67% winrate to Legendary Barnes Lich King Tempo...
- Last updated Nov 26, 2017 (Marin's Treasure)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Rogue
- Crafting Cost: 15160
- Dust Needed: Loading Collection
- Created: 11/19/2017 (Marin's Treasure)
- hindered
- Registered User
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- 2
- 16
- 33
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
175
Deck Overview
I just hit legend with this deck, going on a 10-2 streak to climb from low rank 2 to legendary. Overall my winrate with this version of the deck is 67%, going 28-14 including games at rank 2, rank 1, and legendary . This deck performs very well against Rogue, going 9-1 against Rogue in that span. Since Rogue makes up ~25% of the metagame at rank 5 and above, this deck is a solid choice to climb with.
Card Choices
Check the video for more info on the core cards / cards you can swap in. Really, though, IMO the list as presented is best for climbing from rank 5 onwards.
Let's talk about some of the non-standard cards in the list:
1: Cairne Bloodhoof is pretty standard by now, but he is a tough-to-remove 6 drop that is likely to stick around to get Bonemare'd turn 7. Also, the 4 power means he is difficult for priest to deal with outside of Dragonfire Potion or the Pint-Size Potion / Shadow Word: Horror combo, and each of those leaves Baine Bloodhoof behind to be Bonemare'd up.
2: Barnes is a guaranteed 4/5 of stats, and sometimes you roll high and get The Lich King or Cobalt Scalebane or Cairne Bloodhoof off of him. Sometimes you roll medium and get a charging Leeroy Jenkins or Southsea Deckhand or Patches the Pirate, or your Tar Creeper, or even a Southsea Captain to buff your board. The rest of the time, yeah he's "just" a 4/5, but even then you can quite often Shadowstep the 1/1 to powerful effect (think SI:7 Agent, Vilespine Slayer, Edwin VanCleef)
3: The Lich King is a strong Barnes pull and just a strong 8 drop. My original version of this deck pulled the king in favor of Xaril, Poisoned Mind, but the version I played tonight ran the king. I honestly think both cards are good and have pros and cons. The King is a better pull off of Barnes, but a lot of games are over turn 7 and Xaril is actually castable in that time.. LK has a bigger body, Xaril's 3/2 frame kinda sucks. The toxins Xaril gives you are better combo enablers and give you small meaningful effects vs the King's big, expensive effects. It's too big to solve, run the one you like. Tonight, I liked the King and he did well for me.
The Coin
The Coin is powerful in this deck. When I watch people play this deck in the lower ranks of the ladder (5-15), I think people tend to throw the Coin away too frivolously. Many times Coin -> Prince Keleseth -> Shadowstep is the right play, but more often I think it's better to hang on to the coin as a combo enabler and just wait until turn 2 to play your Keleseth. You only sacrifice one unbuffed draw and get to hang on to the coin to enable your SI:7 Agent or do powerful things like turn 4 Coin -> Vilespine Slayer into turn 5 Cobalt Scalebane. This isn't to say that coining out Keleseth turn 1 is a bad play, there are some games where it is absolutely correct. But, it's not the slam-dunk no-brainer play that most people think it is. Stop to consider whether the coin can be put to better use on future turns before playing your Prince.
Beatdown vs Control
What am I talking about? Read this (almost 20 year old, my gosh I remember when this was written) article by Mike Flores. Who's the Beatdown?
Although the article is old and is written about Magic: the Gathering, the core concept 100% matters today and applies to Hearthstone, and understanding it is crucial to winning with this deck. The majority of people seem to consider this an "Aggro" deck, and think the goal is to attack face as much as you can. While some matchups are super clear (against Priest or Big Druid you are the obviously the beatdown deck), in many matchups (vs Zoolock, Murloc Paladin, and most 'mirror' matches), you are actually the control deck. Your goal is to use your minions, hero power, and combo abilities / battlecries (SI:7 Agent, Vilespine Slayer, Bonemare) not to beat your opponents face, but instead to clear your opponents board. This is vital against any deck that runs Bonemare, and doubly so against Murloc Paladins, who also have Blessing of Kings and Spikeridged Steed.
The trick to winning games (with any deck, but especially with this deck) is correctly identifying whether you are the beatdown or the control, and acting accordingly. If you've never seen that article before, or just need a refresher, read it. It's a core concept of understanding how to win any collectible card game, and applies to every game of Hearthstone you will ever play.
