Hello, this is my first guide. I am by no means a pro or even a good player, I merely reach Rank 5 every season. But I just want to share my deck, which is very fun.
The deck has the same core like those of other Token Aggro Druids, except this deck utilizes Stoneshell Scavenger's Battlecry and focused more on the ability to control the board rather than going straight to face.
The deck's current stats are 21-9. I mostly faced against Highlander Priest, Midrange Hunter, Tempo/Aggro Rogue, Jade Druid and Evolve Shaman. Ironically, the deck's worst matchups were those of Jade Druid's.
Like I said, most of the core cards of Aggro Druid are included in this deck. But I'll explain my other choice of cards:
Strongshell Scavenger - Used for buffing our Taunt minions. Quite cool if I could pull the combo: Saronite Chain Gang turn 4 then turn 5 Strongshell Scavenger + Mark of the Lotus. But sometimes I use Strongshell Scavenger on one target if I need to pressure the board or need to trade.
Snowflipper Penguin - After the nerf of Innervate, I looked for a good replacement. Tech cards like Golakka Cralwer or Crazed Alchemist came in my mind, also Direwolf Alpha, but they kinda feel slow. Do not drop this unless you have a Taunt minion protecting it or you can buff it. I sometimes drop this on turn 2 if I have Patches the Pirate, Bloodsail Corsair on board and another 1 drop minion and a buff in my hand. I also play the penguin after I play a Crypt Lord. Another target for Mark of Y'Shaarj
Saronite Chain Gang - A taunt minion which can generate a copy of itself. It can instantly provide board presence. Also Strongshell Scavenger can give +4/+4 across two bodies. Can also take back the board for you after a wipe.
Spreading Plague - I still have no dust for another Living Mana so I included SP in this deck. Good against mirror matchups, Tempo/Aggro Rogues, Hunter and Evolve Shaman. Still, there were instances when I would have won games if this is a Living Mana. If I were you, I would replace this with another Living Mana.
In general, I would keep a single buff card (Either Mark of the Lotus or Power of the Wild would do the trick, I would not keep them both), and a 1 mana-cost minion (Bloodsail Corsair is ) and/or a Taunt minion. I always throw back Savage Roar because I don't like a dead card in my hand.
Speaking of Savage Roar, I sometimes used that card for trading instead of going face. I only go for face when it is lethal or we can kill the opponent next turn and pretty sure they don't have any wipe spells available anymore.
I would have replaced 1x Strongshell Scavenger and 1x Tar Creeper to a 2x Golakka Crawler, but it really depends on your server's meta. I usually have no chance to play my crabs because the enemies mostly trade their pirate minions for mine before I have the chance to do so. Also, I have no luck on draws or mulligans.