Legendary Reno DK Mage
- Last updated May 2, 2019 (Rise of Shadows)
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Wild
- 18 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reno Mage
- Crafting Cost: 17400
- Dust Needed: Loading Collection
- Created: 8/25/2017 (Frozen Throne)
- FirePalyHSplayer
- Registered User
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- 12
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- 74
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Battle Tag:
FirePaladin#2229
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Region:
EU
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Total Deck Rating
335
Rise of the Shadows guide and deck update is online
I strongly recommend you to read the guide before playing the deck. This deck is hard to pilot and not everyone can play it properly. In right hands this deck is unstopabble.
First of all: Prove (legend of season 41. other ones will be posted in the comments If I take the screenshots). It is still sucessfull deck even in 2018. I hit Legend with it in S41 EU, S45 Asia and now S48 Asia from rank 5 to legend and on EU it helped me a lot on ranks 4-1 where I was switching the decks a lot.
My list that I made is aimed to have succes against anything but you can definitelly improve some matchups by switiching cards. Remember to adapt the list to your local meta and if you have any further questions, ask me here in the comments under the deck. Dont be greedy though. It is kinda hard to build a succesfull deck or switch some cards and for Reno Mage this statement doubles.I highly recommend you to read this linked guide from Element91 on Reddit which explains Reno Mage playstyle and mentality overall. His deck is also aimed to have succes against wide variety of decks
https://hsreplay.net/decks/mFyzNE70issuYi6Vm2bcsc/#gameType=RANKED_WILD&tab=overview
https://www.reddit.com/r/wildhearthstone/comments/a9ooy4/element91_reno_mage_guide_part_1_general/
Last update
02.05.2019 Reno Mage in Rise of Shadows: Yet again my Reno Mage built appears again on HS.Replays with some data backed up
Packages
- Hero Power package: This package is aimed to try new cards and cool comboes with introducion of Rastakhan. It is mostly aimed against a slower part of the ladder while still being decent against Aggro: - Sindragosa, - Medivh, the Guardian, - Medivh's Valet [/card], - [card]Explosive Sheep - Arcane Keysmith. + Daring Fire-Eater + Jan'alai, the Dragonhawk, + Spirit of the Dragonhawk + Blast Wave + Waterboy
- I pity fast decks: Package for your aggresive matchups improvement: - Sindragosa, -Medivh, the Guardian, - Skulking Geist , + Zilliax, + Tar Creeper,+ Blast Wave inclusion of Baron Geddon is also considerable.
- I'm kinda Greedy: Basically this package is aimed to be greedy af xD - Mad Scientist, - Mind Control Tech + Pyros + Jan'alai, the Dragonhawk
- I will make Combo decks suffer: The hybrid between Mill and Control Mage: - Sindragosa, - Medivh, the Guardian, - Mind Control Tech + Duplicate, - Azure Drake +Baleful Banker + Deathlord + Research Project
Mulligan:
- Aggro+Midrange:
The goal is to drag them to the late game,where they are going to run out of resources and going to be outcontroled
So Mulligan for: Mad Scientist,Doomsayer,,[card] Arcanologist [/card], Explosive Sheep,Volcanic Potion,Kazakus(Potion for 1 or 5)
- Control:
Here we can afford a little bit slower start
Mad Scientist,Doomsayer,Arcane Keysmith,Coldlight Oracle,Polymorph even Frost Lich Jaina for turn 9
- Combo:
All cards that will get you closer to your Reno,removals and Iceblock so they wont OTK you or make an Insane board. Dirty Rat andPotion of Polymorph are your cards to date. Also Coldlight Oracle can screw them and burn few cards)
Comboes of the deck:
- Brann Bronzebeard+Kazakus+Manic Soulcaster
- Atiesh+ Any high cost spell including Kazakus Potion for 10 mana
- Ragnaros the Firelord after Frost Lich Jaina is also Ragnaros, Lightlord xD
- Icy Touch activators are not only enemy minions but also Bloodmage Thalnos, Sindragosa's tokens and Polymorph
- If you really wanna be a Mill Mage Brann Bronzebeard+Coldlight Oracle+Manic Soulcaster is here for you :P
