Molten Giant Lich King Hunter
- Last updated Aug 24, 2017 (Frozen Throne)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Midrange Hunter
- Boss: Lich King
- Crafting Cost: 1820
- Dust Needed: Loading Collection
- Created: 8/24/2017 (Frozen Throne)
- Captain_KitKat
- Registered User
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- 3
- 6
- 21
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
222
Your main goal to win against The Lich King is to mulligan your hand til' you get either one or two Molten Giants.
The Lich King will deal you damage equal to the amount of creatures in your deck at the start of the game. If you include enough spells and creatures you can manipulate the amount of damage you'll be dealt. By doing this the Molten Giants will be free to cast on turn two.
You can add any creature cards to the deck, however be careful on adding too many creatures, or you'll take lethal damage.
(EDIT): Thanks for checking the deck out. I wanted to clear up some things that I hadn't mentioned earlier.
This deck is super RNG. If you do not start with any Molten Giants you should restart. If you do have Molten Giants, but have no way to protect yourself, like a turn one Alley Cat, or a turn two quick shot you should tread carefully since you'll be around 4-6 hp.
If you do not kill the Lich King by Turn 7 you should restart, because there will be no way to get past the Souls.
Another annoying thing are the Obliterates that he sometimes holds for your Giants. If he does kill off 2 of your giants, you should restart.
Obliterate, Obliterate.... If the Lich king reaches turn 7 you might as well restart, as mentioned by the creator.
I know the Lich King fight suppose to be hard, but this is hard bundled with a whole lot of misery. All fun was lost after the 5th attempt (3 priest, 2 hunter)
I might just give up before completing this
BTW who is sadistic enough to this 9 times???
On my 4th win, hunter is probably the hardest, maybe tied with mage. Just gotta get lucky :P priest was easiest, I used a steal priest deck, good luck!
he always has obliterate, mostly two... this doesn't work at all...
GJ ... upvote... restart until Giant mulligan ... then firsttry!
Proof
Beat him before frostmourne on my very first try with this deck. Only I made a couple changes. I'm posting this immediately after the fight, so I remember every turn exactly as it happened. I mulliganed for molten giants but ended up with alleycat, cat trick, and arcane shot. Turn 1 I drew molten giant though so it was fine. Turn 1: play alleycat; Turn 2: play molten giant and cat trick; Turn 3: kill command his 3/4; Turn 4: play faceless shambler on the molten giant, he still has no way to remove my giant; Turn 5: quick shot and arcane shot his saronite chain gang and hero power; Turn 6: play another alleycat, animal companion and hero power; Turn 7: he finally kills one of the 8/8s with the black knight, but he's at 4 hp so I win, the turn before he can even play frostmourne. Doing this with mage took me almost 30 tries, as he would virtually always coin out a 1 mana 2/3 on turn 1. I'd never have time to play my mad scientist even if I drew it because I'd have to frostbolt the 2/3, assuming I had it. When I finally won with mage it was because the lich king simply drew really poorly, while I had a turn 1 mixtress, turn 2 scientist + molten giant, and so on. And antonidas in the late game. Anyway, with hunter it was trivially easy. It's one of those fights where you absolutely can't win most attempts, and you just need to restart until you get a good hand. Even with a good hand, you still need him to have a bad hand in order to win. In my opinion this is really poor game design but I want that paladin hero lol. Just keep trying until you get a good hand and steamroll him, and if you're lucky like me that'll be your first attempt.
