Legendary Reno DK Mage
- Last updated May 2, 2019 (Rise of Shadows)
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Wild
- 18 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Reno Mage
- Crafting Cost: 17400
- Dust Needed: Loading Collection
- Created: 8/25/2017 (Frozen Throne)
- FirePalyHSplayer
- Registered User
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- 12
- 29
- 74
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Battle Tag:
FirePaladin#2229
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Region:
EU
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Total Deck Rating
335
Rise of the Shadows guide and deck update is online
I strongly recommend you to read the guide before playing the deck. This deck is hard to pilot and not everyone can play it properly. In right hands this deck is unstopabble.
First of all: Prove (legend of season 41. other ones will be posted in the comments If I take the screenshots). It is still sucessfull deck even in 2018. I hit Legend with it in S41 EU, S45 Asia and now S48 Asia from rank 5 to legend and on EU it helped me a lot on ranks 4-1 where I was switching the decks a lot.
My list that I made is aimed to have succes against anything but you can definitelly improve some matchups by switiching cards. Remember to adapt the list to your local meta and if you have any further questions, ask me here in the comments under the deck. Dont be greedy though. It is kinda hard to build a succesfull deck or switch some cards and for Reno Mage this statement doubles.I highly recommend you to read this linked guide from Element91 on Reddit which explains Reno Mage playstyle and mentality overall. His deck is also aimed to have succes against wide variety of decks
https://hsreplay.net/decks/mFyzNE70issuYi6Vm2bcsc/#gameType=RANKED_WILD&tab=overview
https://www.reddit.com/r/wildhearthstone/comments/a9ooy4/element91_reno_mage_guide_part_1_general/
Last update
02.05.2019 Reno Mage in Rise of Shadows: Yet again my Reno Mage built appears again on HS.Replays with some data backed up
Packages
- Hero Power package: This package is aimed to try new cards and cool comboes with introducion of Rastakhan. It is mostly aimed against a slower part of the ladder while still being decent against Aggro: - Sindragosa, - Medivh, the Guardian, - Medivh's Valet [/card], - [card]Explosive Sheep - Arcane Keysmith. + Daring Fire-Eater + Jan'alai, the Dragonhawk, + Spirit of the Dragonhawk + Blast Wave + Waterboy
- I pity fast decks: Package for your aggresive matchups improvement: - Sindragosa, -Medivh, the Guardian, - Skulking Geist , + Zilliax, + Tar Creeper,+ Blast Wave inclusion of Baron Geddon is also considerable.
- I'm kinda Greedy: Basically this package is aimed to be greedy af xD - Mad Scientist, - Mind Control Tech + Pyros + Jan'alai, the Dragonhawk
- I will make Combo decks suffer: The hybrid between Mill and Control Mage: - Sindragosa, - Medivh, the Guardian, - Mind Control Tech + Duplicate, - Azure Drake +Baleful Banker + Deathlord + Research Project
Mulligan:
- Aggro+Midrange:
The goal is to drag them to the late game,where they are going to run out of resources and going to be outcontroled
So Mulligan for: Mad Scientist,Doomsayer,,[card] Arcanologist [/card], Explosive Sheep,Volcanic Potion,Kazakus(Potion for 1 or 5)
- Control:
Here we can afford a little bit slower start
Mad Scientist,Doomsayer,Arcane Keysmith,Coldlight Oracle,Polymorph even Frost Lich Jaina for turn 9
- Combo:
All cards that will get you closer to your Reno,removals and Iceblock so they wont OTK you or make an Insane board. Dirty Rat andPotion of Polymorph are your cards to date. Also Coldlight Oracle can screw them and burn few cards)
Comboes of the deck:
- Brann Bronzebeard+Kazakus+Manic Soulcaster
- Atiesh+ Any high cost spell including Kazakus Potion for 10 mana
- Ragnaros the Firelord after Frost Lich Jaina is also Ragnaros, Lightlord xD
- Icy Touch activators are not only enemy minions but also Bloodmage Thalnos, Sindragosa's tokens and Polymorph
- If you really wanna be a Mill Mage Brann Bronzebeard+Coldlight Oracle+Manic Soulcaster is here for you :P