Matchups:
Priest: Most common: Big, Inner Fire in some Shell(Dragon,Deathlord one),Reno Priest,
Big Priest: Is now the most difficult Priest matchup after Raza nerf. We are looking here obviously for polymorphing his threats so they appear in his ressurect options. Outvalue him through Kazakus 10 mana potions. The best Polymorph option are value genrating cards like Ysera and The Lich King + Ragnaros the Firelord
Inner Fire/Topsy Turvy Priest: What can I say. Destroy any minion he plays. Combo disruptions like Rat and Potion of Polymorph are valuable. :D
Reno Priest: This is probably the strongest deck in Control vs Control matchup. Not only because Arcibishop is hella good in this matchup, but also because 1 mana Heropower of Shadowreaper Anduin thanks to Raza is still really powerfull. Then you just add Deathrattle or Dragon package and voila! You have basically the deck that cannot be killed easily. In this matchup you just need to milk all your value from your deck. If you want to improve Control matchups like this, then add Zola instead of Ooze. Brann Bronzebeard+Kazakus+Manic Soulcaster is one of the comboes that are definitelly to go.
Warlock: Most common:Cubelock,Renolock,Zoolock,Controllock,Evenlock,Mechathunlock,The Darkest Hour Warlock
Renolock: The most powerfull warlock deck right now is Renolock. The reason behind it is the fact that it is basically a deck of 30 amazing cards. It can combat any type of deck and in a good hands can win an unwinable matchups like Kingsbane Rogue. To beat the Renolock you need to get the maximum value of your deck. Try to play around Deathlords and Rats and sneak the Coldlight when he has 8+ more cards in hand. This game will definitelly go to fatique and you will need to adapt your gameplay. He also have Hand and Deck disrupting things so adapt your gameplan to it. While this matchup involves RNG as any other matchup, the skill level of both Reno players matters a lot.
Cubelock: Cubelock is still an explosive Control-Combo deck. Drag him to the late game and make sure that his Guldan will summon only Voidwalkers. Polymorph cards are amazing in this matchup, as well as Reno and your threats like Medivh,Jaina and Ragnaros.
Zoolock and Discardlock: Extremely scary in early and midgame. Weak in late game. So make sure you drag him there thanks to boardclears and minions. Then apply pressure and win.
Controllock: Give him the same treatment as Renolock because it is just version that is a little bit weaker.
Evenlock: This deck has some oldschool Handlock vibe to it. Manage your removals right and you should exhaust him pretty succesfully. Potion of Polymorph is often played on turn 3 or 4 to prevent early Mountain Giant.
Mechathunlock: Your combo disruption tools are there to help you win the game. Also they tend to not play around Coldlight Oracle and Research Project so feel free to mill them)
The Darkest Hour Warlock: Yup. Another Highroll Big deck enters the game. Mulligan for Coldlight and Project and play them. They relly on having a big stuff in the deck so it gets pulled out. Prevent it thanks to these cards. Treat this matchup overall as you would treat the Big Priest one and you will realise that it is way easier to manage in late game than Big Priest.
Druid: Most common: AvianaKun combo Druids,Aggro/Token, Jade Druid, Mill Druid,Hadronox Druid, Kripps Hakkar Druid,Big Druid
AvianaKun Combo Druids: Oh boy this matchup can be frustrating. It all comes down to who will get to their wincondition faster. Afternerfs this statement is not true. Your wincondition in this matchup, is disrupt his combo. Regardless the Druid combo,this can be archieved trough Brann+Dirty Rat, Potion of Polymorph landing on Aviana. But if you managed to fail in that pray for you Arcane Keysmith to discover Explosive Runes or another Potion of Polymorph. Current combo versions that are know are these( TogAzalina,Malygos, Ragnaros OTK)
Kripparians Hakkar Druid: Same as for AvianaKun Druids: Dirty Rat,Potion of Polymorh together with Brann and Arcane Keysmith are your winconditions. Time them right.
