[+ Marin The Fox] JUNGLE GIANTS ARE COMMING
- Last updated Nov 10, 2017 (Marin's Treasure)
- Edit
- |
Wild
- 17 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Barnabus Druid
- Crafting Cost: 18560
- Dust Needed: Loading Collection
- Created: 10/17/2017 (Evergreen Nerfs)
- ZLYZAJO
- Registered User
-
- 5
- 40
- 38
-
Battle Tag:
N/A
-
Region:
EU
-
Total Deck Rating
203
Link:
BBCode:
Export to
Hello everyone!
I have created another deck with quest (cos I love to play quests) and this one seemed to me like real challenge, but it is finaly working Druid Quest for me. Also added Marin the Fox...
Check out video from kiwiinbacon! (older version)
So if you opened the Jungle Giants you do not need to dis it, just try out this deck and you will be surprised how much value you will get with this.
MULLIGAN
Always mulligan for cheap cards with value (Oh! Really?!).
You need TEMPO, so try hard for Wild Growth, Mire Keeper and Nourish. (against aggro try to keep Swipe...
You run double Ultimate Infestation, which I kinda don't like cuz you overdraw yourself to death and you probably play only 1 card per turn anyway with so many big bois. At least put Medivh, the Guardian.
I think it needs more early minions..I made a version of myself here :
http://www.hearthpwn.com/decks/963855-jungle-giants-2-0
Highlander priest decks crap on this. Not even mentioning warlocks with twisting nether.
Have you even tried it? :)
I have yet to lose to highlander..losing to rogues and some hunters
Yeap. And I am still waiting for a good jungle giants deck yet :)
Hey guys, I have made some changes, check it out and let me know what do you think... :) So far I am using this one deck for climbing in new season (it is pretty good against Jades, Priests, Zoolocks and so... And it is like 50:50 against tempo Rogue - based on if they mulliganed prince or not)
http://www.hearthpwn.com/decks/958731-r5-big-druid-quest-core
I feel like a couple minor improvements can still be made to this list. Please see link for more information and reasoning
I feel that there are just not enough beasts to play longneck effectively I put in 2 straglethorn tigers..2 managerie wardens..and i ll try to fit in mukla 2 if possible..xD goes well till now
I am really enjoying this deck. I always have something to do during my turns. I don't even feel bad at losing with this deck as each win and loss is really narrow. Not like other decks where if I get a bad mulligan it means game over. I usually still get a great game out of it.
Effective vs Jade Druids, but I fear the late game DK Priest.
Just save your KUN and play it after the Anduin, than build the big board. :) Thank you and enjoy :)
switch cenarius with tyrantus and yag with alex
Reached rank 11?
RIGHT??? PogChamp
I'd say that's a first for this type of deck :|
Unless he meant that he was rank 5 and reached 11 with it(deck so bad that broke through the rank floor...) :|
Quest Druid has been able to hit rank 5 since before the massive improvements that came with UI. It's just so difficult to balance a Q list relevantly in a way that doesn't flat out lose too many match-ups because of draw. This is due to the cards that the Quest calls for and the cards people want to include, and the odds to draw the curve change with one less card and has to be accounted for. This list is basically an automatic loss without ramp mechanics, and if it isn't wild growth you are still likely to lose. If you are able to stall, without any solid stall strategies included, you may win. This is now one of the worst Q lists posted.
Ramp works sometimes, sure, but this list has transitioned to more of that of a meme rather than a solid druid Q list, and it annoys me bc this trash list is what people are looking at for reference for Quest Druid. 2 Wild growths are the only 2 drops. Seriously?
Some observations about this deck while playing about 25 games over the weekend.
- Alexstrasza is an excellent card in this deck and won me at least 3 games I can think of on her own.
- Deck is great vs. control, Jade, other ramp type decks.
- Deck is way too slow for aggro. You are often dead before turn 6 and spreading plague is useless then. Swipe can help but if you don't draw (since you have no draw till turn 5) you are sunk.
- If you can make it to turn 9 or 10 you have a good chance of building insane amounts of armor and overwhelming your opponent, it's just hard to get there with very very little early game when up against agro and tempo. You need a good early draw or you are sunk.
- Fun as hell deck when it works. At least twice I was down to 1 health and won the game with over 20 armor a number of rounds later.
- Not good v.s Highlander Priest as his DK Battlecry will eat your ass late game.
Quest druid can very easily be played to punish Highlander priest. Your start is in getting your first elder longneck down and keeping pressure until around t8, where you can easily just ration your threats vs priest.
Should beat Highlander priest more often than not piloted half-correctly
how to deal with tempo rogue, zoolock or any other aggro deck?
right, you just loose and that's why quest druid is unplayable on ladder since quest release :(
Worked pretty well before nerf.((