Matchups:
Priest: Most common: Big, Inner Fire in some Shell(Dragon,Deathlord one),Reno Priest,
Big Priest: Is now the most difficult Priest matchup after Raza nerf. We are looking here obviously for polymorphing his threats so they appear in his ressurect options. Outvalue him through Kazakus 10 mana potions. The best Polymorph option are value genrating cards like Ysera and The Lich King + Ragnaros the Firelord
Inner Fire/Topsy Turvy Priest: What can I say. Destroy any minion he plays. Combo disruptions like Rat and Potion of Polymorph are valuable. :D
Reno Priest: This is probably the strongest deck in Control vs Control matchup. Not only because Arcibishop is hella good in this matchup, but also because 1 mana Heropower of Shadowreaper Anduin thanks to Raza is still really powerfull. Then you just add Deathrattle or Dragon package and voila! You have basically the deck that cannot be killed easily. In this matchup you just need to milk all your value from your deck. If you want to improve Control matchups like this, then add Zola instead of Ooze. Brann Bronzebeard+Kazakus+Manic Soulcaster is one of the comboes that are definitelly to go.
Warlock: Most common:Cubelock,Renolock,Zoolock,Controllock,Evenlock,Mechathunlock,The Darkest Hour Warlock
Renolock: The most powerfull warlock deck right now is Renolock. The reason behind it is the fact that it is basically a deck of 30 amazing cards. It can combat any type of deck and in a good hands can win an unwinable matchups like Kingsbane Rogue. To beat the Renolock you need to get the maximum value of your deck. Try to play around Deathlords and Rats and sneak the Coldlight when he has 8+ more cards in hand. This game will definitelly go to fatique and you will need to adapt your gameplay. He also have Hand and Deck disrupting things so adapt your gameplan to it. While this matchup involves RNG as any other matchup, the skill level of both Reno players matters a lot.
Cubelock: Cubelock is still an explosive Control-Combo deck. Drag him to the late game and make sure that his Guldan will summon only Voidwalkers. Polymorph cards are amazing in this matchup, as well as Reno and your threats like Medivh,Jaina and Ragnaros.
Zoolock and Discardlock: Extremely scary in early and midgame. Weak in late game. So make sure you drag him there thanks to boardclears and minions. Then apply pressure and win.
Controllock: Give him the same treatment as Renolock because it is just version that is a little bit weaker.
Evenlock: This deck has some oldschool Handlock vibe to it. Manage your removals right and you should exhaust him pretty succesfully. Potion of Polymorph is often played on turn 3 or 4 to prevent early Mountain Giant.
Mechathunlock: Your combo disruption tools are there to help you win the game. Also they tend to not play around Coldlight Oracle and Research Project so feel free to mill them)
The Darkest Hour Warlock: Yup. Another Highroll Big deck enters the game. Mulligan for Coldlight and Project and play them. They relly on having a big stuff in the deck so it gets pulled out. Prevent it thanks to these cards. Treat this matchup overall as you would treat the Big Priest one and you will realise that it is way easier to manage in late game than Big Priest.
Druid: Most common: AvianaKun combo Druids,Aggro/Token, Jade Druid, Mill Druid,Hadronox Druid, Kripps Hakkar Druid,Big Druid
AvianaKun Combo Druids: Oh boy this matchup can be frustrating. It all comes down to who will get to their wincondition faster. Afternerfs this statement is not true. Your wincondition in this matchup, is disrupt his combo. Regardless the Druid combo,this can be archieved trough Brann+Dirty Rat, Potion of Polymorph landing on Aviana. But if you managed to fail in that pray for you Arcane Keysmith to discover Explosive Runes or another Potion of Polymorph. Current combo versions that are know are these( TogAzalina,Malygos, Ragnaros OTK)
Kripparians Hakkar Druid: Same as for AvianaKun Druids: Dirty Rat,Potion of Polymorh together with Brann and Arcane Keysmith are your winconditions. Time them right.