Aggro/Token: Exhausting him with your AOE spells and Reno is the key to win
Jade Druid: Do what you have to do to stay alive and then Skulking Geist his wincondition. If you play newer version of the deck either tech Skulking Geist, or exhaust him so he has Jade Idols only and then Overwhelm him trough Kazakus Polymorph and Ressurect shennanigans.
Mill Druid: This is actually a pretty winable Mill matchup If you manage to Skulking Geist [/card] his 1 mana spells and draw [card]Manic Soulcaster
Hadronox Druid: This might be a matchup where you can struggle due to the fact that Wild version runs N'Zoth that summons Hadronoxes back. The crucial combo is Brann Bronzebeard+Kazakus+Manic Soulcaster. You are searching for 10 mana spells and especially the ones that are Polymorphing the board and are summoning some threats. Also the key cards are Polymorph and Potion of Polymorph which will make a Sheep which is a beast and which will be added into poll of Witching Hour
Big Druid: Might do some highrolly turns but with well managed removal tools, This matchup is easy win
Mage: Most common: Aluneth Tempo Mage, Exodia varriations, Reno Mage, Odd Mage
AlunethTempo Mage: This matchup is 50/50. The key is to play around his secrets as much as possible possible and just exhaustiung him.
Exodia varriations: Coldlight Oracle, Dirty Rat and Potion of Polymorph are here to help you. Set up them correctly and you will win.
Reno Mage: The most common type is in Nzoth Shell. Trough value generating cards and comboes this matchup is easy while our comboes are far better than just swarming the board with Nzoth and value cards like Pyros
Odd Mage: New archetype formed in Rastakhan (in terms of success). Play this matchup similarly like against Control Mage or Reno Mage, it usually doesnt have enough good late game cards to keep up with our late game stage.
Rogue: Most common: Kingsbane Miracle,Mill, Tempo/Odd,Big Rogue, Thief Rogue, Quest Rogue
Kingsbane Miracle: No explanation needed. Just do what control deck have to do.
Mill Rogue: 99,999999% unwinabble. We are Control deck, control decks sucks against Mill Rogue. There is a slight chance where you can Dirty Rat his first Colglight, Potion of Polymorph second one but thats unlikely to happen.
Tempo: No matter what varriation (Keleseth or Baku one) just clear their board and drag them to the late game where this deck is superior
Big Rogue: Second strongest Big deck after Priest one. Make sure to Potion of Polymorph him in early game. Drag him to late game and start clearing his board over and over again with Kazakus 10 mana Polymorph potions. This deck can run out of resources kinda quickly especially if they are overcomitting.
Thief Rogue: It is kinda like Tempo Rogue but stronger against Control thanks to Tess. Just make sure you to get some value out of your cards and you should be ok.
Quest: The later she completes the quest, the better for you. Clear her minions to minimalise the chances of bouncing them back into her hand
Warrior: Most common: Pirate,Control Nzoth Warrior, DMH Warrior, Quest Warrior, Bomb Warrior
Pirate: A classical Control vs Aggro matchup. Exhaust them.
Control Nzoth Warrior: An easy matchup due to the more powerfull late game options
DMH Warrior: Now thats actually a winnable Mill matchup due to the fact that he may not clear Kazakus Potions on 1 turn. Especially if there is at least 4 of them thanks to the Brann Bronzebeard+Kazakus+Manic Soulcaster combo.
Quest Warrior: A Control Warrior with a different wincondition. The weakest spot of the deck is its unabilitty to Armor Up after the Sulfuras is played. Make sure you have some minions on the board and just start pushing some face damage.
Bomb Warrior: Not so powerfull deck is quite poiwerfull against Reno decks because of bomb shuffling mechanic. The key here is to play Frostlich Jaina, then heal trough Elementals and then overwhelm the Warrior with far more superior late game.
