Jungle Giants 2.0
- Last updated Nov 11, 2017 (Marin's Treasure)
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Wild
- 17 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Barnabus Druid
- Crafting Cost: 12740
- Dust Needed: Loading Collection
- Created: 11/11/2017 (Marin's Treasure)
- ROzNinja
- Registered User
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- 2
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Battle Tag:
R0zNinja#2778
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Region:
EU
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Total Deck Rating
2
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Hey guys this is my own version of Jungle Giants..I haven't played this a lot..currently crushing highlander, jade druid..basically any slow deck..50/50 with rogues and shamans..losing a lot to hunters and token druids..surprisingly beating locks, mages, paladins..
Let me hear your thoughts..and help me improve it! thx!
Haha i ike how you thought about it..although..its because its currently crushing any control deck i play that i try to have more things to deal aggro..although not good enough..I lose hard to rogues, hunters, token druids..
I use Shellshifters and Verdant Longnecks to get some taunt..if things go really bad i hope for Spreading Plague..I dont use the taunts you mention..because after experimenting you need to have as many beasts as possible or you will end the quest too late..I end it when I have around 15 cards left as it is..
I could maybe use one Bog Creeper but you totally misundestand Kun..He is meant to be played as 10 armor when he costs 0 mana :)
Good deck, but Mire Keeper's ramp is much needed in such a heavy deck.
x1 Mark of Y'Shaarj might be good.
You can try experiment with Strongshell Scavenger and swapping some minions with Taunt ones like Ancient of War, Bog Creeper instead Volcanosaur, Cenarius over Kun the Forgotten King as this deck is defensive and slow.
Good deck, although I imagine it losing hard to control / greedy decks (although I never tried it myself) as its focused too much on dealing with aggro and big minions like Kun the Forgotten King and Volcanosaur just don't offer enough value vs control.