[Spark] Beasty Zoth (Legend S41)
- Last updated Aug 28, 2017 (Frozen Throne)
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Wild
- 23 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Hunter
- Crafting Cost: 8280
- Dust Needed: Loading Collection
- Created: 8/24/2017 (Frozen Throne)
- Sparkaz
- Pro Player
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Tournament Decks:
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Ladder Decks:
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Hello everyone! I'm Spark, Legend player from France. It's been awhile and today I'm sharing yet another guide on Hunter with my latest iteration of N'Zoth Beast Hunter for the KFT expansion. I reached Legend using the deck, along with some Demon Handlock and Murloc Paladin games here and there to playtest the decks, scoring a solid 64% winrate. You can find my current KFT decklists with deck codes in this neat album: Spark's KFT Decks
Here are my winrates with the deck:
Now that the meta has stabilized, I feel like the deck has a harder time performing consistently. It is somewhat vulnerable to more aggressive decks, like the popular Token Druid, but remains pretty solid against slower decks, like the even more popular Jade Druid. If you manage to pilot it properly, it is still a decent pick to climb the ladder while having some good times with the Deathrattle synergies and the Build-A-Beast hero power from Deathstalker Rexxar.
Deck Breakdown
Alleycat, Kindly Grandmother, Crackling Razormaw, Animal Companion, Rat Pack, Houndmaster and Savannah Highmane – Staple Beasts that you generally want to play on curve. Those are your bread and butter minions to fight for board control and pressure your opponent throughout the game.
Kill Command and Eaglehorn Bow – Control tools to keep your momentum when ahead or try and comeback when behind. Eaglehorn Bow is very useful in the midgame and can add some face damage while Kill Command can deal with mid-sized body or burst your opponent for lethal damage.
Mistress of Mixtures – It might seem conter-intuitive to run this card in a Hunter deck but it is actually very useful in this one because the gameplan is much slower than usual. As evoked earlier, the deck is vulnerable to Aggro decks, so it's pretty much a mandatory inclusion to fight for board control in the early game. The 2/2 body helps a lot dealing with aggressive decks and the healing effect can help you survive smorc strategies. Against slower decks, it is still useful to have an early board presence and deal with their first few minions. In some rare scenarios, you might want to consider holding on it if you're close to lethal and slowly getting out-valued by your opponent.
Loot Hoarder – As the deck runs a slower and more value-oriented playstyle, the draw mechanism helps a lot fishing for your late game threats while the 2/1 body is still a decent way of contesting the board early on.
Barnes – Considering the amount of deathrattle minions in the deck, Barnes feels like a natural inclusion. The Lich King is obviously another great target and Corpse Widow can be a good one as well if you have a deathrattle to play right away. The 3/4 and 1/1 bodies are already pretty decent for a mid game play anyway. Replaced with Stitched Tracker to get the small body earlier while still generating value.
Arfus – This one feels a bit slow as the 2/2 body isn't so good at contesting the board but it still has the Beast status to trigger the synergies you need and the deathrattle can be life-saving as the Death Knight cards are generally pretty powerful. Also note that Army of the Dead can be an incredibly powerful up-tempo play compared to other decks running The Lich King. Replaced with Stitched Tracker to get the small body earlier while still generating value.
Corpse Widow – This card synergizes extremelly well with the deck while coming in with very solid 4/6 Beast body. You can combine it with Kindly Grandmother and Loot Hoarder on turn 5 but you shouldn't wait for this scenario to drop it as the body itself is already pretty pressuring. The threat of getting a 4-cost Savannah Highmane will frighten your opponent and it can potentially open up a free way for an unswered turn 6 Savannah Highmane if your opponent wastes resources and tempo on Corpse Widow.
N'Zoth, the Corruptor – N'Zoth gives you the last breath you need to beat Control decks if the game extends for too long. Reviving Savannah Highmane is obviously huge and the rest of your sticky deathrattle minions can swarm the board for a quick lethal. Note that it can also revive some powerful Zombeast you built previously.
Deathstalker Rexxar – This card fits the slower playstyle perfectly as the hero power will give you infinite value to make sure you can have a powerful play each turn. The Battlecry is also very useful to deal with swarm strategies or unfavorable board states as Hunter lacks board clear options. You generally don't want to play too early if you can keep up your momentum instead as it doesn't generate much tempo when it comes to play, aside from the Battlecry. So generally you want to drop it when there is a good spot for the Battlecry, as an answer to Living Mana for example, and then use the hero power to out-value your opponent turn after turn.
The Lich King – Another nice late game threats that can generate value with the Death Knight cards. The fact that it has taunt also comes in handy as you don't have many taunts to wall off aggression and prevent lethal in the late game aside from Houndmaster and the potential Zombeasts you can have.