Paladin: Most common: Anyfin,Control Exodia, Buffadin, Call to Arms varriations, Odd Dude Paladin,Odd Mech Paladin
Anyfin: Your goal is to survive 2 Anyfin Can Happen. Polymorphing his Murclos really hburts him a lot.
Control Exodia: Kill him, kill him before he plays the combo. In Wild with access to Emperor Thaurissan he don't need to run Burgly Bully [/card]. [card]Skulking Geist is your MVP here. Dirty Ratting his combo pieces is really satisfying thing to do
Buffadin: Clear the board. Make sure your life total is above 20 health due to the charge minions like Chillblade Champion
Call to Arms varriations: Clear his board, and again, and again, and again. You need to exhaust them. Choose your boardclears wisely, draw cards and drag him to the late game to outheal his damage with Jaina and Reno
Odd Paladin in general: ^Same strategy as Call to Arms varriations. Even tho its weakened it is still powerfull enough. Im seeing some lists addinf greedier Mech package and Paladins legendary spell.
Hunter: Most common: Spell Hunter, Midrange Mecha Hunter, Big Beasts Hunter, Reno Hunter
Spell Hunter: The only powerfull turn of this deck is turn 4 Barnes into Y'Shaarj. If you deal with it with Polymorph or any other way then you basically win as long as you play well. Well we can succesdully say that this doesnt count.Deathstalker Rexxar together with Zul'jin are really amazing hero cards and will ensure that this matchup will go into fatique. Manage your resources right and go for greedy comboes.
Midrange Mecha Hunter: Boomsday brought a new deck for Hunter. With new Mechs in the pool Midrange Hunter have been ressurected and it is actually slaying. General strategy is to exhaust him. Our value and heals and boardclears are superior. The only thing that he does better is Tempo Plays. Make sure to deny that with your cards and you will come out as a winner.
Big Beast Hunter: Treat it like a Big Priest or Big Rogue and you should be Gucci.
Reno Hunter: Looking for a kinda longer game than against a typical Hunter. Embrace the true power and value of your deck and you should come out of this fight as a winner.
Shaman: Most common: Aggro/Murloc Shaman, Malygos Shaman, Control Ressurect Shaman, Shudderwock Shaman, Reno Shaman, Even Shaman, NoFunAllowed lists
Aggro/Murloc Shaman: A classical Control vs Aggro matchup. Exhaust them. With an addition of Rise of Shadows there is a similar archetype built around Murlocs and not Overload package. Treat it the same way as Trogg overload version.
Malygos Shaman: Potion of Polymorph hitting hisEmperor Thaurissan or Dirty Ratting his Malygos = GG
Control Ressurect Shaman: We are far more stronger Control deck than him. Easy matchup as long as you manage your resources right.
Shudderwock Shaman: There are currently 2 versions of this deck. If we are talking about Jade version, go for Hero Jaina as soon as possible while picking up polymorph potion from Kazakus for his Shudderwock turn. If we are talking about OTK version, pressure them as hard as you can. Brann Bronzebeard+Coldlight Oracle or Dirty Rat might be game winning here.
Reno Shaman: This is the type of matchup where you will use all your powerfull comboes. Reno Shaman is extremely good against Control because it never runs out of steam thanks to Hagatha and Shudderwock which might be brought back by Baleful Banker or Zola. So simply what you are looking here for is to destroy him trough your board presence and value. Best picks for Kazakus Potions are board clears, Summonings on the board and adding some Demons to your hand.
Even Shaman: Even Shaman is Midrange type of deck and it should be treated that way. Drag him to the late game with clearing his board and staying alive and then start beating him with your legendaries.
NoFunAllowed lists: Usually revolve around Shudderwock. Time your Dirty Rat
Card replacements
Arcane Intellect or Research Project instead of Coldlight Oracle
Dr. Boom,Jan'alai, the Dragonhawk or Dragoncaller Alanna instead of Sindragosa. You can also replace her with Baron Geddon which will improve your Odd Paladin matchups but hurt your Control matchups.
Zola the Gorgon instead of Gluttonous Ooze for even more value.
