[LEGEND] Senfglas's Control Paladin
- Last updated Sep 26, 2017 (Evergreen Nerfs)
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Wild
- 20 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Paladin
- Crafting Cost: 11600
- Dust Needed: Loading Collection
- Created: 9/26/2017 (Evergreen Nerfs)
- Senfglas
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Tournament Decks:
24
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Ladder Decks:
78
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I played control decks and I just crafted the cards for this one, I can´t seem to win one single game that isn´t against priests...
I watched Kibler try and make Blackguard work and he went 2-10 with his deck. I love the idea of Blackguard so I actually crafted two of them last night to make this deck.
Then I went from 8 and 3 stars back to 10 and 1 star. I'm kind of headstrong but even that was enough for me. Deleted the deck.
how this deck can beat dk raza/kazakus priest?
You have two Dirty Rats. Pulling Raza from their hand is game winning. Also they often have full hands if you do not play anything, then Coldlight Oracles makes them burn important cards.
Can Blackguard be replaced? They're the only cards I'm missing...
Geist is such a bad include for ladder decks. I'd lose the geist and one healing and put stampeding kodo and primordial Drake.
Druids just play more aggressively because of geist. The initial value with idol was using the first to get on board and using the second to generate more copies. Now its value is making your dude's bigger even faster. It's how you play around geist. If you can counter a card by changing tactics instead of a card it's value as a tech choice is reduced greatly. Evolve is another that doesn't really matter because thrall is 2 of them. It can hurt an evolve deck but at rank 10 or below your opponent will be skilled enough to play around losing it. Priest play around it by drawing more so they have a better chance at having a backup answer. Control warlock is about board control early game. Save equality/conc for turn after they play guldan and then flood them so their hero power isn't as useful. Big priest is weak because it relies on high rolling on practically every turn. You either flood them on board or play big threats that require them to make bad trades.