The Lich King (rogue)
- Last updated Aug 24, 2017 (Frozen Throne)
- Edit
- |
Wild
- 30 Minions
- Deck Type: PvE Adventure
- Deck Archetype: Pirate Rogue
- Crafting Cost: 7620
- Dust Needed: Loading Collection
- Created: 8/24/2017 (Frozen Throne)
- MushroomTip2
- Registered User
-
- 4
- 16
- 47
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
9
The Lich King is easy right up until turn 7 when he always plays Frostmourne which summons six 2/6's. He can continue using Frostmourne without loss of durability until all these minions are defeated, so this deck revolves around clearing them efficiently.
Use pirates to get early board control.
Save Cyclopian Horror until turn seven when he summons his 6 minions, from now on lets call them bitches (a little salty). If you can get Brann Bronzebeard out on turn 5 or 6, Cyclopian Horror can get up to 3/15, which provides a lot of stall time.
Use Mind Control Tech to steal one or two of his bitches, depending if you have Brann Bronzebeard out. Then use Crazed Alchemist or Kooky Chemist to flip one or two 2/6's into 6/2's and trade efficiently with any pirates onboard (or cannon shots). If you can get a Cult Master out early you can get card draw from trading out the pirates.
As an experiment I threw Harrison Jones into the deck to verify that it will not work, but was pleasantly surprised when I drew 6 cards (with Brann out).
Worgen Greaser is in the deck to help clear any remaining bitches since they double trade efficiency as well as provide some late game damage to finish the Lich King off.
Good Luck.
Thanks again! I finished up Warlock, Warrior, and finally Paladin yesterday and got them all!
I was pretty skeptical of this deck but I won on my second try. I actually didn't get the Cyclopian trick to work, and I got no value out of the ship's cannons, Arthus right went for them. But the early pirate combos worked well. I got two Bucs out and had a 3/2 weapon through turn 5 and was able to keep the board clear while minions went mostly face. Got Harrison just in time to squeeze three cards out of Frostmourne, got Bran and Healbot with plenty of time left. This was shockingly easy, especially compared to Paladin and Mage, I've played each of them at least 20 times and gotten nowhere near a victory. 6 down, only 3 to go!
Several of the other decks out there rely on the pirate rush strategy to win before turn 7, but that seemed a little to rng to me, so I like having a way to win in the late game. Glad it worked for you!