[WILD] Reno N'Zoth Value
- Last updated Aug 7, 2019 (Saviors of Uldum)
- Edit
- |
Wild
- 14 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Mage
- Crafting Cost: 18380
- Dust Needed: Loading Collection
- Created: 9/23/2017 (Evergreen Nerfs)
- marcusandrus
- Registered User
-
- 5
- 30
- 42
-
Battle Tag:
marcusandrus#1621
-
Region:
US
-
Total Deck Rating
13
Link:
BBCode:
Export to
Would certainly love to see a guide for this; especially given the inclusion of Kel'thuzad (an old favorite of mine).
Also, what are your thoughts on potentially including Sindragosa? (given her synergy with both Nzoth and Frost Lich Jaina)
Hi :) please excuse my english as it is not my first language.
I was running sindragosa in a previous version of this deck but for me the synergy with n'zoth is pretty "meh" since we want him to bring back powerful bodies and not 0/1 tokens that will add potentially useless cards to an already full hand. Having too much cards in hand always was an issue for me with this kind of deck. I took out Sindragosa when i got kel'thuzad and never regretted it.
Also this deck relies on multiple win conditions.. You can win without drawing the DK, because of powerful deathrattle minions and their synergy with n'zoth and kel'thuzad, unlike a more traditionnal elemental mage where if the DK is in the bottom of the deck you most likely lost. My favorite combos with this deck : trading sylvanas to get a powerful ennemy minion and then bring her back with kelthuzad. Later on you spam the board with multiple sylvanas with n'zoth. Or spamming the board with multiple feugens or stalaggs in late game is very threatening
The reason i don't run counterspell and run spellbender instead : no one plays around it.. When a priest will entomb a 1/3 instead of feugen, you'll be happy. When mill rogue will gang up a 1/3 instead of coldlight, you'll be happy. When paladin casts the stegodon spell on a 1/3 on your side of the board, enjoy the insta-win. ;)
Edit : forgot to mention the pyros synergy with kel'thuzad in the late game when games are going to fatigue both players are running out of steam but you get to play 3 10/10 pyros... Very satisfying..
Problem with this deck is the early game... That's why i added deathlord and sludge belcher, does wonders in early games against hunters + they come back with n'zoth later for more defensive value.
Also since it is a fatigue deck, quest mage are insta concede for me.. Trying to find a way to counter them But i cant find a place for dirty rat or eater of secret. Secret paladins are a problem too but not impossible to win.