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GTI's Dual Doom -BlakRaven

  • Last updated Nov 29, 2017 (Marin's Treasure)
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Wild

  • 15 Minions
  • 10 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Paladin
  • Crafting Cost: 7940
  • Dust Needed: Loading Collection
  • Created: 10/9/2017 (Evergreen Nerfs)
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  • Total Deck Rating

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Welcome to GTI's Dual Doom -BlakRaven



Prologue:
This deck idea has evolved through a few different classes and eventually ended up working best with Paladin.  The concept started with trying to use Leper Gnome and Backstreet Leper to try and kill my opponent indirectly and unavoidably.  The biggest influence was trying to find a way to kill the Quest Mage decks by damaging them through their Ice Block.  Warlock was a lot of fun to test with but just didn't have the healing abilities to survive all the self inflicted damage.  Eventually I moved on to Paladin and here we are!  I learned that Leper Gnome and Backstreet Leper were a loss when it came to board presence and simply didn't have the value needed to make the deck work.  Through a lot of testing I found myself forgoing the Lepers and just juggling Abomination and that has really made this deck.

Gameplay Guide

Introduction

This deck has a few "modules" to it.  Each requires a certain level of care to play correctly.  I will break each "module" down and go in depth on how to transition from one to the other.

The modules are:
Early Game
The Construct Quarter
Mending and Rending

The Early Game cards are:

Righteous Protector
Play this card only to protect yourself.  It's not meant to do anything other than slow your opponent down from hitting your face.  But also keep in mind that you WANT some damage to your hero but no more than 5 or 6.  So play this card as a response and not for aggression.  The damage will come later.

Hydrologist
Play this card during the Early Game and your main objective should be to pick up more Getaway Kodo and Redemption.  These secrets are tied to Abomination and nothing else!  If you happen to play this and get the options of Eye for an Eye, Get Down, or Repentance then just pick whichever makes sense to you but remember that the main goal is for Getaway Kodo and Redemption.

Sword of Justice
Now this is fun!  Play this card on turn 3 and then on turn 4 play Phantom Freebooter for a 5/9 body on turn 4.  What else is there to say?

Phantom Freebooter
Play this card as a combo with any one of your weapons.  A fresh Sword of Justice will net you a 5/9, a Truesilver Champion will net you a 7/5, and a Grave Vengeance will give you an 8/6.  Not bad for 4 mana, huh?

Stonehill Defender
Use this card as you wish!  Defend the face!

Consecration
This is simply a board clear and way to deal direct damage to the hero's face.  Use liberally.

Let's move on to the core of the deck.  We'll call it, "The Construct Quarter"

The Construct Quarter consists of these cards:

Abomination
Only play this after you've been able to clear your own board of minions and have setup a Getaway Kodo and/or Redemption.  The goal is to juggle as many of these as possible for a future N'Zoth, the Corruptor play.  It's best to utilize the taunt aspect of this card and not play more than one Abomination at one time.  You want to slowly burn your opponent and his board down.

Getaway Kodo
This card is STRICTLY for Abomination.

Redemption
Again, this card is STRICTLY for Abomination

Hydrologist
This card should only be played in preparation for Abomination.  There are a few tricks if you really need to get another secret and already have an Abomination on the board.  The way that the two secrets work is, whichever minion on your board was played first, when all minions get killed at the same time, the first minion played is the minion that will be Getaway Kodoed or Redemptioned.  So if they go over the top of the Abomination and kill your Hydrologist you are potentially going to lose your Abomination which is no good.  So be careful with your secrets!

N'Zoth, the Corruptor

Oooo... Now this is my favorite part.. The Mending and Rending!

Blackguard
This is the best part!  When you aren't finding yourself in the finger trap that is The Construct Quarter, you'll want to heal up with Blackguard on the board and hopefully some minions on the opponents board.  This play is pretty self explanatory but the one tip I will give and this is HUGE so pay attention.  If at all possible, when you find yourself with Truesilver Champion equipped, you'll want to eliminate the opponents board so that there is one minion left with 1 or 2 health.  Because Truesilver Champion heals before it attacks, you can essentially attack a minion, heal yourself, kill the minion you attacked via Blackguard and then your hero will reset and you will have another attack and heal for another 2 health.


Truesilver Champion
Heal yourself and smash face!  Or board control.  Whatever.

Holy Light
Use this whenever you need but do your best to save it for Blackguard

Guardian of Kings
Use this whenever you need but do your best to save it for Blackguard.  This is a great way to heal and gain board presence.

Forbidden Healing
Use this whenever you need but do your best to save it for Blackguard.

Wickerflame Burnbristle
Yet another great combo for saving face and healing.  Great to combo with Spikeridged Steed.

Spikeridged Steed
This card is pretty much a floating taunt.  Use this liberally.

Uther of the Ebon Blade
The boss man