[LEGEND] Gunnolf's Wild Malygos Druid ft. Multi...
- Last updated Apr 10, 2019 (Rise of Shadows)
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Wild
- 5 Minions
- 24 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Malygos Druid
- Crafting Cost: 12020
- Dust Needed: Loading Collection
- Created: 8/30/2017 (Frozen Throne)
- Gunnolf
- Registered User
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- 16
- 41
- 88
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Battle Tag:
00100100
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Region:
EU
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Total Deck Rating
1076
Come in and Warm your Frozen Boots by the Fire!
Allow me to introduce myself. My name is Gunnolf, and I am originally from the Land Down Under a.k.a. Australia. I am an avid gamer that has acquired a real passion for card games, which originated from my humble beginnings as a Yu-Gi-Oh collector and eventually grew from my dabbling in Cardfight Vanguard and Buddyfight, until we reached the game we know as Hearthstone.
I've played Hearthstone since the days of classic, with multiple accounts on both EU and NA servers. Despite having reached the Rank of Legend and my own personal mentality of equating 'having fun' with 'winning', I am not really a fan of meta power-grinding & net-decking, not that there is anything wrong with that. Therefore, I enjoy thinking about new, cool and fun deck ideas that push boundaries while also allowing you to win and those are what I want to share with you guys every-time I post a decklist.
I have presently become a contributing writer to WILDHS and will be posting articles there on a semi-regular basis, regarding deck-archetypes the status of the meta as well as how to get the most fun out of this game even if you aren't a big spender. If any of this sounds interesting, then I highly recommend that you check out of the website, as the writers and the owner himself are some of the nicest people you'll ever meet with great in-game knowledge (link to be website can be found HERE). You can also follow me on Twitter for latest updates.
If you genuinely like my content and would like to see me produce more of it, then please consider supporting me on Patreon. This is by no means necessary but it will definitely help me out in the long run. Thanks for Reading ^^
Deck Introduction
It is my utmost pleasure to present you with my very own 'Legendary' take on the AK combo list that is guaranteed not only to get you to legend but also allow you to have fun while doing so ^^. Now in terms of the combo itself, it is a very self-explanatory and somewhat straightforward deck to pilot now that we have Ultimate Infestation for Druid. What you want to do is mulligan for your ramp cards. Stop Aggro with Spreading plague and then proceed to just OTK your opponent with Aviana -> Kun the Forgotten King -> Malygos -> Alexstrasza -> Damage spells as they stare dumbfounded at their screen.
There are quite a lot of ways to build this deck so make sure you 100% check out the section below if you want to find the best build for the current meta you are in.
Alternate Deckbuilding (Multiple Win Conditions)
In the current metagame, I firmly believe that my Alexstrasza variant of the Malygos OTK Druid deck is better. It is quicker, it includes card dumping mechanics so that you can draw off of Ultimate Infestation reliably without fear of overdrawing and overall your hands are considerably less clunky with fewer combo pieces.
Build No. 1 (Floo's Reign)
If you have the Legendary Minion Flobbidinous Floop and the meta is a little bit slower (like that will ever happen) you can run this build that has several more options. It may not be as good against aggro as it's Oaken Summons counterpart but it performs just as well if not better against control:
-2x Ironwood Golem | +1x Flobbidinous Floop & +1x Witchwood Piper
-2x Oaken Summons | +2x Ferocious Howl
Build No. 2 (Anti-Armor)
However, for the sake of providing a full picture of the deck I have to state that there is another way to build the OTK. It involves more combo pieces but the deck is considerably more relevant in any meta where you see players stacking armor. The principal difference is that instead of Alexstrasza you run Ixlid, Fungal Lord + Faceless Manipulator. This combo can fetch you up to 4 Malygos which can make a single Moonfire do 21 damage.
To play this version of the deck you can make the following changes to the present list at hand. Essentially:
-1x Innervate | +1x Faceless Manipulator
-1x Alexstrasza | +1x Ixlid, Fungal Lord
Build No.3 (Anti-Dirty Rat)
Recently an alternative, quite competitive build has come to light. This is a good alternative to the Ixlid variant showcased above in the eventuality that there is a control meta a foot with Dirty Rat being of particular prevalence. The way you protect yourself against that effect is thanks to the weapon that Druid got from Kobolds & Catacombs, Twig of the World Tree. It should be noted that even in this build there are variances in the way in which the deck can be built.