Aggro/Token: Exhausting him with your AOE spells and Reno is the key to win
Jade Druid: Do what you have to do to stay alive and then Skulking Geist his wincondition. If you play newer version of the deck either tech Skulking Geist, or exhaust him so he has Jade Idols only and then Overwhelm him trough Kazakus Polymorph and Ressurect shennanigans.
Mill Druid: This is actually a pretty winable Mill matchup If you manage to Skulking Geist [/card] his 1 mana spells and draw [card]Manic Soulcaster
Hadronox Druid: This might be a matchup where you can struggle due to the fact that Wild version runs N'Zoth that summons Hadronoxes back. The crucial combo is Brann Bronzebeard+Kazakus+Manic Soulcaster. You are searching for 10 mana spells and especially the ones that are Polymorphing the board and are summoning some threats. Also the key cards are Polymorph and Potion of Polymorph which will make a Sheep which is a beast and which will be added into poll of Witching Hour
Big Druid: Might do some highrolly turns but with well managed removal tools, This matchup is easy win
Mage: Most common: Aluneth Tempo Mage, Exodia varriations, Reno Mage, Odd Mage
AlunethTempo Mage: This matchup is 50/50. The key is to play around his secrets as much as possible possible and just exhaustiung him.
Exodia varriations: Coldlight Oracle, Dirty Rat and Potion of Polymorph are here to help you. Set up them correctly and you will win.
Reno Mage: The most common type is in Nzoth Shell. Trough value generating cards and comboes this matchup is easy while our comboes are far better than just swarming the board with Nzoth and value cards like Pyros
Odd Mage: New archetype formed in Rastakhan (in terms of success). Play this matchup similarly like against Control Mage or Reno Mage, it usually doesnt have enough good late game cards to keep up with our late game stage.
Rogue: Most common: Kingsbane Miracle,Mill, Tempo/Odd,Big Rogue, Thief Rogue, Quest Rogue
Kingsbane Miracle: No explanation needed. Just do what control deck have to do.
Mill Rogue: 99,999999% unwinabble. We are Control deck, control decks sucks against Mill Rogue. There is a slight chance where you can Dirty Rat his first Colglight, Potion of Polymorph second one but thats unlikely to happen.
Tempo: No matter what varriation (Keleseth or Baku one) just clear their board and drag them to the late game where this deck is superior
Big Rogue: Second strongest Big deck after Priest one. Make sure to Potion of Polymorph him in early game. Drag him to late game and start clearing his board over and over again with Kazakus 10 mana Polymorph potions. This deck can run out of resources kinda quickly especially if they are overcomitting.
Thief Rogue: It is kinda like Tempo Rogue but stronger against Control thanks to Tess. Just make sure you to get some value out of your cards and you should be ok.
Quest: The later she completes the quest, the better for you. Clear her minions to minimalise the chances of bouncing them back into her hand
Warrior: Most common: Pirate,Control Nzoth Warrior, DMH Warrior, Quest Warrior, Bomb Warrior
Pirate: A classical Control vs Aggro matchup. Exhaust them.
Control Nzoth Warrior: An easy matchup due to the more powerfull late game options
DMH Warrior: Now thats actually a winnable Mill matchup due to the fact that he may not clear Kazakus Potions on 1 turn. Especially if there is at least 4 of them thanks to the Brann Bronzebeard+Kazakus+Manic Soulcaster combo.
Quest Warrior: A Control Warrior with a different wincondition. The weakest spot of the deck is its unabilitty to Armor Up after the Sulfuras is played. Make sure you have some minions on the board and just start pushing some face damage.
Bomb Warrior: Not so powerfull deck is quite poiwerfull against Reno decks because of bomb shuffling mechanic. The key here is to play Frostlich Jaina, then heal trough Elementals and then overwhelm the Warrior with far more superior late game.
