[Legend-66%Win] Evolve Shaman V19
- Last updated Oct 7, 2017 (Evergreen Nerfs)
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Wild
- 18 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Evolve Shaman
- Crafting Cost: 6900
- Dust Needed: Loading Collection
- Created: 9/26/2017 (Evergreen Nerfs)
- Vignu
- Registered User
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- 4
- 15
- 37
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
198
Hi everyone, I'm Vignu from Italy, and this is the list I used to climb from rank 5 to legend, with a pretty good 66% win rate. Right now the worldwide overall deck win rate is over 56%.
A couple of proofs from the last season...
Ten games after hitting Legend...
As you can see from the pairings, Priest is not unwinnable and Rogue is a problem.
It's not a new or original deck, but it's a solid one for ranking. It performs really well against all classes and decks, with just one exception the "new" Pirate-Rogue deck that is nearly an unwinnable match-up.
Thanks a lot for the good feedback... Home page deck! Thank you all!!
Mulligan Rules
Let's begin with the obviousness, those are the cards that you will never want to keep in your opening hand, no matter what: [card]Patches the Pirate[/card], [card]Saronite Chain Gang[/card], [card]Doppelgangster[/card], [card]Aya Blackpaw[/card], [card]Bonemare[/card], [card]Jade Lightning[/card], [card]Bloodlust[/card], [card]Thing from Below[/card].
On the contrary the following cards are what you want to always keep: [card]Jade Claws[/card], [card]Primalfin Totem[/card], [card]Bloodsail Corsair[/card], [card]Fire Fly[/card].
For each other card we have to decide to keep a single copy, looking at our hand and opponent. Let's try it...
Evolve. I usually don't keep it but when I hold it is because there are two conditions: 1) I have at least two other cards from the must keep list 2) I'm facing a control deck that will probably play [card]Skulking Geist[/card]. In this situation try to use it before he reach 6 mana, never understimate a 4-5 one-cost-minions army that evolve.
Devolve. Against Druid I often keep it unless my hand has no initiation: it's to valuable against all his buffed minions and is the perfect counter for Spreading Plague. Consider to keep it with a solid hand (better of four cards) against Priest (buffed minions, [card]Shadow Essence[/card]), Warlock (Devolve can destroy a good Zoo-like start), Warrior (Dirty Rat, taunts, pirates), Rogue (Edwin VanCleef, buff) and also Mage (Doomsayer).
Flametongue Totem. Keep it if you have just one of the must have cards.
[card]Maelstrom Portal[/card]. Always keep one against Hunter, often against Paladin. Consider it when facing Warrior (pirates?), Rogue (pirates!), Warlock (Zoo?) and Shaman.
[card]Mana Tide Totem[/card]. With some solid start ready, I will always ponder if keep it. It's a garantee card draw, costs 3 mana (so we can spend all our resources), discounts our [card]Thing from Below[/card], calls removals...
[card]Thrall, Deathseer[/card]. With Coin and a decent start, I will usually keep our DK against control decks (specially for Anduin). The hope is to find a way to sneak him in play as soon as possible: 3 or 4 little 0/2, 1/1, 1/2 minions can become scary monsters too early for a control deck to handle.
FAQ (Priest gameplan, Deck replacements, ...)
Why only one Bloodlust? Isn't it better than Bonemare?
Well this is a close one, and certainly there can be arguments for both. I know that many Evolve lists play two copies of Bloodlust,but I still prefer to have a single one of each for the following reasons:
1) You can't evolve a Bloodlust, while Bonemare it's an awesone target ("Oh, you're welcome [card]The Lich King[/card]!").
2) Bloodlust requires more minions to be effective, while a single Totem is all what Bonemare needs.
3) Bonemare itself and his effect last more than a turn, giving you more consistency and resiliency (and often a taunt).
4) Different mana cost means more options.
Btw, Bloodlust cost (2) less, so it can win the game sooner, but it can also sit usless in your hand. One fun fact about Bloodlust is that it can be either your best or worst top deck, depending on the situation, while Bonemare is less extrem. So, that's all I think about it, try for yourself and let we know your opinions.
Isn't Jade Spirit better than Saronite Chain Gang?
Usually no, because [card]Jade Spirit[/card] spawns a "secondary" minion that costs less than 4, so it's a weaker option to evolve. Sure enought if the game is a long one and you wait your others Jade cards before play the Spirit it can be better than [card]Saronite Chain Gang[/card]. But in an aggressive deck you dont want to wait, and cast a turn four Saronite + coin + Evolve is a great play. Least but not last, two taunt minions sometimes save your life.
This is a copy/just another Evolve deck...
When I posted this I wrote "It's not a new or original deck, but it's a solid one for ranking". I just wanted to share the list that bring my third Legend Rank so more easly than before, so that others can try it as well, and that's all...
OP control Priest is unwinnable, what can I do?
Just to clarify: this is certainly an hard match-up but is far from unwinnable, as myself many players stay comfortably over 50% against Priest.
Against Anduin you always want to be very aggressive, having more than one minions in play and close the game asap.
Never play a coined [card]Jade Claws[/card] but instead play Coin+hero power.
In your opening hand, if you have a good start, consider to keep a Devolve: it counter [card]Northshire Cleric[/card], [card]Golakka Crawler[/card], Radiant Elemental+Power Word: Shield, Doomsayer and eventually a big minion he can sneak in with Barnes or a [card]Shadow Essence[/card], should it be that deck.
