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Petal Rogue

  • Last updated Sep 30, 2017 (Evergreen Nerfs)
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Wild

  • 15 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5640
  • Dust Needed: Loading Collection
  • Created: 9/15/2017 (Frozen Throne)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    29

View 1 other Decks by theFallenAce
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Command the power of plants with this spell damage deck that revolves around stalling with taunt minions in order to collect and unleash razorpetals and sinister strikes. 

Burst the opponent down with beefed up spells using Evolved Kobolds and bouncing Tuskarr Fisherman. At the very least Tuskarr Fisherman+Shadowstep acts as an Evolved Kobold for only 2 mana. Use Prep+Sprint to draw through the deck fast and get those combo pieces ready. Control the board early with Eviscerates and Fan of Knives, get the taunt package out Tar Creeper+Stoneshaper. Sherazin is a powerhouse by itself. It provides damage push early on and constant pressure on your opponent's resources. Since you are already playing spells, it can be easily revived with no downsides or left dormant all game until the right moment, swinging board and ensuring a free target for spell damage buffs. Trade if you have to, otherwise chipping in small damage any chance you get will help a lot. If the opponent's  board gets too crowded, drop an Evolved Kobold+Fan of Knives for a board clear. Vilespine Slayer is a good control/tempo card, use it to kill big minions to stay alive. When you start falling off late game, start looking for lethal. At 20 HP or less spell damage +3 will be enough to kill the opponent or get you closer to finishing them off the following turn. Decision making is key, some situations require a certain play to be made even if it's not objectively correct.

Matchups: Does reasonably ok against aggro as long as you don't draw poorly or snowballed to death, favorable against slow decks and squishy decks. Weak against high sustain decks such as Elemental Mage and greed decks. Lacks healing and tools to fight fatigue games if you run out of steam.

Mulligan: Don't keep any Sinister Strike or Razorpetal Volley in your starting hand. They are dead cards early on as well as Shadowstep. Shuffle back Tuskarr Fisherman and Evolved Kobold because those are only dropped before making a play. Keep Razorpetal Lasher, Firefly, Fan of Knives for aggro, any taunt minion is good here. Keeping Preparation and Sprint is situational but will allow you to draw as early as turn 3 or 4 opening up your options and hitting the cards you need.

Tips & Gists: Bounce Tuskarr Fisherman twice for an easy +3 spell damage for 2 mana. DK Valeera for duplicating more spell damage and razorpetals. Stealth and 5 armor will guarantee an immune turn. Evolved Kobold is also another win condition, 2 of them will deal 14 damage with sinister strikes turn 10. I usually use the first as a bait that can be paired with removal or to start the OTK process. It's only meant to survive a single turn to do it's thing but if it somehow survives it's a huge bonus. The second one can be duplicated with DK Valeera.

Damage Potential (for reference): 6x Petals w/ +5 spell damage = 30 

2x Sinister Strike = 16 Eviscerate= 18 

Other card options worth testing: Vanish, Headcrack, Doomsayer, Lich King, Malygos, Mimic Pod,  Shadowcaster, Bonemare, Prince Valanar

Final thoughts: Inspired by Malygos Rogue, I didn't like the clunkiness of the deck and the poor spot it is in. By removing Gadgetzan Auctioneer and Malygos, it felt less restricted and more flexible. You don't run the risk of having a 9 mana card as your only win condition. Aggro matchups are better with taunts. No stale, miracle gameplay.