Legend in 3-Days: 64%W Secret Tempo Mage
- Last updated Sep 28, 2017 (Evergreen Nerfs)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Tempo Mage
- Crafting Cost: 3720
- Dust Needed: Loading Collection
- Created: 9/15/2017 (Frozen Throne)
- RDeeHs
- Registered User
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- 5
- 35
- 39
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Battle Tag:
N/A
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Region:
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Total Deck Rating
352
Hello! [Big thanks to TwoDoorsThePlebLord and Kreptoman for helping out people in the Comment section! I haven't had time to be around lately as I have a big offline LAN to prepare for. It makes me really happy too see that a lot of people have had success with this deck! :) <3]
My name is RDee and I am a Pro player for Vexed Gaming.
I always try to look at the meta and predict what the next big thing could be.
As we all know Druid dominates the ladder, but Priest is also on the high rise and looks to become even better when the nerf hits 18th September.
If you check out my stats from rank 8 to legend you will see that I am 16-2 vs Priests, my matchups has mostly been Kazakuz Priest with 2-3 Big Priests. You will also notice that the only negative matchup is against Paladin.
Paladin will get hit a little bit by the nerf, meaning the matchup could become better.
So..This deck is working right now and seems really strong when played right, but could it become even stronger when the nerf hits? This is why I want to share it, I have barley faced any Secret Mages on ladder, but still the deck seems so strong. So why is no one playing it?..
The two biggest classes that people play right now is Druid and Priest, I played 151 games from rank 8 to Legend. I went 38-27 vs Druid 58.5% win rate. I went 16-2 vs Priest 88.9% win rate. I believe my sample size is big enough to prove this deck to be Good in this meta.
Alright so advice I can give you:
Mulligan: Mana wyrm / Babbling Book / Frostbolt / Glyph / Arcanologist / Apprentice.
We want Early game, It looks great to save Kirin'Tor + Secret to get an insane tempo start, but it easily backfires.
It's hard to snowball into the midgame without a 1 or 2 drop, even if we coin 3+3 drop (Kirin+Secret) it's rather weak. Mirror + Countespell has different effects depending on your matchup, it can be really weak or really great depending on what deck you face and which mana you decide to use it. But coining it turn 2 into a turn 3 Kirin+Secret usually gives you little value and negative 2 cards in your hand.
So what we want to do is try to mulligan and develope a board turn 1-2 and snowball and not skip 1-2 and go straight to 3. A dream scenario would be go first into Mana Wyrm > Arcanologist > Kirin'tor+Secret > Kabal crystal runner.
Tho the odds of this happening is so small that we can't save Kirin'tor and Kabal in our mulligan on random unless we have all 4 at once, we want the other 1-2 drops more.
The basic of this deck is tempo and that's how we have to look at it, play tempo and not the best value card.
Using secrets is really fun and I'll give you a few examples.
Let's say you have counterspell in your hand vs a Paladin, great! Now we can mess up his Steed, tho has he played Hydrologist? Because that card is great at messing up your CS's, what you want to do is play it at 3 if you think it's aggro pala to counter Blessing of kings, otherwise you play it on 5 to counter steed, but only if he hasn't played a Hyrdrologist and saved the secret in hand.
Vs Priest it can be great to get your board out and use a counterspell first at turn 5, to counter his Dragonfire potion play.
Vs Druid you want to think about turn 4-5.
Jade Druid: Turn 4, if you can do counterspell go for it because it can mess up his Nourish or he has to sacrifice his Innervate to stop your CS.
Vs Token Druid: This is a fun mind game! If you can play a secret turn 4 it's cool, from my own experiance very few Druid players then dare to play Living Mana.
So a dream scenario is you play Mirror entity he tries to play around it and plays Hydra. All of a sudden you get a hydra and board control = GG.
Otherwise if he plays Living mana into a counterspell it's also GG. It's because of mind games like this I managed to hit 58.5% vs Druid.
*You always want to save a Frostbolt vs Druid to counter a turn 1-3 Viscious Fledgling.
Replace:
You can replace the Lich King for one more Bonemare/Medivh/Antonidas - A late game finnisher.
Lich King is a good late game threat as he replenishes your hand when you are really low on cards, he forces a reaction as he is an 8/8 with taunt and a unique card draw effect.
Using 2x Bonemare increase draw consistency but makes you focus more on board to not dead draw a Bonemare without being able to use it.
Medivh has good synergy with spells like Portals for board control/tempo and a nice unique battlecry effect as Bonemare.
Antonidas will usually not see play until turn 9 when you can combo him with a glyph or frostbolt, if lucky can combo with Conjurer's Mirror image at turn 8.
*Cool idea is using 1x Bonemare 1x Antonidas and putting in a Bully or two!*
You can replace Conjurer for 1x Babbling book or 1x Acolyte. I've tried both and Book is nice for more early game while Acolyte is nice when you face more control decks for a better late game.
Conjurer is a nice card to curve into and better vs all the Face/Aggro decks!
Conjurer also gives you a good midgame boost with Mirror images into value Bonemare.
I hope this deck can help You to climb the ladder and have some fun in HS :)
Gameplay video vs Highlander Priest by Kadakk:
Gameplay video by TheSynch:
Let's play by seancool_com:
Twitter: https://twitter.com/VexedRDee
Twitch: https://Twitch.tv/RDeee - I stream a lot!