Manic Soulcaster can be replaced by Zola the Gorgon or Baleful Banker
Witchwood Piper instead of Azure Drake
Arcane Keysmith can be replaced by these cards:Zilliax, Giggling Inventor, Tar Creeper, Deathlord
Hex Lord Malacrass is an Odd choice but I see him being played as a replacement for some of the late threats.
Overall you can switch some cards and adapt the list to your local meta. If you have any questions, feel free to ask me.
Why no *insert card name* in the deck?
Pyros: Mad Scientist is just waaay more usefull.
Emperor Thaurissan: We dont want cheaper spells. We want 10 mana Kazakus spells with Atiesh to summon Tyrantus and not 9 mana spells which will summon Dragonhatcher. It may be imcluded as a deck experimentation but generally speaking he is not that impresive in Control decks (except Renolock)
Inkmaster Solia : Because she is the worst Highlander card right now. All Kabal legendaries are about mana cheating. And Raza or Kruul can cheat out waaay more mana with their effects than Solia can. Also anti synergy with Atiesh
Toki, Time-Tinker Such a good Hero Power in Monster Hunt and such a bad effect as a card :(. She is not good nor statwise nor with her effect. It is more like meme card
Luna's Pocket Galaxy This card is a win more card in this specific deck. It would probably go instead of Firelands Portal but Firelands are really good in terms of tempo and value possibility with Medivh. Control decks tend to not spend all their mana on the turn anyway so this Mage legendary spell is not good in this deck.
Moving into https://outof.cards/members/firepaladinhs/decks
-research project -medivh +skulking geist +flamestrike
Great deck, like all Reno decks, thanks. I have Medivh and played couple games with him but for now it just seems useless, i found one more AOE better against aggro.
Thanks man^^ Do you find Flamestrike to be good enough as a 4 damage AOE? Have you added Skulking Geist back because of Jades?
Geist mostly because of Jades but it looks like it not worth it.. I switch it with Geddon but it need more testing, You know, i see a lot of aggro now, because i start with that deck on other server, where i never play Wild before, and there a long road from 25 before me :) I manage to climb a little after couple of hours and of course i expect meta is gonna change to more control way when im gonna climbing. Maybe im just bring Medivh and project back after some time, who knows.
About Flamestrike it works just perfect against aggro and it not a dead card against control matchups. I also love big Dragon Fury when RNGesus on my side.
Outdated garbage
I cant help myself but I really think that I would receive a more well thought critisism from a fish in my fish tank rather than you. What can I say? It seems like the deck is not for you my friend xDDD
bruh you probably played razakus priest when the hero power still cost 0 lmao.
What do you think about having Unseen Saboteur in the deck to have some chance of countering the big warlock or possibly ruin some other OTK deck? I see it as the Dirty Rat for spells. Thoughts?
Edit: Also what about Archivist Elysiana, is she too slow? But she would be pretty good in grindy match ups though.
Hi) I mean hes good against certain decks. But I dont see him being able to be as useful as Dirty Rat. Sure. He can be good against Darkest Hour Warlock but then again, Coldlight and Research Project are screwing him up already most of the time. And against combo deck he is useful too but then again,Dirty Rat is also way more useful because of the mana cost. You can play him if you want but I would be fool If I would tell you what you will have to cut for him. Because I honestly don't know. The current version seems to be working perfectly against wide variety of decks and I think that this recent build is the best one
About what grindy matchups are you talking about? Big Priest? Renolock? Odd Warrior? We already have a Kazakus shennanigans for this. Sure, she can be useful in grindy matchups BUT you have to remember few downsides that she has: 1) 5 cards are completely random and can be bad 2) The Wild cardpool is way bigger than Standard one so the chances of you getting shitty cards from her are increasing 3) Same thing as with Saboteur: What would you cut in order to improve your grindy matchups which again, are already managenable and winnable quite easily?
What do you think about Kalycegos in this deck?