Mulligan Guide
Here's the basic mulligan guide, you can see live data on hsreplay.net here https://hsreplay.net/decks/vqVeNmlw86u061VV0g76Nf/
The above info is general mulligan data for this deck against all ranks vs all opponents. I agree with the information above, with the following quick and dirty guidelines: Always keep Prince Keleseth (and along with Keleseth, Shadowstep), Fire Fly, Swashburglar, Southsea Captain. Keep Tar Creeper if you think your opponent is aggro / tempo. Keep SI:7 Agent if you are on The Coin (or have Backstab) and think your opponent is not control. Keep Backstab unless you think your opponent is control. Keep Edwin VanCleef on the coin against Rogue, Priest, and Druid, and if you are keeping him, you will consider keeping Backstab and Shadowstep as well. Everything else always goes back IMO.
Sorry you ran through a bad luck patch there. Hope you stick with the deck!
Thats why this deck is absolutely horrid against control and fast tempo decks. The OP basically threw crap in the deck hoping to hit barnes before turn 5 or 6. Play BIG ez Druid or Big Priest its far more consistent than this crap.
I have played this deck since rank 20 and i got to rank 10 in one day, i dont have Shaku but i can craft it. Its worth to craft Shaku just for this deck or should i save my dust for the next expansion?
I don't really feel comfortable telling anyone how to spend their dust! I personally think the deck is better with Shaku in it, but whether or not it's "1600 dust better" is a decision only you can make. If you are just playing the deck on ladder for fun, then probably "no". If your goal is to reach Legendary, then probably "yes".
What are you running instead of Shaku?
In my list i have -1 Cold Blood -1Tar Creeper +2 Saronite Chaing Gang and if i had Shaku, the Collector i would cut the second Cold Blood , the card its good for trading and as a finisher but i feel like it gets sometimes clunky.
Hmm OK. Not sure what you mean by "second" Cold Blood, I only run 1. I'd personally run 2 Tar Creeper instead of 2 Saronite Chain Gang but they are both good, it's really a matter of preference. Chain Gang is better (most times) if you've played Prince, Creeper is better (most times) if you haven't. The deck does have a lot of 3 drops though so Chain Gang does smooth out your curve a bit, which is nice.
And you're right, Cold Blood is good for trading, and as a finisher, and as pushing extra damage in a race situation, that's exactly why it's in the deck. It lets your Fire Fly kill a Cobalt Scalebane. I think it's a pretty important card to the deck.
Added the third and final part to the video deck guide. Thanks for all of your support!
There are no replacements for either of those. Without them, you are better off playing a different deck.
If you want to try, you can use the cards I listed in the video or in response to other people.
Lol, my comment has gotten a lot of negative response. I just mean there are no replacements, like I say in the first guide video -- there is no card that provides for you what Shaku gives you, and there is no card that gives you what Cairne gives you. You can still play this deck if you want, but without both Shaku and Cairne, then Barnes gets weaker and should probably come out. If you've taken out Barnes, you should probably take out Lich King too... At that point you are playing a very different deck. See my point?
As I've said to everyone else, if you want to take out cards, you can put in Tar Creeper, Xaril, Plague Scientist or Saronite Chain Gang.
This deck is horrible!!! if you dont get Barnes you lose. What a really really bad deck. Also since priest 90% of the ladder this deck DOES HORRIBLE against them. Not sure you even posted this......
Lol, the deck is not reliant upon Barnes. Priest is like a 45-55 matchup at worst, and Priest is something like 10% of the ladder ranks 5 and above.
Yep, Xaril is really good too, I just think he's weaker than the others. I actually ran Xaril instead of LK for 40 or so games and was happy with him, just LK is a bit better.
BTW thanks for the positive comment, I'm glad the deck is working for you!
I think Southsea Captain are 100% uncuttable unless you're literally getting Golakka'd every game. I can't tell you how many games I'd go turn 1 Swashburglar -> Coin Captain -> Captain -> Win.
If you decide to cut them, the only cards I'd consider putting in are Xaril, Tar Creeper, Plague Scientist, Saronite Chain Gang.
I'm glad the Chain Gangs are working out for you. If you have played Prince, they're amazing, and like you point out, they work well w/ Scalebane too. They are strong cards and good in the deck.
Did you ever end up replacing the Captains? If you still want to cut them you could add a second Tar Creeper and a Plague Scientist maybe?
nice deck, dude. might have to give this one a go.
BTW I'm herald of nurgle on youtube as well, we talk on there sometimes. I know I have different names allover, so just reminding you it;s the same guy. ha ha.
I added part 2 of the video guide today, hope you like it! LMK if you want to see part 3, I have matchups against Jade Druid and Aggro Druid where I definitely do not play the best and there are lots of lessons learned. Let me know what you'd like!
Yes, that is going to happen sometimes regardless of which deck you are playing.
Thanks for the kind words! I always appreciate it when someone actually takes the time to say something positive -- you didn't have to do that, and it means a lot to me that you did!
Hope the deck works well for you, let me know how you end up doing!