R5 to LEGEND Unique Token Paladin (32-9, 78% wi...
- Last updated Sep 25, 2017 (Evergreen Nerfs)
- Edit
- |
Wild
- 18 Minions
- 9 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Paladin
- Crafting Cost: 5120
- Dust Needed: Loading Collection
- Created: 9/25/2017 (Evergreen Nerfs)
- goFASTER
- Registered User
-
- 1
- 2
- 8
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
83
Here is the deck I used to climb from Rank 5 to Legend post-nerfs. I have gotten to legend with very similar token paladin decklists in previous seasons but was not finding much success pre-nerfs due to the rampant amount of druids with Spreading Plague on the ladder. Now that Spreading Plague is not as big of a problem in the current meta, and with the addition of Righteous Protector in the KOTFT set, I have found much more success with this deck.
Proof:
Stats:
From Rank 5 - Legend:
With legend games included, higher sample size:
Strategy:
Dominate the early game with quick board presence and snowball into victory. The opponent will generally have no choice but to inefficiently use removal on resilient small threats. This deck is also strong at regaining board presence after board clears. Draw power comes from Divine Favor and Cult Master. Finishers are Sunkeeper Tarim and Lightfused Stegodon (notably the +3 attack adapt). Can also get a Sunkeeper Tarim from Stonehill Defender, but Wickerflame Burnbristle and Tirion Fordring are also strong keeps depending on the match up.
At the moment, I am not sure if there is a clearly unfavored match-up. I would say druid with spreading plague is unfavored, tempo rogue and hunter appear to be closer to even, and all other match-ups seem to be favored but further testing is probably needed to confirm this.
What do you think about including Eggnapper in this deck? Great synergy with Darkshire as all 3 have 1 health. Plus it's just a decent sticky turn 3 drop.
Hey if i tried to make this deck into a wild deck what would i replace for the musters and quarter masters and other things
Very nice! Does well against priest and rogue. Altho i just lose against druid cause of spreading plague.
Clunky deck, never seems to work right. Evolve shaman and other control decks always shut this dow I always get board cleared or out tempoed too many times.
great deck.
I made a couple of changes as I didn't have all the cards.
One glutonous ooze for > bloodsail corsair
One ivory knight for > divine favor
One tirion for > patches the pirate
can someone make a whole update of this deck?
I added a Bolvar , FireBlood.
this deck is wrecking hunters right now lmao
omg this is crazy...
RISE OF THE MINIONS
This deck is awesome. Pretty fun to play, It just makes your opponent to wast every removal early on andthen you flood nonstop.
dont you think a Knife uggler would be awesome?
Thanks for sharing
- 1 Hydrologist
-1 Divine Favor
+2 Knife Juggler (It's a beast in this deck... you summon so much minions... do the maths.)
Thank me later.
Another deck with Patches... It's getting ridiculous. Can't wait to see that piece of crap rotate out.
I've been feeling like you for a while, I ended up crafting it and joinning the pirate train...
Sadness. I don't feel it's worth crafting him at this time. A few more months and he's gone anyway.
Lol calm down. If they follow the former pattern the new HS year starts around April. Unless I missed some announcement.
Are you finding the Acherus Veteran to be that big of an upgrade over the pirate package? I can see the utility in the Bilefin Tidehunter in generating extra tokens and a taunt, but I feel as though the pirate package sometimes offers you an out for your own Golakka Crawler and the value of pulling Patches the Pirate from your deck in a fight for early game board control seems important, especially for this deck.
Is there a replacement for pirate package ?