N'Zoth Warrior *FULL GUIDE*
- Last updated Nov 12, 2017 (Marin's Treasure)
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Wild
- 15 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Warrior
- Crafting Cost: 6720
- Dust Needed: Loading Collection
- Created: 10/31/2017 (Triggered)
- kiszelkap
- Registered User
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- 7
- 37
- 47
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Battle Tag:
Petzein#2166
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Region:
EU
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Total Deck Rating
416
0. Prologue
I'm playing this deck for a month and really have fun with it. My win rate is around 60-63%. (UPDATED: 58%)
Stay tuned, possibly I will make some changes later in the deck.
I would really like to upload the proof about my WR, but because of my daily routine I can't play many matches on PC, so I'm counting the numbers by myself when I'm playing on phone.
I will add an extra section about "generally about the playing style", if you guys need it.
I very recommend the Replacement section.
1. About the cards
- the interesting ones
Whirlwind: Great against Hunter and lets you draw a card or gain armor in many situations. Moreover Execute and Sleep with the Fishes will be usable after this.
Fire Fly: It gives you early game and sometimes you can draw cards and gain armor because of it.
Battle Rage: Gives you many card draws. It's OP in many situations.
Dead Man's Hand: Makes an extra N'Zoth, the Corruptor, how can it be bad? I don't think that the card by itself needs explanation, but the one copy does for many people. We don't want to go infinite, because we don't have to. Just check our Direhorn Hatchling step by step in usual situations:
Dies all 2, 2x Direhorn Matriarch shuffles to your deck.
You play N'Zoth, 2 more shuffles to your deck after their death.
You play your second N'Zoth, at least 2 of them shuffle to your deck again after their death.
It's 7 shuffles at the very least if we count N'Zoth and don't the other cards you can hold when you cast the spell. It will be enough, trust me.
Don't shuffle not needed cards back!
Mountainfire Armor: Gives you armor many times, but don't be greedy with the card! If you have to, trade him.
Dirty Rat: Always great to pull Raza the Chained out from a Priest's hand and it's also good in many other situations.
Saronite Chain Gang: I really like this card and in my opinion you have to defend your face. By the way it's an indicator for gaining armor and card draws.
Skulking Geist: Shortens your opponent's and your deck. Always a good play against Rogue, Priest and Druid, because they all have many 1-cost spells.
2. Mulligan Guide
- most of the time
Always every time keep:
Fire Fly, Armorsmith, Ravaging Ghoul/Saronite Chain Gang
Think about it:
Blood Razor: Against midrange it can be useful.
Whirlwind: Against Hunter.
Mountainfire Armor: Not a very bad early game, if you don't want to risk to drop all your hand.
3. Matchups
Highlander Priest:
Preferred starting hand: Armorsmith, Ravaging Ghoul and Dirty Rat
It's a hard one, but not impossible. If you pull Raza the Chained out, it's easy. Anyway try to gain many armor and if your opponent can't draw like a god, you can win.
Hunter:
Preferred starting hand: Armorsmith, Fire Fly and Whirlwind
Mostly I could win the game, because I didn't let my opponent to keep pressure on me. Your Taunt minions will do their job, but you have to be cautious. Use your aoe spells wisely and effectively, your single removals will do the rest. Once you put N'Zoth, the Corruptor with at least a 1 copy of Direhorn Hatchling, the end is near.
Mage:
The most tricky one. It's Polymorph cards are very bad for us, so you have to trade your Deathrattle minions before they turn to be sheep. If your opponent is not godhanded, it will not be able to transform both of your Direhorn Hatchling. You will have more value on the board through the game then your opponent's removals, so if you can gain armor, it's easy. Moreover Direhorn Matriarch deals many damage. I experienced that once my board is almost full, my opponent just gives up.
If you can use your Dirty Rat in the perfect time, it can be an easy win against Quest Mage.
Miracle Rogue:
Preferred starting hand: Armorsmith, Fire Fly and Blood Razor/Saronite Chain Gang/Ravaging Ghoul
I recommend that starting hand, because it's possible that your opponent is an aggro. If it's a Miracle, not hard to win. You have enough removals to destroy your opponent's big minions. Your N'Zoth will be scary.
Aggro Rogue & Zoolock:
Preferred starting hand: Armorsmith, Fire Fly and Blood Razor/Saronite Chain Gang/Ravaging Ghoul
Well, it's very difficult to beat them if they can play Prince Keleseth at the first rounds. If they can't, you can easily clear the board and fill it with your minions. Don't be greedy with your N'Zoth!
Most of the time you have to trade, but you would like to win the game! If you can let yourself, hit your opponent's face to make pressure.
If Aggro Rogue runs of steam and you can play taunt minions, it's not hard to finish the game.
Jade Druid:
Preferred starting hand: Armorsmith, Fire Fly and Skulking Geist
It's almost funny to say, but it will be a fatigue game and not for you! If you defend your face with taunts and gain many armor, you can defeat your opponent. Use your single removals on it's bigger giants, anyway try to be clever with Sleep with the Fishes. The mentioned card will clear the board if you are doing well.
Evolve Shaman:
Preferred starting hand: Fire Fly, Ravaging Ghoul and Sleep with the Fishes/Skulking Geist
Always trade! Once you burned your opponent's evolves with Skulking Geist, you can smile at him. Don't let more than 2 minions on it's board.
4. Replacements
If your Collection is poor:
Scourgelord Garrosh: Hard to replace him, because he gives you many ways to clear the board, but Ravaging Ghoul is a good entrance to the deck instead of the mentioned card.
Skulking Geist: Your deck will be shorter and Jade Druid is very beatable with this card, and without it your chances would be terrible. Also against Evolve Shaman. Mindbreaker is a good tech card in many situations (especially against Priest), he's a great replacement.
