RANK 1 LEGEND SARONITE CHAIN GANG ROGUE
- Last updated Nov 17, 2017 (Marin's Treasure)
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Wild
- 25 Minions
- 5 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Prince Rogue
- Crafting Cost: 12220
- Dust Needed: Loading Collection
- Created: 11/10/2017 (Marin's Treasure)
- BoarControl
- Pro Player
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Hey, here's the list I piloted to rank 1 legend.
For proof check my twitter - twitter.com/BoarControl
So here are my stats - all games were played in top 50 legend EU
https://twitter.com/BoarControl/status/929091003650314241
For gameplay check my twitch channel - twitch.tv/BoarControlHS . All games were played on stream. Check out my youtube for rank 1 legend gameplay!
Card replacements
The Lich King/Cairne can swapped for tar creeper or vicious fledgling. Unfortunately legends have unique effects which means some are irreplaceable.
Why saronite chain gang?
I got the idea from Meati (https://twitter.com/MeatiHS) . They help set up for bonemare and scalebane, they are good defensive tools vs aggro, they make awkward trades for opponent and can protect your threats, while also helping you play mana efficient on turn 4 and they have great synergy with prince.
Rough Mulligan Guide
KEEP PRINCE AND EDWIN IN ALL MATCH UPS
VS rogue you keep vilespine on and off the coin
When mulliganing cards it is important to consider your curve and opponents curve
VS Aggro (aggro druid, rogue, shaman, zoolock, murloc paladin)
OFF THE COIN
FireFly, swashburglar, backstab, With edwin and prince shadowsteps become good. Deckhand is good vs aggro druid since you can avoid having a pirate for golakka. Keep captain with firely.
ON THE COIN
Same but also si 7 agent
can mulligan away swash if you already have firefly
VS Big/JadeDruid and Priest
So you need Scalebane and just in general big guys vs these, I would only keep firefly with 3/5 drop already. Swash is only a keep with southsea captain. You are looking for captain, fledgling/scalebane.
INDIVIDUAL MATCH UP GUIDE
VS ROGUE (50/50)
He who spreads the widest wins, often a double firefly hand can beat a prince one. Try to avoid playing captain on 3 unless you are trading the patches. Try to avoid using 2 damage effects on fireflys (e.g. backstab) when they can be used on 3/3's later. You can often ignore the opponents scalebane on go face on 5 also try and often playing your scalebane on 5 since the opponent can wing tempo with their vilespine. Try and keep board clear going into bonemare on 7.
VS AGGRO DRUID (unfavoured)
Need to try and deny them from spreading wide. Watch out for golakka crawler, try and use deckhand to summon patches and trade with it. try and set up taunts as late as possible since they will trade away most of your board for you
VS JADE/BIG DRUID (favoured)
You want to try and build the tallest possible board in this match up. If you do draw firefly and swash try and trade these off going into the plague turn
VS RAZAKUS PRIEST (favoured)
You will almost always lose to anduin, due to the hero power, so don't pay too much attention to playing around it. Try and play round dragonfire with scalebane and cairne. apply lots of pressure and play to your outs you will lose lots and it will be very frustrating when you do, sometimes they will draw all the one off outs.
VS MAGE (favoured)
Quest is a very basic to play, keep vile spine for doomsayer go face pop as early as possible.
Jaina ctrl - You need to make sure you have a way to deal with doomsayer (vilespine or leeroy) and try and pressure as early as possible. if they get the jaina off then you will almost always lose.
VS ZOOLOCK (favoured)
This game is decided on turns 1/2/3. If you do fall behind try to swing back with a vilespine onto a bonemare.
VS PALADIN (favoured)
KILL THE MURLOCS. pretty much this. Avoid them getting value from rockpool and megasuar. The swing point in this match up comes on turn 6 with the spikeridged steed. If the paladin can play this then they will almost always win, make sure you clear the board going into this turn
VS SHAMAN (unfavoured)
Try to hold back patches and deckhand and use them to kill off totems. Shaman has better early game tools and the potential dopple evolve on 6. try not to over invest the board into maelstrom portal and try to avoid backstabbing totems if possible, you want to trade minions into them
15-10 with this deck
Thanks a lot !!
Wow!! Thanks man, it's so mutch better than keleseth/ tempo rogue!!! Can you tell me how did you come up with this meta breaking NEW deck?
I am merely posting a guide to help people improve at tempo rogue, if that does not interest you then there are plenty of other decks on this website,
Oh, so thats why you named the deck:
RANK 1 LEGEND SARONITE CHAIN GANG ROGUE
4Head. Obv not clickbait
oh too only have the rng to actually win time for more blood sacrifices!
replacement for Cairne Bloodhoof and Edwin VanCleef ?
I would throw in another fledgling and marin for the lulz. Its a slow but good card. And all crazy stuff can happen with him.
You can allways put a Sunwalker in cairne, not the same but somehow sticky i suppose.
another taunt
Give me good replacement for Cairne Bloodhoof ? Thx and have nice day bro :)
Sunwalker is best replacement for that
That's not how you spell Keleseth rogue
Yea Firebat streamed something almost identical to this 2-3 days ago.
It's almost identical to the list I am using, I have Barnes in place of the evil bird. You have 4 juicy target that are game winning (cairne, LK, scalebanes), plus the captains, which are not bad if you have pirates in play, and some taunts.
If you want to remove cairne and leeroy, consider the corpsetaker tempo rogue instead. This deck would also potentially be a lot more powerful with barnes.
So that netdeckers can pretend they're playing something original
Just took this deck to R4 on a 18-2 streak. (5-1 followed by 13 game wins streak!) Awesome deck and guide. Thank you!
Sorry but this deck sucks no Kele in opening hand which it never is at least with my luck your gonna lose almost every game.
is this worth building do you guys think? I have just enough dust to finish it (5800) but I could build multiple other decks for the price.
never played rogue before though and this does look decent.
thanks.
any ideas on what is worth crafting right now then, or should I wait?
I only would need to craft edwin and bloodhoof though, I have all the other legendaries.