Sorcerer's Apprentice seems bad... dont see game, is not so good for tempo and a few times have a bad value at your own turn or mid game. Maybes good at late game, what you guys think? Thanks!
Nonono, it's one of the best tempo cards you got. Examples: Coin turn 2 Apprentice into a 2 mana Arcane Intellect vs control decks / or random secret if bad mulligan draw.
Vs Other tempo decks at turn 3 you can do Apprentice + Frostbolt or Glyph to take over the board/tempo and snowball.
Free Mirror image with Conjurer turn 4-5.
Any card you get from Glpyh with Apprentice is insane.
As a two mana drop it has 3 attack = trades positivitly into other early game cards as Priests Cleric/Radiant Elemental. Mages Mana wyrms/Apprentice/Arcanologysts.
Mid game example: Apprentice out at turn 5-6 = Portal cost of 6 instead of 7 = Game winning tempo.
There is more to it but I think we covered enough to say it fits into the deck :)
-1 Babbling Book
+1 Kabal Lackey
for turn 2 combo with mana wyrm or medivh's valet or others
It seems to me that people are either owning Priest or having trouble with them. I can only think it comes down to a: Playstyle or b: low sample size where the Priest or Mage got very lucky.
My sample size is 16-2 which isn't the biggest but shows that it's a good matchup, only advice I can give is go hard for the tempo plays and don't be afraid of aoe board clears, we don't have time to play around them. Getting a counterspell out turn 4-6 can be crucial to hitting an early lethal.
Can also hit a late game lethal vs Dk-Anduin with Fireballs-Portals-Glyphs as his healing hero power dissapears.
I wrote this to two people before in the comments as advicve:
"Need to mulligan for Sorc apprentice to gain great tempo, counterspell is also great in this matchup at 4 or 5 to counter Nova or Dragonfire! While arcanologys is great but can be harsh in combo with Apprentice as Potion of madness kills you.
Another great curve is arcanologyst into Kirin tor instead of apprentice as then Pot of Madness cant board clear and a 4 attack minon counters their other removal in Shadow word Pain/Death + a Secret at curve offcourse for tempo."
I've actually been playing a very similar tempo mage deck, except one less Bonemare and one Shimmering Tempest in for better curve, and a Ghastly Conjurer out for an Ice Block in order to have a sticky secret for the Medivh's Valet activation. Absolutely breezing through the ladder along with another homebrew Zoolock deck.
Sounds cool, happy to hear that your homebrew decks are working out that well! :)
Any replacements for Primordial Glyph?
Well ill copy what I wrote to another guy asking about this matchup: "Need to mulligan for Sorc apprentice to gain great tempo, counterspell is also great in this matchup at 4 or 5 to counter Nova or Dragonfire! While arcanologyst is great but can be harsh in combo with Apprentice as Potion of madness kills you.
Another great curve is arcanologyst into Kirin tor instead of apprentice as then Pot of Madness cant board clear and a 4 attack minon counters their other removal in Shadow word Pain/Death + a Secret at curve offcourse for tempo."
I myself never had a problem with Priest as I feel we out tempo them everyday in the week and if we can't kill them before Anduin we can easily kill them after. If they can't heal anymore, fireballs, portals and glyphs are their worst friend. They are Highlander Priest tho with a 1-off everything, so they can counter most stuff if they draw luckily against you.
Nasty deck, man! Really dishes out the damage quickly.
Went from rank 8 to 5 with this deck with a score of 13-4! Quite a good deck in the current meta! :)
Was quite salty for failing to a Paladin, since it was purely my fault of failing the secrets order. But they are sure beatable. Them failing casting a six mana spell are not able to recover. BTW is there something to tweak against "BIG EZ"-decks?
Paladin is a bitch to play against since they out tempo us so easily, luckily they aren't that populer right now!
Hmm well not really we already play 2x mirror entity which are king against "big ez" decks since they play few minions but powerful ones. Conjurer should also do work here as they don't want to hit into mirror images with the big minions.
Maybe Antonidas can be a good finnisher then instead of DK as he can be so good late game.
We should have an easy time out tempoing them and going face tho :)
Awesome deck bro!
nice mage deck here
Nice deck, tho. Lots of fun in casual, kicking Hunter butt
My todays results with this deck (absolutely no changes) from rank 10 and 5* to rank 5 in 3 hours total.
The most problematic matchup for me was aggro rogue (prince kele'stealth style). No problems with others :D
those are usually the key cards in any tempo or secret mage xd
This deck is really fun to play and has a real good winrate. After 90 minutes of playing this deck i went 10 - 1. Only loss was to aggro druid, but that was just one of those pure RNG games. He coined Vicious Fledgling on turn 2 followed by Vicious Fledgling on turn 3 without me drawing either of my Frostbolts or any other answers. I even tryed to muligan for them, but RNGesus was rooting for Aggro Druid in that game. :D
Today got rank 5 with this deck,nice build without changes. But I was thinking to turn in more controlling deck since i watch earlier by the morning Sjow playing against a Mage and he got mindblowed because of Kirin Thor played,then some turns later he was still thinking was playing against a Tempo Mage until point his Opponent Played Medivh and Frost Lich Jaina,then he realized was a Control Mage and still thinking he could win with Jades,he doesn't noticed he didn't shuffle idols into his deck. He obviously lost.