have one equipped.
Death's bite also seals the deal :) Definitely isn't a lose if you don't get it in your mulligan!
i added inner rage been really helping. Anyway thanks for the deck loveing it. i crush em hunters!! yarrr
Oh my god I love you for this. I've seen many murloc decks and always wondered why a pirate deck didn't exist. Thank you for this :D :D
Edit: Found that Captain's Parrot hiding in the mast :D
Thanks dude
Captains parrot is in there :)
Oh sorry missed it :P Guess that Parrot was too sneaky!
considered adding spiteful smith?
i think your deck looks great.
i been wanting to do it.. but the only pirate i dont own is the captin... and i hate to craft it to unlock the parrots.. i do have a greenskin though.
i been expirmenting with warrior here lately but haven't had much luck..
i thought it would be cool to run warsong with deathrattle minions, so i tried that... its funny having a warsong out and dropping a haunted creaper.. and ramming it and its 1/1's into something same turn... or dropping a golem and running 4 dmg into something.. just something you dont see alot... also tried warsong with all the cards in the game that summons additional minion like the murloc card that summons an extra 1/1.. anyways though.. i just had no luck.. i would like to try the pirate deck though.. maybe ill get the captin outta a pack or something
I don't have Captain Greenskin! What would you suggest as a replacement? Or is it imperative to craft one?
It's imperative to craft unless you have other competitive decks you want to make with the dust. However, swapping Greenskin for Loatheb makes the deck more powerful, not less. Except that greenskin is much easier to play properly to full effect than loatheb which takes slightly more skill, But greenskin does wear the gimmick crown on his head.
Why not swap the parrots from the quest for for brewmasters, to combo raiders and dread corsair, as suggested in a comment by Dr_Smash. If you do let me know how it goes :)