Hi) I can see him being played in Reno Mage or Control Wild Mage in general. However not in this one. Kalecgos was made with a mindset to replace DK Jaina as a lategame tool which he sucessfully does in Standard. In Wild however,we have DK Jaina itself and and the mighty dragon becomes just a ok inclusion. His effect is powerfull but not necessary. I've seen him in some Reno builds together with Vargoth but in my build he doesnt have place because of his reactive nature,10 mana cost,more spells in Wild and anti synergy with Atiesh.
EDIT: He is definitely better than Inkmaster Solia thats for sure
I see. I've been running various versions of your list for a few months now with moderate success so I was curious, thanks for the response.
No problem) Good luck with your laddering ^^
Actually, I've a couple other questions if you don't mind.
Deck choices
Why was Thalnos cut? He seems perfect for this deck, given his swiss army knife status, and the many board clears.
Why Saronite Taskmaster? Seems kinda odd, and mostly useless unless you have it in your opening hand.
Why Blastwave? Seems quite weak due to the lack of spell amp.
Piloting
Generally I think I pilot your list quite okay, but sometimes I have some trouble making choices. One of the big ones is, How long should I hold onto Kazakus and/or Manic Soulcaster? I'll assume this is match up based, and I find myself holding them much too long and dont know when to drop kazakus for the early potion or Soulcaster for the body. And the big one: Which kazakus potions are most optimal in Control vs Control situations where im facing a deck like Renolock? I usually aim 100% for 10 cost mass-polymorphs, but I feel like im too linear in my potion crafting.
Thalnos was cut in favour of another Swiss Army Knife. Zilliax) whch also has some synergy with the deck (Magnetised on Explosive Sheep means that you have a baby between Reno Jackson and Baron Geddon xD)
Saronite Taskmaster as anti agroo tool because of Zombie Chow statline and Big Priest graveyard poluution. I've managed to counter a Mechathunlock with it a couple times as well)
Blastwave replaced the Flamestrike because of the following reasons: 1. 7) mana deal 4 to enemy board in Wild is slow so it is weak. 2)On 5 mana it is more managenable and obliterates aggro and token decks while having Cabalist's Tome effect .3)Paired with cheaper AOE options like Explosvie Sheep you archieve the same goal as Flamestrike.
Yes. It depends on the matchup and on the situation. Manic is usually dropped on curve against Kingsbane and more faster decks and being held into against slower ones. If you dont have a plan like Soulcastering the Reno for example against lets say Aluneth Mage of course. Same as Soulcaster, Kazakusis dropped on curve against faster decks for 1 mna or 5 mana potion that you make. The best picks are AOE,Armor,and ressurecting the minion or drawing cards of course. In faster matchups Kazakus serves the same purpose as Reno, drag the opponent to later stages of the game where you play Jaina and start lifestealing while clearing his board and making elementals.
Now about the almighty Brann+Kazakus+Manic Soulcaster combo. It is the main reason why this deck is powerfull and can outlive Renolock,Odd Warrior, Big Priest while obliterating some worse Control decks. It all depends on the game. Polymorph option is always good against Renolock and Big Priest, since they have multiple ways to flood the board with powerfull fat minions and polymorphing this board is just amazing. The strong pick as well is ressurecting 3 minions. Especially if your Elemntals have died and Ragnaros as well together with fat body of Medivh on top and such. Armor gain is ok. Because it is a health gain and it matters. Especially in fatique battles. What you need to keep in mind is the fact that you will have to adapt your gameplay few turns ahead to pick the Kazakus potions and such. Because of possibility of having 4 and more of them in the game, sometimes I make one which ressurects minions and makes 8/8 demon just to bait my opponent for removal or overcomitting and so on. It all depends on your gameplan and ControlVControl mindgames in later stages. You can beat Priest with 4 Spellstones and new 9 mana spells(that happened to me) or you can lose to Guldan Renolock flood because of bad strategy and RNG (also happened to me xD)
Hello, I have ran your previous version of this deck and I enjoyed it for Normal games, tons of fun but never reached the competitive fierceness at ranked. I got a notification of your changes but I have many questions on the current deck list, first; Jan'alai, the Dragonhawk ? Where are the hero power buffs? It will be really hard to achieve 8 dmg through the hero power till late game.
