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Exodia Paladin feat. Brewmasters/Garrison Comma...

  • Last updated Aug 20, 2018 (Boomsday)
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Wild

  • 19 Minions
  • 9 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Paladin
  • Crafting Cost: 6140
  • Dust Needed: Loading Collection
  • Created: 11/23/2017 (Marin's Treasure)
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  • Battle Tag:

    Siegfrieddo#1590

  • Region:

    US

  • Total Deck Rating

    18

View 1 other Decks by Siegfrieddo
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Hi guys this is my 1st guide here, my tweak on Exodia Paladin feat. Brewmasters and Garrison Commander. It's an AMAZINGLY fun deck and can win against anything if played right and you draw your combo pieces in time. And what's greater, opponents usually misplay a lot against it because frankly... it's non-existent on ladder.

Every card here is either anti-aggro tools, heals, taunts, board clears etc and your FOUR combo pieces. There are no distractions or alternate wincons (you don't need one!). You can even exodia your opponent missing one part (the 2nd brewmaster). I'll teach you how.

Against aggro, you don't need the exodia. Survive, drain their resources, drop your combo pieces for board control along with your 100 taunts. It's not even hard unless you draw terribadly. 

Against control is where the fun comes. Be greedy with your resources, control their board, Aldor their big guys, watch for the perfect equality clear, all that while digging for your combo pieces with hoarders, drake and vigils. Lay on Hands is tooo slow.

Anyway, the combo goes like this:

  • You NEED your Uther of the Ebon Blade first of all (1st turn). Play it ASAP and start healing your face while controlling his board. His life total doesn't matter!
  • As soon as you have a Youthful Brewmaster, make a knight and bounce it to hand (2nd turn).
  • When you get your second Youthful Brewmaster, make another knight and after double-checking it's different from the 1st one (75% chance), bounce it too (3rd turn). But this step is not always necessary, if you manage to keep a knight alive (try to protect it with taunts or steed) or even if opponent is dumb enough to leave one alive (it happens, believe me), then proceed to next step if you have the Garrison Commander in hand already.
  • Now, after greeting your miserable opponent (check it, this emote is the best in the game!) go for the kill: assure you have at max 2 minions on board (because you need room for another 5), then play your 2 knights from hand followed by Garrison Commander and hero power twice.

UPDATE FOR BOOMSDAY (20/08/18): We have some interesting additions for this archetype. I opted 1st to test only 2 Crystology, to thin the deck quicker. A T2 Crystology into T3 Tar Creeper or Stonehill Defender is pretty decent for a control deck. Other possible inclusions are Crystalsmith Kangor and Shrink Ray for additional board clears and defense/heal.

That's it! Comments below and HAVE FUN!