-2x Oaken Summons | +1x Twig of the World Tree & +1x Faceless Manipulator
-2x Ironwood Golem | +2x Mire Keeper
Additionally, instead of Mire Keepers and Alexstrasza you can make the following changes that will allow your deck to be a little more consistent against aggro while also retaining the protection provided the weapon against Dirty Rat.
-2x Oaken Summons | +1x Twig of the World Tree & +1x Faceless Manipulator
-2x Ironwood Golem | +2x Ferocious Howl
-1x Alexstrasza | +1x Faceless Manipulator
-1x Innervate | +1x Blingtron 3000
Build No. 4 (Even Faster Build)
So, with the new expansion of BOOMSDAY, the deck got a few new tools that can be utilised to effectively OTK smash your opponent as quickly as possible. The downside is that the new card telegraphs your hand to your opponent so it is more vulnerable to Dirty Rat but nonetheless the build really works well.
-1x Alexstrasza | +1x Gloop Sprayer
-1x Ultimate Infestation | +1x Juicy Psychmelon
-1x Innervate | +1x Faceless Manipulator
This build of the deck does essentially the same amount of damage that the Ixlid variation would do except it is much easier to actually get the cards you want from your deck since Gloop Sprayer is an 8 cost minion and actually synergises with Juicy Psychmelon. This latter version essentially renders the Ixlid variant obsolete but people may not have some of these cards so I have included both for your convenience.
Build No. 5 (Fastest Versatile Non-Aggro)
Another expansion and another build and this one is actually stupidly fast thanks in particular to one new minions, namely Jepetto Joybuzz.
Now because this legendary draws two minions from our deck, we are unable to run the oaken summons package. This in turn makes the deck a little less viable against aggro but it's still druid so you can still win the majority of the times. Having said that, it's still more suitable to a slower meta.
Furthermore, if Jepetto Joybuzz draws the correct combination of minions (see below) you can OTK your opponent without all the necessary combo pieces in hand:
a) Alexstrasza [/card]+ [card]Malygos (Gives you 8 mana you cast all the damage spells you need).
b) Kun the Forgotten King + Alexstrasza (with Malygos in hand you have 9 mana to OTK people).
c) Aviana + anything else (allows for lenty of mana left over to do damage + draw assuming you get Kun the Forgotten king As well).
In general, I think this is the most versatile way to build the deck that allows for the fastest possible combo. Also just in case some one questions why we aren't running Juicy Psychmelon, well, it is becaause it draws a lot of our cards and we want them to primarily remain in the deck for us to get the effect from Jeppeto Joybuzz.
Build No. 6 (Classic)
Very solid build which I recommend using if you don't have Jepetto Joybuzz. More so geared towards dealing with aggro a little bit better but it still maintains great consistency for drawing the combo.
-2x Ferocious Howl | +2x Oaken Summons
-1x Jepetto Joybuzz & -1x Lesser Jasper Spellstone | +2x Ironwood Golem
Card Choices and Deck-building Explained
In this section, I will explain some of the card choices I opted for and the reasoning as to why they were included over potential counter-parts.
1) Alexstrasza: There is a lot of controversy when it comes to play this card in Malygos Druid but I personally like it because its effect is applicable across multiple opponents. furthermore when it comes to certain classes that we know do not have health healing like Druid for example you can just play Alex on curve and start swinging at their face for 8 if they can't remove it. It may sound strange but this strategy has won me so many games.
2) Innervate: Even if it only gives one additional mana, the card is fantastic for hand-dumping after Ultimate Infestation but also allowing you to get to that critical turn just that tiny bit quicker. The card is now mandatory because Aviana was increased to 10 mana.
3) Flobbidinous Floop: Considering the nerf to Aviana, I wanted to make the deck as flexible as possible when it comes to winning. So even if you have to burn both Innervates and the coin (if you have it), you still have a way to OTK your opponent.
(At the present time, only a few cards have been listed but I will include more if questions pop-up within the comments section regarding substitutions and why other cards were included.)