As for the changes I made: First, I don't think bearshark is very good and doesn't really help you win. You simply need molten giant to win, and you need him not to obliterate it. Playing a 4/3 that can't be targeted doesn't really matter because his only targeted spell is going to aim at the molten giant every time anyway; and if you don't have a molten giant, then you're not killing him before frostmourne anyway. So instead of bearshark I put in a stitched tracker which has a chance of getting you the 2nd molten giant, a faceless manipulator, or a faceless shambler. These allow you to accelerate the damage dramatically so you can win by turn 7. The reason I didn't remove more cards which seem pointless is because there aren't better cards to replace them with. Once you already have two faceless manipulators and two shamblers, there are no other cheap cards to double up on the 8/8. But you gotta put those manipulators and shamblers in, so I cut powershot, savannah highmane, and houndmaster. I also don't see the point of cat trick really. If he obliterates your molten giant then yes it gives you a 4/2, but he plays blizzard. So in the marginal case it's just a bad "insurance policy." The 4/2 also doesn't change the math much, you're still dealing damage in multiples of 2. There might be a better card to play instead of cat trick, I just haven't thought about it enough to find something that actually helps, so I left it in. You need a very particular series of cards to win, but you must run exactly 30 cards in your deck, so basically most of the cards in the deck are just filler. You restart until you get a hand with no filler cards. Multi-shot is probably not going to come in handy, even though the boss does play a lot of early minions which are vulnerable to it, because if you're still on the defensive by turn 4, you're not going to deal enough damage before he goes immune. I'm sure it is possible to clear all his 2/6s in the late game and go on to beat him, but you just lose so much momentum, and have so little healing possibilities, that the odds of winning past that point are very low for hunter. So I'm not saying it's impossible to win after turn 7, but it's a waste of time trying. The game goes on longer and you lose a lot of games that "looked" like they could be won, so you just spend more time reaching the same result. Basically my idea of this is that if you don't have molten giant on turn 2, you should restart. A really good game would be like the one I described, where you have a 1-drop, a molten giant on 2, AND a way to capitalize on the molten giant not getting obliterated (faceless shambler). Your game doesn't need to be that good, i.e. you don't always need alleycat — if he doesn't coin out a 1-drop on turn 1, then you can just play molten giant on 2. The alleycat only really matters if he coins out a glacial shard immediately, so you can trade. The quick shot is also good to have for the same reason, since on turn 2 you can play molten giant + quick shot his 2/3 and avoid dying. So you restart if you don't get a good hand immediately. And there are 2 components to a "good hand" in this case: 1) cards that can save you from immediately dying to his 1-drop or 2-drop; 2) cards that can end the game before turn 7, like molten giant, shambler, manipulator. EVERYTHING else should be mulliganed away. kill command is burn but it's not nearly as much damage as a molten giant that gets played on turn 2 and never gets removed. Think about it, my molten giant hit him on turn 3, turn 4, turn 5, turn 6, turn 7. That's 40 damage right there. EIGHT times more damage than kill command. So kill command just isn't a card you want in your hand, except as a top deck on turn 7 when you're <5 damage off lethal. The only cards you don't mulligan are alleycat, quick shot, and molten giant. Keeping any other cards just decreases the chances of getting a molten giant opener. But if you're offered molten giant on the first mulligan sheet, you're already guaranteed to have a molten giant opener. So given that, you don't mulligan away shambler or manipulator, because these will win the game. Once you know you have giant, always keep shambler or manipulator. And then if you don't get an alleycat, arcane shot, or a quick shot, still don't restart because there's a chance the boss will play nothing except the 1 mana challenge spell on turn 1. You only need alleycat or quick shot to deal with the boss's turn 1 minions, and if he doesn't have them, the rest of the game will go on exactly like mine did. Molten giant on 2, then on 3 if you have kill command use it on whatever he summons and beat face, if not then trade with molten giant and play stitched tracker, animal companion, or bearshark. Then the fun really begins on 4, where you drop faceless shambler and the game's basically over from there. If he obliterates your giant before you can copy it with shambler or manipulator, then just hit restart because he's slowed you down too much. Yes, you could draw a 2nd molten giant, but it doesn't matter. You have to get in 5 attacks with the first molten giant and at least 2 attacks with the shambler to win, picking off the remaining 4 hp with hero powers and alleycats and animal companions. It's super easy, if you mulliganed correctly and with the understanding that all of this has to happen BY TURN 7. as soon as you pass over to him for his turn 7, he's immune and you're just never going to get another chance to finish his hp again.
So here are the cards worth keeping, in order: 1) molten giant; 2) alleycat; 3) quick shot; 4) faceless shambler, ONLY if you already have molten giant; 5) faceless manipulator, ONLY if you already have molten giant. Everything else should get mulliganed, and the faceless cards should get mulliganed if your hand doesn't already have molten giant. the top priority, period, is having molten giant for turn 2. I ultimately needed the shambler to win before turn 7 too, but the card you get back from mulliganing shambler could be molten giant. So only keep shambler if you're already certain you have molten giant. Then, shambler becomes the 2nd best card, period. Faceless manipulator is the 3rd best card but really if you look at the math, it's not helping you win before turn 7. Manipulator comes down a turn after shambler does, so it gets 1 fewer attack, and does 8 fewer damage because of that. So molten giant + manipulator is flatly not good enough. To kill him without shambler you'd have to have summoned a bunch of other minions and buffed them with leokk, or you'd have to draw kill command and quick shot. So the only reason to include manipulator is as an insurance policy. If he obliterates one of the 8/8s early on then you're fucked, but if he obliterates an 8/8 on turn 6, (the turn after you played manipulator, having three 8/8s on board) it makes no difference. All you did was preemptively replace the doomed molten giant with a fresh new 8/8 manipulator. If instead you summoned the manipulator on the same turn that the molten giant died, then you'd lose because you missed 8 damage for a turn. When you summon on the turn before a giant's gonna die, it gets to attack on the same turn that the dead molten giant would have attacked on. So faceless manipulator is doing the 8 damage that turn, sort of covering for dead molten giant. And that's the point of the manipulators. The faceless shamblers absolutely have to be there to win by turn 7 unless you got a hand with two molten giants lol. The faceless manipulators are only there to either 1) speed things up, or 2) cover for another giant who got obliterated. So there are two ways it can go: if you start with two molten giants and he doesn't have obliterate, then you just roll completely over him and win before your own turn 7. If you start with one molten giant and a shambler, then you're going to win as long as you have a way to clear his minion on turn 2 while playing your molten giant. There's a chance that he obliterates something and then that slows you down dramatically. But if you start with one molten giant, a shambler, and a manipulator, you're able to play around late-game obliterations by playing manipulator on turn 5, as early as possible. As long as there are at least two 8/8s on the board from turn 4 to turn 6, and one 8/8 on the board for every other turn, you'll win. And if you're lucky enough to have two 8/8s on board from turn 2 onwards, then you'll do 16+ damage by turn 3, 32+ damage by turn 4, 48+ damage by turn 5, and 64+ damage by turn 6. Two giants and nothing else, not even hero powers, can win way before frostmourne as long as he doesn't cast obliterate or looming presence. The obliterate can really fuck you up if you don't have a shambler or manipulator in hand to immediately replace the 2nd molten giant. But the looming presence doesn't matter much, it just means you win on turn 7 rather than turn 6.
