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89% Winrate (Currently 17-2) - Control Warlock

  • Last updated Dec 12, 2017 (Kobolds Patch)
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Wild

  • 18 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warlock
  • Crafting Cost: 7100
  • Dust Needed: Loading Collection
  • Created: 12/1/2017 (Marin's Treasure)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    175

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This deck has been updated for Kobolds & Catacombs http://www.hearthpwn.com/decks/1001003-k-c-control-warlock

Current winrate with this deck is 89% (17-2) (Before anybody asks, I was at rank 15 / 14 so long because in between games with this deck I was also trying to make Budget Tempo Rogue and Budget Tempo Warrior work -- neither did, I lost so many dang games with those decks :))

Hearthstone winrate for Control Warlock

Writeup will improve as the deck evolves. Shoot me those upvotes so I know you like the deck and want to see more information about it.

Deck Overview

Basically, the idea is to maintain control of the board while drawing lots of cards using our hero power, healing ourselves and killing our opponents minions. The win condition is Demons / Bloodreaver Gul'dan.  

Card Options

IMO these cards are considered "core" and shouldn't be changed -- 2x Mistress of Mixtures, 2x Mortal Coil, 2x Voidwalker, Bloodmage Thalnos, 2x Defile, 1x Tainted Zealot, 1x Earthen Ring Farseer, 2x Despicable Dreadlord, 2x Siphon Soul, 2x Abyssal Enforcer, 1x Twisting Nether, Bloodreaver Gul'dan.  The rest can be teched in / out depending on your personal preference and current meta.

2 Drops: Gnomeferatu, Doomsayer, Dirty Rat, Golakka Crawler -- Right now I like Doomsayer and Golakka Crawler best. The other cards are probably stronger against Quest Mage and Razakus, but they are such a small percentage of the field and tough matchups, so I'll take the board clears and anti-pirate tech against the largely aggro field. I'd rather shore up the likely matchups than try to tech against less likely matchups.

3 Drops: Tar Creeper, Stonehill Defender - I think Tar Creeper is better at doing the thing I want him to do - Stall the board against Aggro Druid / Murloc Paladin / Tempo Rogue / Zoolock.  Stonehill Defender is better value. Happy Ghoul is also an interesting card but I'm not sure it's worth it right now.

4 Drops: Prince Valanar, Blastcrystal Potion, Hellfire -- I was running the Prince but recently cut him for the Hellfire because I wanted an extra early clear.  So far I like the swap, but I was honestly happy with Prince too -- you can play either, whichever you prefer / seems better against the decks you are facing. 

8 Drops:  The Lich King, Medivh, the Guardian -- Right now I'm rocking both! I had Elise Trailblazer in the deck, but quite often my hand was full even after waiting forever for the Un'Goro Pack to come, so I cut her.

Cards better suited to tech against control -- Medivh, the Guardian, Elise the Trailblazer, The Lich King, Stonehill Defender

Cards better suited to tech against combo (razakus, quest mage) -- Gnomeferatu, Dirty Rat

Cards better suited to tech against aggro -- Doomsayer, Earthen Ring Farseer, Shadow Bolt, Prince Valanar, Tar Creeper

Honorable Mention: Skulking Geist - a bad card that is only good in one matchup (Jade Druid) which is only currently about 7% of the ladder.  I'm passing on it, but you can consider including it if you'd like. 

Matchups

TBD

Mulligan Information

TBD