Tech Choices
Considering that I have listed multiple ways in which to build the deck above, I won't repeat what has already been covered. However, I do intend to mention a couple of cards that might prove very useful to you should you hit particular pocket metas or just want to ramp faster towards your win condition.
1) Biology Project: This is never a turn 1 play (especially against Shaman). Just don't do it. While it may allow you to ramp faster giving an aggro deck the ability to flood the board with minions before you have an answer can be devastating.
2) Deathlord: This can be your combo breaker minion and it fits in nicely with the oaken summons package as well. I recommend including with care but this minion can be game changing if you play it in a combo mirror.
The History of Card Choices in Malygos Druid
I have been playing this deck for a very, very, very long time and as such have adapted this list multiple times for the readers to enjoy and even get to Legend with. All though the cards in the past may not be relevant at the present time, I wanted people to see and understand how the deck evolved over time and how it wasn't always the tier 2-1 deck we play today. Rather it got there with tireless support from the community. Anyway, I hope you enjoy this trip down memory lane.
-1 Faceless Manipulator / +1 Alexstrasza This change is honestly debatable. However, I feel that Alex is less useless on the board if pulled by dirty rat and represents more damage in a control match-up for fewer cards compared to double Malygos.
-2 Innervate / +2 Doomsayer New innervates I feel are not good enough to run in this list. Doomsayers help slow the game down versus aggro which is pretty much your only bad match-up.
-1x Gadgetzan Auctioneer & -1x Ultimate Infestation / +2x Azure Drake You just aren't dumping your hand quick enough (or at all) to make use of the second UI and with the loss of innervates auctioneer isn't that relevant.
-2x Raven Idol / +2x Novice Engineer Since we are not running the double Malygos version, then there is no need to run extra burn. We just need extra efficient card draw. Running Novice over Loot Hoarder because we want the draw to be instant.
-1x Living Roots / +1x Bloodmage Thalnos Extra cycle to get to the end game.
-1x Jade Blossom / +1x Mulch Nice single target removal to help win miracle match-ups if they develop a big minion too early. Also jade Blossom is the weakest of the ramp cards doing nothing in the late game as the body it provides is irrelevant.
Additional Changes as of 15/11/2017
-1x Fandral Staghelm / +1x Malfurion the Pestilent Unfortunately, Fandral has very limited working proficiency with this deck even though he interacts nicely with cards like Wrath and Nourish. On the other hand, the Death Knight provides offensive and defensive capabilities (if you do not own the Death knight you can run Mind Control Tech, Druid of the Swarm or even Ancient of War).
-1x Jade Blossom / +1x Eater of Secrets This tech choice is a little bit iffy and can potentially be easily changed for something else to suit the meta. For now though, a card that deals effectively with Ice Block doesn't hurt. Jade Blossom is just terrible in general, I have completely cut the card from the list. If you so wish you can choose to omit this tech slot in favor of a second Living Roots since it doubles as anti-aggro tech and extra burn.
-2x Novice Engineer / +x2 Sludge Belcher Fairly obvious choice, removing some cycle for arguably the best taunt in the game that can also put on a little bit of pressure.
Kobolds & Catacombs Update
The deck has legitimately become extremely scary with this expansion due to some of the new cards we've received. With a little more support it is very likely that this deck will be propelled into Tier 1 status. The changes are as follows:
-2x Mire Keeper / +1x Poison Seeds & +1x Innervate: We lose some ramp but overall gain a great removal tool that is especially relevant against giant decks. In addition because we are running double ultimate infestation we need cards to dump from our hand.
-2x Sludge Belcher / +2x Ironwood Golem: Again it is a faster minion than belcher and also synergises with Oaken Summons.
-2x Doomsayer / +2x Oaken Summons: It works as an extremely cheap Moonglade Portal that thins your deck out thus making drawing your combo pieces faster and more consistent.
-2x Azure Drake / +2x Branching Paths: The card is extremely versatile as it can provide you with double the draw compared to Azure Drake, healing against aggro and potentially even buffs for a big Spreading Plague.
-1x Bloodmage Thalnos / +1x Ultimate Infestation: I have finally given into adding the second Ultimate Infestation again for the sake of consistency of draw. I do this with the full knowledge that most like, the second UI will never be cast due to hand size.