Anyway here's the deck if you'd rather just copy it to your client.
### Custom Hunter
# Class: Hunter
# Format: Wild
#
# 2x (1) Alleycat
# 2x (1) Arcane Shot
# 2x (1) Hunter's Mark
# 2x (2) Cat Trick
# 2x (2) King's Elekk
# 2x (2) Quick Shot
# 2x (2) Scavenging Hyena
# 2x (2) Sunfury Protector
# 2x (3) Animal Companion
# 1x (3) Bearshark
# 2x (3) Kill Command
# 1x (3) Stitched Tracker
# 2x (4) Faceless Shambler
# 2x (4) Multi-Shot
# 2x (5) Faceless Manipulator
# 2x (25) Molten Giant
#
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#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
TL;DR;
Jezus dude
This seem like very fortunate events. Good for you. Doesnt work for everyone
Sorry forgot to check back here. Like I said in my post, I got a really good opening and he drew a really bad hand with no answers to my giants. I didn't say every game would work that way. Anyway since I wrote this post I've replayed the lich king fights several times and still found hunter to be by far the easiest challenge along with warlock. I'm sure you probably already beat it but if not, I think this deck should work for you after a couple tries. As for the length of the post, I left it here for people who might be struggling with the fight and wanting a more in depth explanation. It's not hurting anyone
and Pafrla I think the manipulators are still worth running, but vicious fledgling and tracking are both great ideas that should have occurred to me. Perfect for this fight, and definitely better than bearshark or even animal companion. I would not cut the manipulators, since it's performed so well in the games I've played with this deck, but I'd add 2 fledglings and 2 trackings in place of sunfury protector, bearshark, a multi-shot, or stitched tracker. Those are the weakest cards in the deck, just not contributing enough to winning before turn 7, and not saving you if you have a bad opening. Better to just go all in and restart any game where you draw a bad hand. Maybe one multi-shot is good because his saronite chain gangs can stall two 8/8s otherwise. Stitched tracker is also definitely nowhere near as fast here as tracking, I just wanted to try it out and it did well in my first game. It's sort of slow, but it's better than the other 3-drops in the sense that what really wins you the game is faceless shambler on 4, and stitched tracker can get you one. Tracking allows an extra hero power but the 2/2 tracker does 2-6 total damage anyway, and can be used to get through taunts unlike the steady shot.
Recconectt, good to hear it worked for you, and love the good old quick shot yourself play lol
First of all, thank you ! The deck is working. I tried with a big wild legendary + taunt + Reno deck like 3-4 times and then I found yours. It works !!!
Got him the 5th try with this deck. The deck creator should put in description that the combo Alley Cat + Hyena is even MORE important than the molten giants. Each time I had molten giants, LK obliterated them. When I used the Hyena, I had the luck to draw also the giants and that closed the match by turn 6. Without Hyena it would of been impossible. Include it also in your mulligan. GL !
Second try after a good RNG draw
legit 50 restarts. I hate my life
After 10 tries, still didnt see any Giant in my starting hand. Gave up. Also because the fun factor of keeping restarting is zero.
Matches the overall theme of hs lately
2nd try and Lich King is dead...thank you :)
Does not work, I got 2 giants and he used 2 obliterate in all attempts.
Does work, i did it in 10 mins. Sorry about that bad luck
worked, I don´t have 2 molten giants, but with a Faceless manipulator worked. Needs some luck and great RNG, but like in 10 or 12 attempts finally got it just barely.
Nice strategy, you can to change 2x Savannah Highmane for 2x Ironbeak Owl to ignore a taunt or use on a frozen giant.