(KaC) Deck Destroyer Warrior
- Last updated Nov 25, 2017 (Marin's Treasure)
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Wild
- 10 Minions
- 17 Spells
- 2 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 7920
- Dust Needed: Loading Collection
- Created: 11/25/2017 (Marin's Treasure)
- CrankyKong
- Registered User
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- 3
- 27
- 49
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Battle Tag:
CrankyKong#1989
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Region:
US
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Total Deck Rating
29
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You play King Togwaggle and Explore Un'Goro to turn you opponent's deck into Choose Your Path. If you opponent chooses to take his new deck back, you play Skulking Geist to destroy their entire deck and maybe quicken fatigue with coldlights. If they're onto you and keep your deck, they're playing a garbage control deck and you get to explore un'goro!
You may want to get rid of the second copy of Explore Un'Goro, because it gives your opponent a chance to explore as well, making the game pure randomness.
I was thinking that if you have both copies of explore ungoro before you swap, you can have another out if you miss coldlights or something. Also having both buffs the consistency of drawing the combo on turn 10 because even without geist some decks lose if you transform their deck fast enough. For example, quest mage might lose Toni and concede on the spot or Raza Priest might lose Anduin and struggle with warrior's natural armor gain. This deck is definitely up for experimentation though because of the unfairness of removing your opponent's deck.
i just realized geist destroys your choose paths as well so forget that first part; 2 copies just for consistency.
edit: nvm you can explore un'goro post geist