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EnergeticZero's "Take Naxx"

  • Last updated Aug 23, 2014 (Naxx Launch)
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Wild

  • 15 Minions
  • 13 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2640
  • Dust Needed: Loading Collection
  • Created: 8/23/2014 (Naxx Launch)
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  • Total Deck Rating

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Hello, 

This is my first try at making a viable constructed deck. First of all, I know that this deck is fun to play with, but, I do not know if it is something that works in the higher ranks (5+ and Legend). (Only tested in casual and with huge success so far, and so it is up to you if you want to try its wings in ranked play). I have faced a mix of aggro and control and so far only lost to the heaviest of control (heala/tauntadin).

Deck synopsis and tips:

The basics of this deck is to overwhelm the board with small and sticky creatures that synergizes well with one another and keep forcing your opponent to remove them (and remove them effeciently) or die horribly. I guess this is sort of a "hyper-aggro" deck in the sense that good trades is not your main concern, rather than dealing damage to the opponent's hero. 

The mulligan is quite simple. Everything with a mana cost of 2 or less is worth keeping most of the time. For example; Avenge played on turn 1 will be quite annoying for any deck who tries to establish control. 

Knife Juggler can be the star of the show in many games. Killing a Haunted Creeper results in two knives thrown and breaking the Nerubian Egg gives you one throw as well. Do not forget that Noble Sacrifice triggers the juggler also.

Card draw is not a problem and in almost every matchup Coldlight Oracle is more beneficial to you than to your opponent. Combining this with the ability of emptying your hand quickly and using Divine Favor can lead to some great results. Your only direct damage spell is Hammer of Wrath (except Consecration of course) and should be used sparingly on minions, since it bypasses taunts.

The deck only includes "one" board clear: Equality and Consecration on 6 mana clears up most of your problems. Sometimes your small creatures have to remove a taunt which they often can do without too many losses. Elven Archer should most likely be saved if you got Equality in hand as well.

One thing that makes this deck worse is its inability to deal with Sludge Belcher in a good way (which I guess, is a problem for most decks) so you might want to consider adding an Ironbeak Owl if you run into a lot of them. 

Make sure to give me your feedback if you find alternative cards that improve different matchups or something that can make the deck better overall. Hope you have fun with this deck!