Guide & Match-ups
Against Control & Combo oriented decks you want a good mix of card draw and ramp. It is recommended that you keep Wild Growth, Greedy Sprite, some of your early draw Wrath or Oak Summons and in some Fringe cases even Ultimate Infestation.
Against Aggressive decks your keys to success are early removal tools (Wrath,Tar Creeper,Spreading Plague), ramp (Listed above) and card-draw (listed above), in that order.
Vs Exodia or Freezemage (100% 4-0): Very much a favored match-up, if you know how to pilot it correctly. Your board is irrelevant most of the time so no need to try and save it unless the full combo is on the board. Save your burn for your opponent's face and only use it to clear minions if the chip damage pressure is too high. If you keep all your damage spells, then you are capable of going through at least 3 Ice Block and winning. Also be very careful against Exodia mage as they could cause you to overdraw by playing Coldlight Oracle. You need the full combo to win so check your hand capacity every turn.
Vs Reno Priest | Various Iterations (100% 6-0): Very favored match-up. There is usually nothing they can do to stop your combo or a way for them to clear Malygos & the rest of your board. Be wary of Dirty Rat and or Deathlord as they could present a problem if played. Recommended to build up a small board with azure drakes to do some chip damage and pile on the pressure. Only problems you could face is armor from Kazakus potions and the Death Knight.
Vs Evolve-Token Shaman (100% 1-0): Not a great sample size but I would venture it's a 50/50, so neither favored nor unfavored. Doomsayer, Spreading Plague and Wrath are your lifelines. If you get them in time, you are most than likely to win. It is worth considering unleashing the combo of minions even if you don't have the full burn, as shaman will struggle to deal with it more often than not.
Vs Aggro Shaman (100% 1-0): Same as above, although I think it's slightly less favored for this deck compared to the token variant match-up.
Vs Mill Rogue (50% 1-1) & Tempo-Oil Rogue (75% 3-1): Rogue is one of those classes that is hard to mulligan against as you don't know what they are playing. As a general rule if you don't know your opponent's deck, mulligan as though they are aggro/Tempo. If they turn out to be Mill, don't worry and keep calm as you can still win. Take great care in dumping your hand and even nourishing for crystals as they will draw cards for you thanks to Coldlight Oracle. Please note that, in such match-ups Alexstrasza is a non essential combo piece, so even if she is burned you can still win.
Vs Murloc Paladin (33% 1-2): Paladin in general as a class is probably the worst match-up for this deck, if they are of the murloc or dude variety. Board can potentially snowball too quickly. Major lifeline is an early Tar Creeper. Control paladin is theoretically a favored match-up.
Vs Jade Druid (0% 0-1): Not a great sample size. Early spreading plague might help but the possibility of counterplay is quite limited if they tempo out. Not unwinnable but it's quite draw dependent.
Don't have Malygos?
In the eventuality that you don't own Malygos I am going to recommend another other druid combo deck that Involves Aviana and Kun the Forgotten King. Specifically, it revolves around C'Thun and his buffers. As a result it is much cheaper (since C'Thun was a free Legendary).
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Author's Notes
As you can see, in comparison to other combo lists this one relies on drawing the combo as quickly as possible and as a result is very cycle heavy without a great amount of anti-aggro tech.
In my climb to Legend, I faced very few aggro decks and as a result I made my deck faster and more consistent. It is likely that some cards will be replaced in the future to deal with an aggressive meta (which has been done as indicated by the changes above) but for now this is an optimized version.
Take your time to learn the deck. it isn't an easy one to master and requires a decent amount of games played on ladder to know the match-ups.Will update the list in the future, so stay tuned!
I enjoy deck-building a multitude of interesting decks that are both entertaining and Legend viable (with some odd Free-to-Play lists mixed in). So if you like this deck (or anyone of my other ones) consider leaving a thumbs up, as it really helps in the long run! :)
Thank you guys for all your support and if you have any suggestions, let me know.
I really don't want to sound like a conspiracy artist but blizzard matchmaking is a certified prick. I've been running tests by including single 'test tech cards' in my deck. Specifically when I played Burn Mage I added in 2 volcanic potions just to see what I would get. Went 15 games in a row w/o facing a single aggro deck >.>
I honestly call bullshit sometimes with the way the games work :D
Hey mates gunnolf and markus ,I want to tell you how to defeat kingsbane rouge,
Easy just don't draw, just burn your cards as fast as u can ,and never try to use ur UI or nourish to draw cards , branching baths just use it for armor or giving your minions +1 attack if u have a big board.