Paladin: Most common: Anyfin,Control Exodia, Buffadin, Call to Arms varriations, Odd Dude Paladin,Odd Mech Paladin
Anyfin: Your goal is to survive 2 Anyfin Can Happen. Polymorphing his Murclos really hburts him a lot.
Control Exodia: Kill him, kill him before he plays the combo. In Wild with access to Emperor Thaurissan he don't need to run Burgly Bully [/card]. [card]Skulking Geist is your MVP here. Dirty Ratting his combo pieces is really satisfying thing to do
Buffadin: Clear the board. Make sure your life total is above 20 health due to the charge minions like Chillblade Champion
Call to Arms varriations: Clear his board, and again, and again, and again. You need to exhaust them. Choose your boardclears wisely, draw cards and drag him to the late game to outheal his damage with Jaina and Reno
Odd Paladin in general: ^Same strategy as Call to Arms varriations. Even tho its weakened it is still powerfull enough. Im seeing some lists addinf greedier Mech package and Paladins legendary spell.
Hunter: Most common: Spell Hunter, Midrange Mecha Hunter, Big Beasts Hunter, Reno Hunter
Spell Hunter: The only powerfull turn of this deck is turn 4 Barnes into Y'Shaarj. If you deal with it with Polymorph or any other way then you basically win as long as you play well. Well we can succesdully say that this doesnt count.Deathstalker Rexxar together with Zul'jin are really amazing hero cards and will ensure that this matchup will go into fatique. Manage your resources right and go for greedy comboes.
Midrange Mecha Hunter: Boomsday brought a new deck for Hunter. With new Mechs in the pool Midrange Hunter have been ressurected and it is actually slaying. General strategy is to exhaust him. Our value and heals and boardclears are superior. The only thing that he does better is Tempo Plays. Make sure to deny that with your cards and you will come out as a winner.
Big Beast Hunter: Treat it like a Big Priest or Big Rogue and you should be Gucci.
Reno Hunter: Looking for a kinda longer game than against a typical Hunter. Embrace the true power and value of your deck and you should come out of this fight as a winner.
Shaman: Most common: Aggro/Murloc Shaman, Malygos Shaman, Control Ressurect Shaman, Shudderwock Shaman, Reno Shaman, Even Shaman, NoFunAllowed lists
Aggro/Murloc Shaman: A classical Control vs Aggro matchup. Exhaust them. With an addition of Rise of Shadows there is a similar archetype built around Murlocs and not Overload package. Treat it the same way as Trogg overload version.
Malygos Shaman: Potion of Polymorph hitting hisEmperor Thaurissan or Dirty Ratting his Malygos = GG
Control Ressurect Shaman: We are far more stronger Control deck than him. Easy matchup as long as you manage your resources right.
Shudderwock Shaman: There are currently 2 versions of this deck. If we are talking about Jade version, go for Hero Jaina as soon as possible while picking up polymorph potion from Kazakus for his Shudderwock turn. If we are talking about OTK version, pressure them as hard as you can. Brann Bronzebeard+Coldlight Oracle or Dirty Rat might be game winning here.
Reno Shaman: This is the type of matchup where you will use all your powerfull comboes. Reno Shaman is extremely good against Control because it never runs out of steam thanks to Hagatha and Shudderwock which might be brought back by Baleful Banker or Zola. So simply what you are looking here for is to destroy him trough your board presence and value. Best picks for Kazakus Potions are board clears, Summonings on the board and adding some Demons to your hand.
Even Shaman: Even Shaman is Midrange type of deck and it should be treated that way. Drag him to the late game with clearing his board and staying alive and then start beating him with your legendaries.
NoFunAllowed lists: Usually revolve around Shudderwock. Time your Dirty Rat
Card replacements
Arcane Intellect or Research Project instead of Coldlight Oracle
Dr. Boom,Jan'alai, the Dragonhawk or Dragoncaller Alanna instead of Sindragosa. You can also replace her with Baron Geddon which will improve your Odd Paladin matchups but hurt your Control matchups.
