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Stancifka's Handbuff Paladin

  • Last updated Oct 9, 2017 (Evergreen Nerfs)
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  • 23 Minions
  • 3 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Handbuff Paladin
  • Crafting Cost: 12180
  • Dust Needed: Loading Collection
  • Created: 10/9/2017 (Evergreen Nerfs)
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Hello everyone! I am back with another deck guide, this time we will take a look on Handbuff Paladin. This deck has been a niche archetype in Hearthstone for quite some time, but now I think it gained quite a bit with recent bans.



This deck is capable of creating a wide board with some big minions very soon, which you do thanks to abusing all the possible buffs. It is also the best core for Prince Keleseth himself, as you get much more of his ability then the normal deck.

However, you really need to work on your sequencing, this deck is not trying to play Curvestone as you know it. Instead you often don’t play your minions for a while, just setting up your hand with buffs and Sword of Justice. Once you are ready to go, you just slam your huge minions on turn 4 or 5, creating a massive board and taking control of the game from there.



As you would expect, Prince Keleseth is something you want to see really badly. As such, you mulligan your cards very aggressive in case you don’t have him. The only card I like to keep as well is Smuggler's Run, which is just a great card.

From there you can keep Rallying Blade in case you know you are playing against aggro and Sword of Justice against control.

Other than that just mulligan it all in your search of Prince Keleseth. I wouldn’t even keep Righteous Protector which might seem counterintuitive, but since you wouln’t even want to play on turn 1 then it starts making sense.



You are trying to play as many minions as you can in the deck because of all the buffs, which is basically the reason there is just one Spikeridged Steed in the deck. Cards that are taking care of the buffing are Smuggler's Run, Prince KelesethSword of Justice and Grimestreet Enforcer.

Don’t be too hasty with Smuggler's Run, it is often incorrect to just play it on turn 1. Instead you usually wait until you have 4 or even more minions in your hand, and then you play it. This is the reason why I think this deck really wants to be on the coin, as it means you have more cards in your hand that are getting buffed.

The classic example how you start with the deck would be something like this:

  • Turn 1 you just pass, don't play anything
  • Turn 2 you use hero power or Prince Kelesethif you got him
  • Turn 3 you still prepare everything with Sword of Justice
  • Turn 4 you finally start slamming your big minions, using big Patches the Pirate for clear

So now that we have all our buffs ready to go, let’s look at the payout cards. Saronite Chain Gang and Doppelgangster are extremely strong here, as they effective double or triple the power of your buff, as they copy themselves already buffed. Meanstreet Marshal is also extremely good, and even though he is not as flashy as his colleagues, he provides very nice value.  

Patches the Pirate is also a payoff card in a sense, as he is so much more powerful when he arrives bigger than just a 1/1, which you mainly achieve thanks to Sword of Justice.

Other than that, you are just playing Paladin good stuff, Sunkeeper Tarim and Tirion Fordring are good no matter what, and you also get some extra value from taunt minions thanks to them getting buffed.

You can also find Corpsetaker package in here, mainly being powered by Wickerflame Burnbristle (which is a good card by itself) and Grook Fu Master (which is a bad card by itself). Windfury is just too good to not play any card for it though, as buffed Corpsetaker can attack for a huge amount of damage if uncontested.



While Meanstreet Marshal is really solid in this deck, you can just replace him with Fire Fly. Not exactly a perfect swap, but Marshal is an epic for some reason, so I guess you don’t have two of those laying around in your collection.

Sword of Justice is also hard to cut, but technically you can just run any creature instead, like second Southsea Captain for some extra pirate action.

If you want to crush Priest hard, you can also add Mindbreaker to the deck. Once this guy get's buffed twice he becomes virtually unkillable by Priest, and at that point good luck winning without your only win condition :)

And that’s it for today, I definitely recommend that you take this deck for a ride as it is extremely fun to play! If you have any extra questions or want to pilot this deck more precisely, then make sure to also watch added Youtube video with full deckguide and game analysis. If you like this type of content make sure to hit the Youtube subscribe button to stay updated, we are making a new video every day!