Thx gunnolf for the great list though, having so much success with.
Edit:I found that using Zola instead of ixlid is just useful (instead of alexstraza), so we can have 3
Of malygos with faceless manipulator
Well, to me it looks that i ALWAYS have a huge lose streak when reaching rank 2 with 2+ stars, deck regardless. It's like some freaking jinx lol. I'm trying to get legend for half a year already lol I've tried everything (except Rogue and Hunter, cuz i miss too much cards):: Togwaggle Druid, Maly Druid, Renolock, Shudderwock, Odd Pal, OTK Pal, DMH Warrior, OTK Warrior, Aggro Mage, Ress Priest, and already tried new Eureka OTK Shaman. Well at least i can clearly say that Odd Pal have been the strongest (at least most consistent) archetype thru all these months. Somehow my WR on Odd Pal decks (had like 6-7 different variants) never dropped below 60% (how the F if i was just bouncing back'n'forth between ranks - idk, don't ask me lol)
But as to druid decks, even tho i have 50+% WR on Togwaggle - it's just not enough to rly climb the ladder, and now with Boomsday it looks that it became even weaker (too much strong aggro and combo-breaking cards out there)...
Yeah it's going to be an issue. Because psychmelon is such a retarded card everyone is teching against druid now so there will be issues when trying to climb. Star Aligner would probably be the most safe version to use on ladder since it is a bit better equipped to deal with dirty rat due to minion density.
Personally I am taking a break from Druid and rocking Paladin. I just posted my mech paladin List for Boomsday. Thing is a beat. Currently sitting at 63% winrate over a lot of games. In my last one I punched through 70 health worth of taunts and even more armor and still won the game. With the right build, paladin can carry :D
Nah, i still think that Odd Pal is stronger - i've seen mech pals only 3 times with my Odd Pal, but won em all without much of a hassle. Now i test different DMH Warrior decks, i waited sooo long for Control/Fatigue Warrior to comeback as a tier 1 deck, and i think it happened with Boomsday lol))
Even tho atm i test pretty weird non-meta versions (mostly mechs heavy) i think Warrior will definitely take his place at the top-tier ^^
Odd paladin is definitely the match-up I had most issues with my mech deck but I only played against 2. The deck is better teched to deal with druid and even shaman which are the core of the meta. It does so well mainly because I cut the magnetic crap down to 2 minions which I use as finishers. People try to cram in all the magnetic stuff and then play KEA on top of that, which resurrects close to nothing.
Here it is if you want to give it a try. It's pretty off-meta itself but it's like the deck I made last season Secret Aggrodin that actually broke the meta pre-boomsday. That did well against odd-paladin but that was purely because of Knife Juggler.
Hey, Gunnolf. I just found this guide yesterday, and have been having a great time, although I definitely need some practice piloting this correctly.
I was wondering, though, what you thought about this deck and Witchwood? I know that a lot of Druid decks throw in two Spellstones and Ferocious Howl, as one example.
Heya mate. Thanks for checking out the deck and yes indeed it does take some getting used to. I want to say that about 15% of the games I win I do so without the full combo or the combo at al. It's all about experience really.
People run the Spellstone instead of Wrath which is ok but personally I like the cycle option. Doesn't change the deck in a major way so you can always make that change.
The Witchwood didn't really add anything to Malygos Druid. However, with the knowledge that the second Ultimate Infestation is usually dead in hand (but two are run for drawing consistency maybe you could cut one for a Ferocious Howl. ^^
Hey Gunnolf, been playing this deck quite a bit, still learning the ropes and trying not to misplay, but I'm loving it. I will say, I've tried a C'Thun variant of the deck, and though it's just as enjoyable (if not more so), it just doesn't seem to have the same amount of power as this one... perhaps because it's missing the Oaken Summons package?
EDIT: By power I mean that my winrate with it has been lower... there's definitely more than enough damage, especially w/ Youthful Brewmaster!
