50 Shades Druid
- Last updated Sep 23, 2018 (Boomsday)
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Wild
- 6 Minions
- 23 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 11820
- Dust Needed: Loading Collection
- Created: 11/28/2017 (Marin's Treasure)
- SoupeAuxPois
- Registered User
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- 10
- 50
- 69
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Battle Tag:
SoupeAuxPois
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Region:
US
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Total Deck Rating
334
"- It's over Malfurion, I have the high ground.
- Don't undersetimate my power Anduin, I've assembled all
fiveseven special cards... allfiveseven pieces of the puzzle!- Exodia? It-it's not possible! No one's ever been able to call him!
- Exodia, obliterate!"
Hey everyone,
I'm SoupeAuxPois and proud to present 50 Shades Druid, the deck that keeps on giving and the new meta definer of wild rank 20.
The deck includes a lot of draw and stall in order to achieve the greatest combo of them all. There are tons of ways you can build around the main combo of the deck. This version is centered around drawing your whole deck as fast as possible while staying alive with a good defense.
The combo revolves around the Almighty Ancient Shade!
THE COMBO
The intent of your combo is filling your deck with the Ancient Curse and gift it to your opponent afterwards, thus forcing him to draw a deck full of successive mines. To accomplish this, the deck contains a ton of draw as your goal is to achieve fatigue the faster you can.
Once you enter fatigue and your side of the board is empty, your play is :
Aviana + Kun the Forgotten King + Brann Bronzebeard + Ancient Shade + Zola the Gorgon (targeting Ancient Shade) + Ancient Shade (x2) + kill Brann Bronzebeard (with Jasper Spellstone at 4 damage) + King Togwaggle + pass
Besides, you can add to the combo a hero power to the face from your remaining mana.
All in all, your opponent receives 42 damage from drawing 6 Ancient Curse in a row, an optional 1 damage from hero power (or 3) and finally 1 fatigue damage. The combo ends up in a minimum burst of 43 damage and optionally 44 or 46 damage.
Why is it necessary to kill Brann?
Killing Brann Bronzebeard is absolutely necessary, else King Togwaggle will trigger twice and you will get back your deck full of Ancient Curse and basically just kill yourself. To kill Brann, you must target him with Jasper Spellstone for 4 damage. Killing Brann will also free some space on your board, allowing you to play King Togwaggle.
What if my opponent's hand is full?
I have no confirmation of this but I suspect that if your opponent's hand is full, the combo won't go off since the curses will be burned instead of activating, just like the way Ambush! from Beneath the Grounds doesn't trigger in a full hand. Thus, we are not running Coldlight Oracle nor Naturalize to avoid overdrawing our opponent. All in all, your opponent must own a maximum of 8 cards in hand for the combo to go off, since you must consider the King's Ransom created by King Togwaggle as an extra card in his hand.
hey so why use the jasper spell stone when you can use naturalize for the same effect but more consistent
How is naturalize more consistent? You only need 4 damage, so there is no need to upgrade the spellstone.
Wouldn't it be better if you put Hemet, Jungle Hunter in your deck to speed things up?
You'd be risking to burn too many combo cards (Brann, Zola, Jasper Spellstone, etc.)
I know that. But you could play him after you have the combo, saves you the trouble of having to draw the rest of your deck. Also after you draw Bran, Zola and the spellstone you could play Hemet so you get to the other combo cards faster.
I like this idea! You could switch Zola for a Ancient Brewmaster, thus it would be sufficient to wait for only Brann and spellstone!
If you take out Zola, you get one less Ancient Shade so you end up with 2 less curse card
aw shiet you're right.. it is still 29 damage and a wide board though
Nah, brewmaster would really weaken the OTK since you will only get one copy of Shade to your hand.
(dmg would be 28 instead of 42 which will be enough to kill the opponent in most cases, but armor can prevent you from killing them with the OTK in this case.)
Exactly what i am saying, yes :) And it is 29 because of fatigue
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only 7 cards to combo out? cool!
u can add pandas to bounce brann back. this gives u more chance to draw the combo, and also lets you use the spellstone for removal
No, you can't.
After you play Aviana, Kun, Bran, Shade, Zola, Shade, Shade, your board is full, so you can't use Brewmaster. And even if you could, then your board would be full again. But you need space to finally play Togwaggle.
So in short, killing Brann is the only option. You could use Naturalize instead, but I guess, the Spellstone is just better in general.
Anyway, sweet deck, thanks!
good luck trying that, it will happen 1/30 times if not more.
7 pieces exodia with druid is really hard.
Actually, he's right. It should be K'Thun. It's an amalgamation of Kun and C'Thun. Just a cute little, catchy thing that people used to do when C'Thun, Aviana, and Kun combo decks were viable (and in Standard).
I hope will get all of these cards this expansion so i could try this combo.
Me aggro, me go face, you dead
Me priest, me shoot you really hard in face, you dead