+2
Favorite this Deck

Sea Rogue Attacks the Wild Meta

  • Last updated Oct 10, 2017 (Evergreen Nerfs)
  • Edit
  • |

Wild

  • 21 Minions
  • 5 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Pirate Rogue
  • Crafting Cost: 3740
  • Dust Needed: Loading Collection
  • Created: 10/10/2017 (Evergreen Nerfs)
View in Deck Builder
  • Xynot
  • Registered User
    • 16
    • 57
    • 128
  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    198

View 18 other Decks by Xynot
BBCode:
Export to

So basically I got tired of playing control and wanted something fast-paced that hit hard and take them before they got going.

Mulligan Stew:  If you have 4 cards, try to get the cannon and a 1-drop pirate.  Do whatever until 2 and then coin into cannon 1-drop pirate to patches.  It hurts.  Notice I didn't mention what they might be playing or doing - there's a reason for this.  If you have 3, straight tempo.  Deadly Poison is a key elephant, also Shadowblade can help with the early scrum.

Card Choices:

Bloodsail Corsair
Can help with the scrum against weapon classes, against paladin, perhaps save for more juicy weapons.

Deadly Poison
This is a great card for early removal, also works well with oil to trigger the combo and add insane damage.

Buccaneer
Patches the Pirate
Southsea Deckhand
Bloodsail Raider
Goblin Auto-Barber
These are just standards pirate and weapon fare.  Try to maximize value and trade these guys to keep up on board.

Leeching Poison
Not sure on this one, could be replaced, might be good for a heal, but Earthen Ring Farseer might prove more pragmatic.

Ship's Cannon
This is what makes this deck tick in Wild.  The blasts from the cannon will swing the tempo in your direction.  They will need to expend removal immediately, draining them of resources.

Perdition's Blade
Shadowblade
Blackwater Pirate
Dread Corsair
Phantom Freebooter
Southsea Squidface
Assassin's Blade
This is the deck's midrange package.  Builds stronger board and weapon while continuing to inflict damage to the enemy hero.

Runeforge Haunter
This thing is a huge value boost to an equipped weapon.  They will get hit at least once extra, even if they remove it.  If it stays, the game is not looking good for them.

Tinker's Sharpsword Oil
What else can anyone say about this card, except why can't cards like this be in standard?

Spiteful Smith
Furnacefire Colossus
Luckydo Buccaneer
Wierd weapon-centric stuff as a game breaker.  Luckydo has actually proven useful on a few occasions, no so much experience with the other two.  Could sub Sap or some other tech here.