Manic Soulcaster is only useful for the barn-Kaza combo which makes it an extra dead card in the hand till 10 mana turn. which isn't idle vs most rush decks at rank 10 and above.
Hi)
Janalai is here because my mindset behind this Reno deck is to make it a strong hybrid between being reactive and proactive. I cut the Sindragosa because of that and replaced it with Janalai and here is why: 1. Same as Sindragosa, it comes in later stages in the game. 2. However, it is far more proactive because of the minion it summons-Ragnaros. Ragnaros is still to this day one of the strongest, if not the strongest 8 drops in the game. Combine this with Frostlich Jaina synergy and you have also Ragnaros Lightlord effect. Now combine it with Brann and you will have 8 Ragnaroses that are both reactive and proactive.
Maic Soulcaster is here for the Control matchups. Thats true. But shes not bad without her battlecry either. Spider Tank statline is just good. It trades with most 1,2,3,4 drops and it doesnt feel bad to drop her as a body against tempo deck early in the game. If you think that she is not that good though, just replace her. Some slots in this mage are flexible and this is definitely one of them
Hi, I've been playing a lot of reno priest and also enjoy playing mage, so I thought of making reno mage. However, I don't have sindragosa, medivh, geist, and manic soulcaster. I saw that soulcaster can be replaced with zola, but do you have any recommendations for the other ones? It seems like medivh is supposed to generate a lot of value, so is it a key card? And is janalai's battlecry actually consistent (it's hard to get it imo without odd mage)? Also, is the current list at top up to date? Sorry for a lot of questions but it would be greatly appreciated!
Hello)
Sindragosa and Medivh are both value generators. And as a value generators they can be replaced. That includes some interesting cheap choices like an addtional removal and cutting your value wincondition, or you can just put other interesting and unqiue minions. Hex Lord Malacrass is an interesting card. Barron Geddon has DK Jaina synergy. Elise the Traiblazer can be played with Brann and deny the fatique. Janalai can produce a second Ragnaros in later stages of the game (probably after Turn 10) and also has synergy with Brann. Tinkmaster Overspank can be teched against Cubelocks and Big Priests. Or you can go with Dr.Boom whose Boom Bots has DK Jaina synergy as well. Alanna is really debatable option but still good enough to cut it in the list if you meta is Control Heavy. Anomalus can be also played as some sort of Twisting Nether with Lifesteal. Lich King cant be wrong too. Zilliax is a Sylvannas/Ragnaros/Thalnos level of card in terms of vertisality and use and that what makes him powerfull. Im sure you can find your replacements)
Geist can be replaced by anything. I mean it. It is just a tech card against Jades,Inner Fire Priest and sometimes Kingsbane Rogue and dedicated Evolve Shamans. It serves no other purpose than that and can be replaced by any other card. You can tech in Ooze,Polymorph Boar,Boardclear or Taunt. It is up to you)
Manic Soulcaster can also be replaced by Baleful Banker
And yes. This deck still proves to be good in the current meta. As you can see in the beggining of the guide, there are more than 750 games recorded from rank 10 to legend with overall winrate above 59% on HS.Replay making it the highest wiunrate and the most played Reno MAge deck according to HS.Replay. I would say thats really something and it proves that its powerfull even with comparesement to other Reno Mage decks. I have to warn you though: For a Hearthstone skill level, Reno Mage is difficult deck to pilot and its the hardest out of 3 Kabal Reno decks to play properly. I gotta admit it feels amazing when is played right. Its just not for everyone.
Hope this hopes ^^
Thank you!! I made some replacements to finish the deck. I played about 15 games of it. It seems to do pretty well against aggro with all the board clear, and against combo dirty rat usually does the job. But in a control vs control matchup, I just don't have a consistent win condition. For example, I was playing against renolock and even with the double board polymorph I still wasn't able to win. Are there any clear win conditions to this deck, or a way I can implement any "last resort" win condition?