Dirty Rat: This card is an MVP in many situations, but Ravaging Ghoul is not a bad alternate card. A 3/3 body is okay and it activates many effects.
Fire Fly is also an option, because it's an indicator too, moreover an early game.
Saronite Chain Gang: Fire Fly is a good way to replace a copy of it.
Possible decent changes:
Fire Fly: Brawl can help you in many situations, but an extra Ravaging Ghoul isn't bad either.
Shield Block: Ravaging Ghoul can give you an extra draw and sometimes many armor. Moreover a little board.
I cut out a copy of Shield Block for a ghoul many times.
Whirlwind: A one copy of it for a Fire Fly is good, but in this way I very suggest you to do the Shield Block change.
5. Videos
KadakHS created a video, enjoy it:
6. Epilogue
Thanks for all your support!
update log:
- 02. Nov: Replacements section added, Epilogue section added, Prologue section added.
- 04. Nov: About the cards section added, Mulligan Guide section added, Matchups section added, Videos section added, Replacements section updated.
- 05. Nov: DECK CHANGED (-1x Brawl, +1x Fire Fly) and other sections updated because of it, Videos section updated, About the card section updated, Matchups updated (Mage), Replacements updated.
- 06. Nov: Typo mistakes corrected.
- 07. Nov: Edited some text, WR update.
- 12. Nov: A video removed (due to Admin's will)
If you ask me and you're lack of N'Zoth, the Corruptor don't craft it! The next expansion is on it's way, and who knows, what will the meta be? In my opinion almost all the other cards are needed in many decks, so they are not a bad idea, if you would like to craft something.
Moreover many archetypes of Warrior are unusable, so I would not craft Scourgelord Garrosh either until the next expansion hits.
Have fun!
If you have any suggestions or questions, feel free to share with me and everybody in the comment section. Also if I missed something important out from the guide of wrote smothing stupidity.
I have 2 copies of both but prefer a version with atleast 1 Doomsayer and 1 Brawl. 2 brawls is too many against priest and such. I would replace 1 Brawl and Dirty Rat with 1 Doomsayer & Lich King/another Doomsayer/Cairne Bloodhoof. If you don't have any of those, you can put in 2 Slams or 2 Shield Slams.
I don't have Doomsayers/Lich King nor Cairne so yeah probably Slams, thanks!
Unfortunately I couldn't follow my routine today, so the guide will arrive tomorrow morning (CET), but Fire Fly or Ravaging Ghoul can be also good choices.
In my opinion you will have no time to play The Lich King and because of Skulking Geist you would have too much 1 drop with Shield Slams, but not a bad idea, at least your deck can be faster and you will have removals.
Cairne is not a bad idea, but I feel that he's too expensive and not needed. You need a removal, an indicator or early game instead of the mentioned cards.
Well I don't have Shield Slams so I wouldn't play them anyways andI think Savjz was running 2 Fire Flys in similar decklist so it could work too. I still need N'Zoth tho but I have some dust so it won't take long.
You always have to build your deck around N'Zoth and the next expansion is on it's way, I wouldn't craft it now if you ask me. Moreover it will rotate out in April, if it matters.
I'll play similar decklist (maybe my own) on Wild, I don't care about rotations, for me they make no difference. And I want to play warrior (well I am currently, dead man's fatigue version which is veryyy hard to play properly) to finally get its golden portrait (I wanted it since I started playing, already got warlock and pally, but no warr one).
Always loved warrior and N'Zoth, but I don't have the DK and Dead Man's Hand, so is it worth spending 2000 dust on this deck? Can I climb with it?
So I’m in the progress of getting my 6th golden hero (430 wins in on warrior) and I have exclusively played control warrior which includes this N'zoth deck or more specifically the variant Monsanto/Fibonacci play, which is very similar. I have hit legend many times (if this helps credit anything I am saying?)and I was in between rank 4-5 with this deck for a long time. If you do not draw board clear combos or of your opponent draws well then the game is most likely lost before you even really get to play it. Very reminiscent of the old priest decks that rely on these clear combos exclusively. The second I switched decks to literally anything else I was able to climb way faster and easier. Now this deck by no means wins less than 50% of games but I have a hard time believing that this has a 63% win rate. At least at any of the higher ranks where all of the decks mainly consist of zoo, razakus priests or jade druid. So no this deck is not good for climbing. The deck is mediocre and there are other options for climbing.
And im sure there will be people in the comments that will boast a ridiculous win rate as is common with hearthpwn. Bragging about a 70% win rate at rank 18 with 10 games played but this is not a reality for anyone who is trying to rank up seriously. I might sound very bitter but that’s just the way the community is here.
edit: 60% win rate is around 125 games to legend from rank 5 to put win rates in perspective
edit 2: If you check Fibonacci's twitter he uninstalled the game until the next expansion. So that should also put in perspective how much control/n'zoth warrior is in the dumpster
absolutely craft nzoth but not for this deck cause this deck is garbo poop a doop shit. It dosnt win against meme mage or priest or agro unless you draw the 100% right combination of cards to deal with each deck and even then you get ran over for lack of meaningful cards.
I have actually had decent success with this list versus jade druid. Unless they tech in a Medivh my winrate is about 50%
On that note I have yet to beat a razakus priest with decent draws. My priest winrate is far below 40% :/
I love N'zoth decks. And this one looks solid. Currently playing Monsanto's N'zoth Warrior from DreamHack Denver
Got my +1! Definitely going to try this deck! With the amount of priests out there do you think 2 x Brawl is too much?
It's possible, but they are still beatable. Without any of them would be a big disadvantage against aggro decks.
I will reconsider the choice!