Yeah the C'Thun Version is definitely weaker now since it is impossible to run the Oaken Summons package with the bounce effects. However, I am trying to perfect the deck for fun! ^^
I'm glad you like ~ it's probably my favorite deck out of all my submissions although the jury is still out.
You are correct! 90% of the time you won't be able to use the second Ultimate Infestation. However, it's in there for draw consistency. Hopefully in the future blizzard will release another form of good card draw that can replace the second copy! ^^
Nice to see you were also convinced that the golems are better than tar creepers. Despite being 1 mana more (which doesn't matter most of the time because you wanna recruit, not play them), golems' constant 3/6 stats make them better for trading in YOUR turn AND can eventually deal chip damage to keep armor under control (life doesn't matter much, as you'll Alextrasza them anyway).
Any other reasoning besides these?
PS: Despite my interest in this deck, I've never played it yet lol... Don't have Kun and hesitant to craft him... Maybe if Razakus gets absurdly prevalent in Wild after the rotation I may do it as a hard counter to them.
Yeah, perhaps I was too harsh on the ironwood inclusion before. But extensive playtesting with them sure did convince me of all the reasons mentioned above.
The deck is just good. Kripp just got legend with his own version of Maly Druid and inevitably the archetype has really picked up since he played it. I would strongly recommend crafting the combo pieces but I won't try too hard to convince you just yet. Mainly because I have an article coming out next week on this exact topic. Although it is kind of sad that I had the article ready weeks ago and only now got around to publishing it! :3
Your version of the deck in the WHS article still features Tar Creepers and 1 Innervate instead of 2nd UI. Intended?
BTW, don't you miss increasing the damage potential with 1 Faceless? That way you can be more liberal with your pings and protects against eventual armorers. I lost to one guy that put 4 Malygos on the table with Ixlid + Faceless (obviously it was overkill, he killed me with a single 24dmg Swipe...)
Yeah that article was written and scheduled to be published well before I made the changes. It was backlogged content but because Kripp made an already good deck popular, I thought I might as well publish it now to get more people interested in the deck.
That is a good point. I haven't made the changes yet but pending on more playtesting I am going to make the following modifications: -2x Greedy Sprite & -1x Mulch | +2x Poison Seeds & +1 Faceless Manipulator.
Whether or not I make these changes will depend on the speed of the meta post the nerfs. So we'll just have to wait and see ^^
Hi, replecement for Alex and mulch? Two drakes maybe? Also don't like greedy sprites, when pulled off late, they are useless. I had one golem and one shredder. What do you think? Also, sometimes even one ui is too much :)
Well if you aren't running Alexstrasza (or Mulch) you'll potentially need more fuel for the Malygos burn strat, so you will need 2 Raven Idols. All ramp cards in the 3 mana slot are relatively useless in the lategame, in AK Druid anyways. Main reason you run sprites is because they synergise with Oaken Summons but that being said for even more defensive options double golem could work :)
Hope that helps! ^^
Did you take a look at Tempostorm’s version? It uses ironwood golems instead of tar creepers and double UI instead of 1 Mulch?
i can see some advantages of golems but being 1 mana more expensive can be bad if you don’t recruit them. As for double UI, can be better to draw your full deck earlier
I am not really a fan of Tempo-storm content. Often it is rushed with a lot of cookie cutter inclusions that make little to no sense.
Now as far as the changes it recommends, I would never play Ironwood Golems over Tar Creepers paying 1 extra mana for 1 extra health is not worth it imho if we go off the worst case scenario.
Secondly as far as a second Ultimate Infestation is concerned, you can include it over Mulch as long as you know that 8/10 you will never be able to cast the second UI. Your hand gets too clogged up by combo pieces. Potentially to make a second UI work, I would cut Branching Paths and replace with Innervates so I could hand dump easier.
Hey Gunn wassap?
Could update the guide with Cubelock matchup since now it's among top 3 played decks in Wild ladder (rank 5-legend at least). Many people are even teching a Spellbreaker because of that.
I suppose it's a bad MU because you can't really deal with an early Doomguard/Mal'Ganis/Voidlord (except for the single Mulch), and if they drop Guldan DK, the Spreading Plagues won't buy you enough time to draw your whole combo. Is this how you see it?