+1
Favorite this Deck

Wild Pirate Warrior (legend#274 so far)

  • Last updated Aug 24, 2017 (Frozen Throne)
  • Edit
  • |

Wild

  • 21 Minions
  • 6 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Pirate Warrior
  • Crafting Cost: 5600
  • Dust Needed: Loading Collection
  • Created: 8/24/2017 (Frozen Throne)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    1

BBCode:
Export to

Hello, everyone! Decided to share my deck in case someone is interested in a pirate warrior deck that is capable to reach legend.

How to play:

Generally, aggro decks are more punishing for every error made, so to do well with the deck, you have to know what to expect from the other classes, their threats and vulnerabilities.

The deck has a very low draw potential (1 card per turn, only if you didn't get warlock hero power that is). However, it uses 3 weapons: 1/1+minion, 3/2 and 5/2. It also runs 2 +1/1 buffs as spells and 2 +1/1 buffs as minions to your weapons. When rotated properly, weapons with 3/2 and 5/2 can last for quite a bit and do a lot of damage. 1/1 weapon is mostly used for early damage and as a cheap removal. It is very rare, that you d want to upgrade that one.

Fel reaver usage. This deck doesnt draw, so you dont care much about all those cards. Losing cards is fine, as long as that helps your main goal: killing your opponent as fast as possible.

Mulligun: depending on a class, but generally, these cards you want to keep at the start of the fight:

nzoth first mate - solid first choice, keep in mind that if not in your hand already, this card will also summon 1/1 patches. so if for some reason you want to save him, don't play it. From my experience this card is one of the best 1st turn plays for this class.

ship's cannon - with coin this sometimes can be a good start, if you have something to play on turn 2, be it a weapon, or some pirate. if you play a pirate on t2 and patches is summoned, the cannon adds 4 damage to the table

fiery war axe - solid removal tool, also buffs your pirates' damage and/or makes some of them cheaper.

murlock - 1/3 solid early game minion that also brings a new hero power for you. very versatile, allows to tailor your current setup to get things you don't have right now (extra card draw, raw face damage, some removal abilities)

______________

If those cards don't show up, I still suggest keeping some 1,2 mana cost cards like southsea buccaneer (you want to play something on t2 and passing it altogether is usually worse).

sometimes upgrade+fiery war axe can be good. just make sure you dont have to deal with a ton of 1 life minions when you are about to play it.

________

Always try to check all of your options, calculate face damage and counters that your opponent might have.

Some cheap fast warnings:

priest - aoe 5mana 3 damage, 6 mana 5 damage, 1mana take cc of your target for 1 turn

war (prot) 1dmg aoe 1 mana, 5 mana brawl

mage - 2 mana 0/7 doomsayer + 3mana freeze, 6 mana blizz (2dmg), 7mana flamestrike (4dmg), 2dmg 3mana pot