Zola the Gorgon instead of Gluttonous Ooze for even more value.
Manic Soulcaster can be replaced by Zola the Gorgon or Baleful Banker
Witchwood Piper instead of Azure Drake
Arcane Keysmith can be replaced by these cards:Zilliax, Giggling Inventor, Tar Creeper, Deathlord
Hex Lord Malacrass is an Odd choice but I see him being played as a replacement for some of the late threats.
Overall you can switch some cards and adapt the list to your local meta. If you have any questions, feel free to ask me.
Why no *insert card name* in the deck?
Pyros: Mad Scientist is just waaay more usefull.
Emperor Thaurissan: We dont want cheaper spells. We want 10 mana Kazakus spells with Atiesh to summon Tyrantus and not 9 mana spells which will summon Dragonhatcher. It may be imcluded as a deck experimentation but generally speaking he is not that impresive in Control decks (except Renolock)
Inkmaster Solia : Because she is the worst Highlander card right now. All Kabal legendaries are about mana cheating. And Raza or Kruul can cheat out waaay more mana with their effects than Solia can. Also anti synergy with Atiesh
Toki, Time-Tinker Such a good Hero Power in Monster Hunt and such a bad effect as a card :(. She is not good nor statwise nor with her effect. It is more like meme card
Luna's Pocket Galaxy This card is a win more card in this specific deck. It would probably go instead of Firelands Portal but Firelands are really good in terms of tempo and value possibility with Medivh. Control decks tend to not spend all their mana on the turn anyway so this Mage legendary spell is not good in this deck.
I could just say that votes,winrate above 50% and overall screenshots are speaking for themselves but I'm kinda willing to give you explanation why BSM is one of the worst Mage archetypes on Wild ladder while some builds of Reno Mage are lower Tier 2 at best.
The only consistency that BSM has is the consistency of being bad due to its reactive deck nature. We are talking about Wild here, where you are already under 10 at turn 4 against Odd Rogue or Barnes pulled some stupidly powerfull minion that will be ressurected straight on next turn. Big Spell Mage have little reactive tools at the beggining (only Doomsayer and maybe explosive sheep are coming to my mind as cards worth running in the list). First AOE clears are coming on turn 5 or turn 3 if you want to use Volcanic Potion which is not enough. A simple Loatheb just completely locks almost whole your deck and your reaction to the cards they are playing. Aggro decks will feast on you. Now lets look at what options Control decks have. You have to run really geedy list with Jaina,Alanna,Medivh and Firelands Portals+ even more legendaries if you want to at least try keeping up with such decks like Renolock,Big Priest or even just Reno Mage or Reno Priest. Your reacting tools are not enough against Rags, Kazakus Potions, Rats, and all this powerfull stuff that these decks are vomiting turn after turn. The only positive matchup that you have is Combo and even then it would be only because of Dirty Rat inclusion. The decks is already Tier 3 in Standard meaning that it has winrate below 50%. The only good things that improve it in Wild are Medivh,Firelands Portals and Rats. Im not buying the fact that you are saying that a Reno Mage list is less consistent and powerfull when we are talking about Wild there, where more cards are available and where Reno and Kazakus are one of the best legendaries in the whole game because of their effects. The only good reactive deck in the format is Odd Warrior and even then he needs to run Azalina to get a chance of winning against other Control decks with winconditions
TLDR: I'd rather run Reno,Tempo,Exodia,Odd,Even,Mech archetypes rather than BSM on Wild ladder.
Sorry, but no. Need more proofs. I don't believe you can climb with this from ranks 5-10 to legend, no way. Any experienced control player should see it and even more knowing the wild meta. Any Big Priest wins easy if you don't have the right answer soon, vs agressive decks you rely on drawing that perfect AoE in time or having Reno (doesn't even guarantee that you survive) and so on and so on. Reno and Kazakus are still one of the strongest cards but the inconsistency of the archetype talks by itself. It's fun how peope say you can win easily for example BP having Poly or some poly potion. Yeah, gl having the right answers in time everytime. From time to time you will have the answers and you will the save the day for a moment, but again, relying too much on needed draws makes all this not solid. And all that vs refined decks that are consistent. Yup.
