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(GUIDE) Dragon Priest / Inner Fire

  • Last updated Oct 2, 2017 (Evergreen Nerfs)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Priest
  • Crafting Cost: 6000
  • Dust Needed: Loading Collection
  • Created: 9/29/2017 (Evergreen Nerfs)
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  • Total Deck Rating

    29

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Hello, this is my first post! And sorry for bad english!

This build with Inner Fire combo I think is better that the one with [card]Medivh, the Guardian[/card] (too greedy) because allow you to beat Kazakus and Jade early-mid game.  Also, the quantity of dragons (five) is good enough to activate the sinergies, you don't need more. I play only in cellphone but aprox. 60% winrate to level 8.

 Card explanation

- [card]Potion of Madness[/card]: really good vs hunter, aggro rouge and zoo

Shadow Visions: most used to find SW Pain or [card]Dragonfire Potion[/card] in this meta....if the waters are still go for Inner Fire or Divine Spirit

- [card]Stonehill Defender[/card]: I prefer this than [card]Kabal Talonpriest[/card], you need taunt to stop aggro, protect your minions to develop combo or receive [card]Cobalt Scalebane[/card] ability, and you receive another taunts to defend (i love to receive [card]Obsidian Statue[/card])

Priest of the Feast: 2 of them, your only life gaining and good to receive inner fire combo.  Works in this deck with a lot of cheap spells (like Lyra the Sunshard)

- [card]Dragonfire Potion[/card]: you just need 2 of them, the only problem is that don't kill the oponent [card]Cobalt Scalebane[/card] that is very used, you just have to kill it on board or with [card]Shadow Word: Death[/card]

Bonemare: help to make the final push or defend, love this card

Primordial Drake: kill minions, good to receive inner fire combo and with kazakus decks around it cannot be killed by horror cards.

Ysera: good late game and the same extras that above.

  Cards not included:

Twilight Drake: dealing with early aggro you use cheap cards, make your hand semi-empty and you cannot give power to this card in turn 4...and in late game other cards are just better.  Believe me, you can live without this card.

Shadow Essence: too greedy, only work on late game when you already had another big minions on board