The biggest problem with the Priest are his many big removals: [card]Shadow Word: Horror[/card] (maybe comboed with Pint-Size Potion) and [card]Dragonfire Potion[/card]: both are a pain but you can try to play against them using many time your hero power and always keep new gas in hand. It's crucial to balance aggression with a backup plan. Keep track of what removals he had played (remember Shadow Visions too, guess it), try to force him use more of them.
Make a good use of your 4 attack minions and try to have a lot of them (Bonemare battlecry on a 0 attack minion, well placed Flametongue Totem, evolutions, jade...).
Another really important advice is how to use Evolve: specially in this match-up (where you know that a [card]Skulking Geist[/card] will come, sooner or later) it's often a good idea to evolve early, with a decent number of one-two cost minions, in order to push the aggression. For this reason keep an Evolve in your opening hand if your other cards permit it. Always use it, even for just 2-3 minions, if you have the two Evolve in hand. I'd wrote it in the mulligan guide and I repeat here too: keep [card]Thrall, Deathseer[/card] with and a decent start and the Coin.
During late game control the attack valour of your minions: you dont want too many 5+ attack ones before he plays [card]Shadowreaper Anduin[/card], make an intelligent use of [card]Thrall, Deathseer[/card] hero power. This game are usually longer than others so you will eventually draw your match-up killer Bloodlust.
What can I use to replace...
[card]Aya Blackpaw[/card]? This is quite easy: [card]Saronite Chain Gang [/card] or second Bloodlust.
Patches the Pirate? Without him also the two [card]Bloodsail Corsair[/card] become useless, but who cares about them anyway. I can think of many way to fill these 3 spots ([card]Saronite Chain Gang[/card] or Pantry Spider+ 2 Argent Squire, for example) but you will lose the 2-minions-for-1-mana and the deck thinning effect, so your power level will drastically decrease.
Maelstrom Portal? That's an hard one: portals fit a precise role and in doing so they leave random Evolve targets. There is not a good sostitution, but I'll try a single [card]Lightning Storm[/card], that you can find in many evolve list, and another cheep removal. You can also try [card]Argent Squire[/card] or [card]Golakka Crawler[/card].
[card]Thrall, Deathseer [/card]? I will not play this deck without him. I often keep him in my starting hand if I know my opponent is not aggro. Also what would happens if your opponent plays a Skulking Geist? You will unable to evolve anything in your evolve deck... It's our strongest card and decide when play it or keep it is the hardest choice of my games.
Have a nice day!
6 october edit. I started this season ranking and I want to playtest one variation: due to the massive presence of Golakka Crawler, I cut the Pirate Package from the deck. I'm still unsure on the best sostitutions, actually I'm trying 2x Argent Squire and a single Pantry Spider (double creature and most wanted 3-mana-drop), we'll see if it's work.
Pls check the FAQ before ask questions, ty!
Hi bro! I'm going to spend all my dust on this deck, but I'm short for Patches the Pirate and the 2 Bloodsail Corsair. I will try your 6 October's edit and cut them off, btw how is that working?
Do you still think that 2 Jade Spirit are not worth? Because I have them and would be cool if I could use them and save some dust.
Thanks in advance!
Just my personal take: if you are considering coining Jade Claws, it probably means you have no 1-drop (Priests run no 2-health 1-drops, so you don't need the weapon turn 1).
Coining hero power gives you a token on the board, starts discounting your TFB and leaves you with two mana on turn 2 to play Claws, whereas if you coined Claws on turn 1, you'd have a floating mana turn 2 due to overload which you couldn't use unless you topdeck a 1-drop.
Really well explained and with a lot of info,good job amico mio :)
can't get a single win lately :"$
Useless in current meta. Think about it before begin to play it
depends which rank you are currently on. i'm on 10-5 right now and i can say from my statistics that there are plenty of hunters, mages and same shamans. so it is just the right time to play this shaman for me
Agreed. Its only a win if you have crazy good rng
Hey do you think is the best way to counter rouge with this deck? a guide against keleseth rouge would be really helpful!
Starting to have a problem with worriers who hide behind tons of amour with this deck.
why do i feel like bonemare is so shit in this deck
i dont have patches , whould 2 Argent Squire be a good replacement for him ?
replacement for Maelstrom Portal? or is it just too essential? dont have Karazhan
Just buy Kara
Hey Gents trying this deck out but I don't have patches (don't want to craft) so I replaced the pirate package with 2 x Argent Squire and 1 x Bloodmage Thalnos really good presence on the board early on and combo with Maelstrom Portal owns hunters like crazy ill let you know how it goes
Guys, awesome deck! Super fun to play, plus great laddering potential. I play without pirates, with two Argent Squires and one Lightning Storm. It really helps. Thanks @Vignu!
...... check the FAQ ......
What about using volcano in this deck ?? and instead of which card ???
İn my opinion volcano can turn the game while something going wrong.. somelike hunter and warriors using bitterhyda.. some rogues too... Unstoppable zoolock with good starting rogues with double keleseth etc. i m also thining about avalanche for an unsafe situational card in this deck. not sure. hope u can share ur opinion with me.
Tbh player who mastered a class vs less experienced one playing with equal circumstances. weaker one need somemore defensive cards due to misplays. it is why i want to add one of these cards above.
tnx for guide..
Can't play this deck without Bloodmage Thalnos, what to throw away? Mana Tide Totem maybe?
I wont take out one of our two only 3-drops, that's also card advantage and [card]Thing from Below[/card] discout. Maybe I'll cut 1 Fire Fly or Bonemare instead.
- firefly x 2 + hungry crab x 2