Reno decks nowadays are as consistent as a decks with duplicates. Inconsistency from the Highlander decks is cut due to the more cards being added into the game. The point of not drawing the right card can be applied literaly to any deck out there. Even to your beloved BSM. You know, that is the reason why decks are including card draw effects. And this Reno deck has a lot of them. There is no way that BSM has any more favourable matchup that Reno Mage. The point BSM winning against Reno is just stupid. Good luck reacting to my threats while I will be Dirty Rating you,toying with you in Fatique trough Coldlight and playing more than 2 Kazakus spells (just for the record usually 2 Kazakus spells are enought to completely wipe the floor with even a Tier 1 Standard deck). I just dont understand your point about Big Priest. How do you win this matchups as BSM? You have only 2 polymorphs as a transform effects and then all what you are doing is spending 2 AOEs to remove his one 8 health minion while hoping to somehow outlast him trough Jaina. Thats not gonna happen. Applying those points, BSM is even less favourable than Reno Mage in this matchups.
Yeah bet if we play you with your Reno mage and me with my BSM I would win at least 7/10 times. Not only that, I'm sure my BSM is more solid than any Reno mage you can build. Battletag is Sunbox#21100, you welcome.
You are also making my day. I only play control since beta pretty much and I'm telling you Reno mage is by no means one of the strongest control decks as you try to sell.
You people want to see the truth? Stop reading already and try to climb with Reno mage to legend. Good luck and thank me later for the warning.
Lets see. I've sent you a friend request ;)
I'm amazed you've kept your cool for this long (usually this sort of comment thread would have devolved into a salt war by now); here's to hoping you kicked Zai's butt, FirePaly! :D
Thank you ^^. I highly doubt my encounter with Zai though because he havent accepted my friend request and is unusually quiet here as well.
Hi) I will try your build and I will let you know what I have experienced within 2-3 days)
I tried your version and here are the results:
Matchups improved: Renolock, Big Priest,Jade Druid, Reno Priest,Exodia Mage and Odd Warrior:
Deck seems to do really well against Control and Combo. You have a lot of card draw options and you are hardly exhaustable. Boardclears and Reno with Ice Block are making sure that you survive to Jaina and Kazakus shennanigans. Research project and Coldlight gave me a lot of power in terms of burning cards and fatique. I got obliterated though by 1 Renolock and 2 Reno Priest which were amazing players and they had really good RNG. Watch out for them and focus as much as possible because I made a few missplays those games.
Matchups that are either not improved or worse.: Even Shaman, Odd paladin.Odd Rogue, MechaHunter, Kingsbane and Pirate Warrior.
Overall Baku and Genn matchups got a lot of worse. You see, these decks are kinda strong and even a few card changes matter. All 3 decks posses good board refill and abbility to burst you down even in late game. That means that you want to exhaust them: In order to do that: Coldlight and Project cant be played if you are not desperate for last chance to survive ,eaning that your card draw options are now more limited. Greedier Shaman lists with Lich King and Ragnaros are pain in the ass. The unnability to make his Devolve useless in late game with Medivh,Ragnaros and Sindragosa is kinda noticeable. I relly now only on Jaina since Kazakus was used for 5 mana potion in 7 out of 9 games against Even Shaman. Odd Rogue has Loatheb and I saw few Dr.Booms too which is not kinda easy to deal with. Paladin is scary but not that much. Because he loses to multiple boardclears and Jaina, unless he decides to add Loatheb too which happened to me a few times. Kingsbane Rogue felt mostly the same, but now since I didnt had Ooze my hopes to somehow Freeze her with Jaina are almost 0 tho. MechaHunter and Pirate feel kinda same. Not worse but not better either.