The Black Knight – An incredibly strong tech card in the current meta as most of the decks are playing valuable taunts and/or The Lich King at the moment. It basically acts as a Deadly Shot against lonely taunts while generating tempo with the 4/5 body. I honestly feel like it is a very important tool to have in order to beat Jade Druid and Murloc Paladin. If you don't have it and don't want to craft it, Spellbreaker is a fine replacement but you can also consider one of the cards listed below ;)
Considerations & Replacements
If you're not a big fan of the slower playstyle of the deck or facing too many aggressive decks, or simply missing some of the cards, you can consider some of the swaps below. Hungry Crab and Golakka Crawler are especially useful if you face too many Murloc Paladin and Pirate Warrior while Bonemare is a very strong card overall if you want to go for a straightforward Midrange gameplan.
Potential cut
Mistress of Mixtures, Loot Hoarder, Rat Pack, Stitched Tracker, The Black Knight, The Lich King, N'Zoth, the Corruptor.
Potential inclusion
Jeweled Macaw, Hungry Crab, Golakka Crawler, Dire Wolf Alpha, Bearshark, Arfus, Barnes, Infested Wolf, Princess Huhuran, Tundra Rhino, Nesting Roc, Bonemare, Swamp King Dred, Tracking, Hunter's Mark, Deadly Shot.
Mulligan Strategy
As always, Hunter revolves on getting a good curve to fight for board control and keep up the momentum until the late game. You desperately need to mulligan aggressively for 1-drops and 2-drops, especially against aggressive decks. You can go for some 3-drops as well against slower decks or if you have The Coin, or simply if your hand is good already. I still tend to keep one 3-drop against faster decks when I have to re-roll the rest of my hand, just to make sure I can at least drop something on turn 3.
Always keep
Alleycat, Mistress of Mixtures, Kindly Grandmother, Crackling Razormaw, Loot Hoarder.
Situational keep
Eaglehorn Bow, Animal Companion, Rat Pack, Stitched Tracker.
I hope you'll enjoy the deck as much as I do and maybe it can help you reach Legend this season while having some good fun. Don't forget to show your support by upvoting the deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)
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Here is the deck I'm using now, but it's different. More Midrange and no N'Zoth shenanigans ^^
https://twitter.com/SparkazHS/status/910866934417289216
Lost my Decktracker few days ago, but the midrange variant is doing very well in the current meta ;)
Thanks for the feedback, you're welcome :)
I'm actually playing a bit more aggressive list atm, with Bearshark and Bonemare actually so it seems pretty okay ;)
Nice, thanks for the feedback :)
I agree, this is prob the best stranded hunter list. That said, I think you will get far more value out of Black Knight or Spellbreaker. I'm also playing +1 Crab and 1- Mistress. Being able to pull either with the Tracker has won me a few matches.
Hey! Thanks for the feedback :)
I kinda like Terrorscale Stalker but it's more situational compared to Stitched Tracker that gives you value all the time. I used Barnes originally but it wasn't so convincing honestly, still a good card to consider, very playable in this deck I'd say.
Fighting against Aggro is indeed pretty hard with this deck, and I don't think Explosive Trap would be enough, I guess having a turn Doomsayer could help as you can they go into the mid game without getting outpaced.
Yup definitely not a good synergy haha :P
wow this deck is the meta answer, having a good time at rank 3 +
i added skulking geist rapes meta
Nice! Glad you enjoy :D
Hey Spark. Do you think there's room for Ysera in this deck?
No, too slow and doesn't synergizes with the rest of the deck. Moreover it doesn't provide taunt like The Lich King and it also prevents you from hero power the turn you play it
Great deck! I made a little change as I swapped a copy of Rat Pack with King Dred, since I don't have a second one lol. At first I was afraid that this deck will be easily out-tempo-ed by aggressive decks, but it has proven the opposite. Often I'll be a little bit behind, but the ability to regain tempo of this deck is just insane. Versus pirate warrior, King Dred on turn 7 will immediately prevent him from playing any minions at all. Then a taunt buff will end his futile effort to hit face with his axes.
I feel confident playing it. Again, thanks for it and consider King Dred as a great substitute ;)
See you on the ladder :-)
Very nice! Thanks for the feedback. King Dred is indeed a very underrated card, nice to hear some good success with it :D
Hey there, nice fun deck again! :) Have you considered Spiritsinger Umbra? Maybe too slow..?
Yes it's just too slow, similarly to cards like Arfus that I excluded. You don't have enough Deathrattles to really justify and you need the solid board presence over the course of the game.
Unfortunately there is no really good replacement as you'll lose the deathrattle here =/
You can go for Fiery Bat but it's a lot weaker, Crabs tech are fine as well or Direwolf Alpha. Still not very optimal though :(
As stated in the intro, go to the album and find them all, with the deck code on top :P Anyway, here is the Warrior one: http://imgur.com/FOwlCmY
That lock zoo looks kinda interesting, how it actually works in current meta?
It fairs decently, I actually climbed a few ranks with it this morning. It has a good potential versus Aggro because you have such a reliable starting hand. Jade Druid is an issue because of Srepading Plague though =/
I wonder why you posted a photo where we can see your rank and you have selected that deck? That doesn't mean you got rank 172 legend with that deck just because you have that one selected in photo.