To improve some of the matchups I suggest cutting Frostbolt to replace it with Dragon Furry. Baron Geddon against Odd Paladin should be good too. That should add some ectra survivabilitty against Baku and Genn decks.
You might cut Ghoul for Medivh or Ragnaros because they are vertisale and kinda impactful. Ragnaros has great synergy with Jaina and Kazakus ressurection pool. Medivh on the other hand, provides a board flood with any spell out there and creates plays above 10 mana turn (Flamestrike,Kazakus 10 mana potion and so on) which is always strong. They are strong cards in almost any situation and are adding some extra pressure.
Basic Even Shaman player will mainly use Devolve against Taunts. Experienced one tho might play it right and Devolve your water Elementals in late game or your Mad Scientis or Explosive Sheep to prevent their effects which might hurt. In that situation, Ragnaros,Medivh and Sindragosa as a 8 mana cards are kinda good against Devolve because 7 mana card is still strong in stats+ they already had additional effect triggered before Devolve happened most of the time.
Let me know gow the Odd Rogue matchup changed. If it got worse we will figure something out)
Kingsbane matchup cant be improved a lot anyway. It all comes down to how you and your opponent pilot the deck and in which favout is RNG. Naturally though, Kingsbane is highly favoured against Control decks
Keep me in touch with your improvments)
Hi! What do you think about Fallen Hero (or Blackwald Pixie) as an emergency removal with body and big surprise later in DK mode and Baleful Banker as a greedy addition?
Hello)
Those cards are not bad. But they are not good either. What would you replace in order to fit them and not hurt the consistency of the deck? I honestly dont know.
Baleful Banker can be put instead of Ooze for more value, Outside of that it can replace Manic Soulcaster if you want to make Kazakus combo 1 turn earlier.(On turn 9)
Hi) Thanks for the feedback. I see your thought process behind the replacements and if they are improving decks winrate, then it is amazing. As I said in guide: This deck is aimed to have a success against anything so I will just explain why I chose Manic,Firelands,Keysmith and Fireball over other cards:
Manic: While Banker has upside of making combo 1 turn earlier, Its not that well statted minion and against aggro its just a pile of stats. From that point of view: 3/4 Statline is better than 2/2. If you play her against Tempo decks then she is basically Spider Tank which is not bad at all. Also you need to consider the fact this is an Reno deck. And Reno deck, especially Kabal ones are so vertisalled, that they cant be considered to be value only decks.
Firelands: Yup. Only for Tempo swing and better synergy with Atiesh. But Meteor definitelly has some upsides too and I can see why you made this change.
Keysmith: She actually replaced the Primordial Glyph because Glyph became more and more inconsistent. It has similar effect, synergy with Brann and it can dodge stuff like rat and such. Zilliax is really good replacement though due to synergy with Explosive Sheep and just being a good flexible card overall
Fireball: Voodo Doll definitelly can replace it. But Fireball has few upsides: It comes online 1 turn earlier and together with Frostbolt it is kinda suprising burst. Combo it with Drake and Thanos and you have 1/3 of the health down and that might be lethal against some matchups like Evenlock.
I hope I answered all your questions and if you want to ask more, just ask. Im still checking Hearthpwn sometimes ^^
Hi. Sorry for dumb question, but why not Meteor instead of Firelands Portal? It's kinda pretty tool vs aggro & some big matchups. Hope you'll answer me with this one.
Hi) Nothing wrong with using Meteor. I picked Firelands Portal over it because of the better Tempo swing in general (Even better with Atiesh equipped). But if you feel like you would find a better use for Meteor in your local meta, go for it.
insane deck, congrats!
Thank you man) Its always good to hear comments like that)
Congratulations!! I see that you teched in few more anti Aggro cards. What decks have you mostly encountered?
Thank you!
Since I'm playing in Asia server, I encountered so many even shaman bots.
They were stupid and became my stars.
Others are Reno warlock, Combo druid, Odd rogue, Secret Mage, etc.
Accroding to my tracker, I met 26% of shaman, 17% of druid, and 10% of warlock.